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4 Quick Tl;Dr Android Game Reviews / Recommendations (Episode 122)
Happy 1st Friday of October, fellow mobile gamers :) Happy to be back for episode 122 of sharing my weekly tl;dr recommendations based on the 4 best games I have played this week. This week, covering a new high-quality FPS with both 5V5 multiplayer and a battle royale game-mode, a multiplayer co-op idle RPG with some seriously addictive gameplay, Nintendo's entry into the mobile kart racing scene, and a relaxing fishing game with a zen-like art-style and atmosphere. Disagree with my opinion? Let’s have a friendly discussion below. New to these posts? Check out the first one from 122 weeks ago here. The games are "ranked" somewhat subjectively from best to worst, so take the ranking for what it is.
Let's get to the games:
Call of Duty Mobile [Game Size: 1.52 GB] (free)
Genre: Shooter / FPS / Battle Royale - Requires Online Access Orientation: Landscape Required Attention: Full tl;dr review: Call of Duty Mobile is a first-person shooter with plenty of 5v5 multiplayer games modes, a battle royale game mode, and the franchise's famous "Zombies" mode coming soon. The gameplay is smooth and the controls are as tight as they get on mobile, with lots of customization options and even Bluetooth controller support. All weapons are unlocked through progression, and the more we use each weapon, the higher it levels up, which unlocks new attachments and attachment slots. Monetization happens through selling cosmetics, a battle pass subscription (also for cosmetics), and weapon XP tickets. The XP tickets could've made the game pay-to-progress-faster, but unlocking all attachment slots for a weapon takes only 1-2 hours without tickets, and so both the mid- and end-game is 100% no-pay-to-win. As an overall package, it's the best multiplayer shooter I've played on mobile so far. Google Play: Here YouTube First Impressions / Review: Here
Ulala: Idle Adventure [Game Size: 0.98 GB] (free)
Genre: RPG / Social / Multiplayer / Idle - Requires Online Access Orientation: Portrait Required Attention: Idle tl;dr review: Ulala: Idle Adventure is a high-quality multiplayer co-op idle RPG with a huge focus on social interaction between players, proper RPG team composition, and micro-management of our character. Our character automatically fights the endless waves of enemies approaching us, but together with a party of 3 other players, we have to find the best skill rotation tactic, the pet best suited for our build, upgrade our equipment, cook food to catch new pets, and so much more. The game's amount of content is staggering, the RPG strategic elements have real depth, the social elements are well-implemented, and pushing forward with your team of actual players (not just AI bots) provides an experience unlike anything I've experienced on mobile before. Getting into the top-1% is tricky as a free user due to the game's iAPS, which makes it easier / faster to acquire good gear, pets, and skills, but unless you get really competitive, the monetization most likely won't bother you. Google Play: Here YouTube First Impressions / Review: Here
Mario Kart Tour [Total Game Size: 233 MB] (free)
Genre: Racer / Kartracer / Nintendo - Requires Online Access Orientation: Portrait Required Attention: Full tl;dr review: Mario Kart Tour is... well, it's Mario Kart. On mobile. And apart from its portrait-mode gameplay, it truly captures the Mario Kart feel, with the levels we know from previous titles, high-quality 3D models, music, and sound effects. It might just be the highest-quality game Nintendo has released on mobile to date, and I actually enjoyed playing it. The controls take a bit to get used to but are simple by nature, and while there's no multiplayer gamemode yet, it will eventually arrive. Before entering a match, we first pick a driver, glider, and kart, which gains xp and might level up when the match is over. Leveling up increases the points rewarded when using that driver, glider or kart, which is important since "points" is what defines how many stars we get from each level. Unlocking new drivers, karts, and gliders happens through a gacha system that requires premium currency, and a $5/month battle-pass subscription is required to unlock the 200cc game-mode. Neither are required to enjoy the singleplayer-mode, but I AM concerned about how this will impact the fairness of the upcoming multiplayer. Google Play: Here YouTube First Impressions / Review: Here
4 Quick Tl;Dr Android Game Reviews / Recommendations (Episode 108)
Welcome back, fellow mobile gamers, to this weekly roundup of the 4 best games I played last week. If you're new to these posts, welcome, hope you'll enjoy - and if you're here for the 108th time... well, I hope you still have more room on your phone for a few more games, because here are my mobile gaming recommendations of the week ;) This week, with a fun turn-based strategy RPG with tactical combat and roguelike elements, a fun indie sandbox RPG adventure, a twin-stick top-down shooter with controller support, and a turn-based strategy card game that mixes Chess with Clash Royale-like deck-building. Disagree with my opinion? Let’s have a friendly discussion below. New to these posts? Check out the first one from 108 weeks ago here. The games are "ranked" somewhat subjectively from best to worst, so take the ranking for what it is.
Let's get started:
Hoplite [Game Size: 12 MB] (free to try - $3 for full game)
Genre: RPG / Turn-based / Strategy / Tactical combat – Offline Playable Orientation: Portrait Required Attention: Some tl;dr review: Hoplite is a popular turn-based strategy RPG with tactical combat and a few roguelike elements, such as randomly-generated levels. And it's simple core gameplay but painstaking difficulty is what makes it amazing! :) The game has us move around one step at a time on the hexagon-tiled map, as we take out all opponents by throwing our spear at them, using our shield to knock-back bombs, and jumping to avoid getting killed, until we eventually get to the end of the floor. At the end of every floor, we get to pick a single upgrade, which will last until we die, which also ensures that every playthrough will be slightly different. It's a game that doesn't look difficult on the surface, but that will take some real brain-power to master. Google Play: Here YouTube First Impressions / Review: Here
Deiland Tiny Planet [Game Size: 139 MB] (free)
Genre: Adventure / RPG / Sandbox - Offline Playable Orientation: Landscape Required Attention: Full tl;dr review: Deiland Tiny Planet is a sandbox RPG adventure game where we slowly build up our home on a small spherical planet by gathering and crafting new items. I like that the game's tutorial tells us very little, leaving us to explore the world on our own - and in addition, the UI is non-bloated, the controls are simple, there are no forced ads, and whenever we level up, we get to pick which attribute we want to upgrade, which is where the RPG element comes in. The progression is rather slow, however, as we have to wait 10-15 seconds every time we chop down a tree or mine some ores to finish that task, unless we buy the $6 iAP that removes this system. Not a deal-breaker, but you may want to consider this game a $6 premium title if you really want to dive into it. Google Play: Here YouTube First Impressions / Review: Here
John on Fire [Total Game Size: 444 MB] (free)
Genre: Shooter / Top-down / Indie / Controller Support – Offline Playable Orientation: Landscape Required Attention: Full tl;dr review: John on Fire is a top-down indie shooter with a story-driven campaign and no less than 4 additional game-modes to dive into once done with the 40 story missions. Although taking a bit to get used to, the dual-joystick controls work decently well, and fits the game's overall rather wonky style and gameplay, and there's even bluetooth controller support built-in. There are no less than 30 guns to unlock in total, and although the game has its small glitches here and there, it offers a rather unique gameplay experience. An ad-supported version is coming to iOS and already exists on Android, which includes the entire campaign unlocked for free, with a $4 iAP to unlock all game-modes and guns. Google Play: Here YouTube First Impressions / Review: Here
Stormbound: Kingdom Wars [Total Game Size: 187 MB] (free)
4 Quick tl;dr iOS Game Reviews / Recommendations (Episode 21)
Welcome back, fellow mobile gamers, to this weekly roundup of the 4 best games I played last week. If you're new to these posts, welcome, hope you'll enjoy - and if you're here for the 21st time... well, I hope you still have more room on your phone for a few more games, because here are my mobile gaming recommendations of the week ;) This week, with a fun turn-based strategy RPG with tactical combat and roguelike elements, a fun indie sandbox RPG adventure, a twin-stick top-down shooter with controller support, and a turn-based strategy card game that mixes Chess with Clash Royale-like deck-building. Disagree with my opinion? Let’s have a friendly discussion below. New to these posts? Check out the first one from 20 weeks ago here. The games are "ranked" somewhat subjectively from best to worst, so take the ranking for what it is.
Let's get started:
Hoplite [Game Size: 106 MB] ($3)
Genre: RPG / Turn-based / Strategy / Tactical combat – Offline Playable Orientation: Portrait Required Attention: Some tl;dr review: Hoplite is a popular turn-based strategy RPG with tactical combat and a few roguelike elements, such as randomly-generated levels. And it's simple core gameplay but painstaking difficulty is what makes it amazing! :) The game has us move around one step at a time on the hexagon-tiled map, as we take out all opponents by throwing our spear at them, using our shield to knock-back bombs, and jumping to avoid getting killed, until we eventually get to the end of the floor. At the end of every floor, we get to pick a single upgrade, which will last until we die, which also ensures that every playthrough will be slightly different. It's a game that doesn't look difficult on the surface, but that will take some real brain-power to master. App Store: Here First Impressions / Review: Here
Deiland Tiny Planet [Game Size: 139 MB] (free)
Genre: Adventure / RPG / Sandbox - Offline Playable Orientation: Landscape Required Attention: Full tl;dr review: Deiland Tiny Planet is a sandbox RPG adventure game where we slowly build up our home on a small spherical planet by gathering and crafting new items. I like that the game's tutorial tells us very little, leaving us to explore the world on our own - and in addition, the UI is non-bloated, the controls are simple, there are no forced ads, and whenever we level up, we get to pick which attribute we want to upgrade, which is where the RPG element comes in. The progression is rather slow, however, as we have to wait 10-15 seconds every time we chop down a tree or mine some ores to finish that task, unless we buy the $6 iAP that removes this system. Not a deal-breaker, but you may want to consider this game a $6 premium title if you really want to dive into it. App Store: Here First Impressions / Review: Here
John on Fire [Total Game Size: 444 MB] ($4 - free version in-the-works)
Genre: Shooter / Top-down / Indie / Controller Support – Offline Playable Orientation: Landscape Required Attention: Some tl;dr review: John on Fire is a top-down indie shooter with a story-driven campaign and no less than 4 additional game-modes to dive into once done with the 40 story missions. Although taking a bit to get used to, the dual-joystick controls work decently well, and fits the game's overall rather wonky style and gameplay, and there's even bluetooth controller support built-in. There are no less than 30 guns to unlock in total, and although the game has its small glitches here and there, it offers a rather unique gameplay experience. An ad-supported version is coming to iOS and already exists on Android, which includes the entire campaign unlocked for free, with a $4 iAP to unlock all game-modes and guns. App Store: Here First Impressions / Review: Here
Stormbound: Kingdom Wars [Total Game Size: 187 MB] (free)
Genre: CCG / Card / Strategy / Turn-based - Requires Online Access Orientation: Portrait Required Attention: Full tl;dr review: Stormbound is a multiplayer turn-based strategy collectible card game that mixes a Chess-like board with Clash Royale-like deck-building and unit upgrading systems (except no wait-time lootboxes, thankfully!). We start with 3 energy and 4 cards, each of which has a mana cost. On every turn, we deploy cards which then proceed to attack any nearby opponent, and whichever units are left at the start of our next turn then move one tile forward towards the enemy base, which we have to get down to 0 HP. The UI is simple and great, and game is fun and easy to get into, without sacrificing depth and strategy. But the monetization that has us level up cards from 1 to 5 by gaining multiples of the same card makes the game very pay-to-progress-faster, which some will certainly not like. However, Stormbound is one of those types of games where the core gameplay is so well-made that many will most likely still enjoy the game despite its monetization - not unlike Clash Royale or Hearthstone. App Store: Here First Impressions / Review: Here Google Sheet of all games I've played so far (searchable and filter-able):https://docs.google.com/spreadsheets/d/1bf0OxtVxrboZqyEh01AxJYUUqHm8tEfh-Lx-SugcrzY/edit?usp=sharing TL;DR Video Summary (with gameplay) of last week's 4 games:https://youtu.be/OikCryNpRC4 Episode 01Episode 02Episode 03Episode 04Episode 05Episode 06Episode 07Episode 08Episode 09Episode 10Episode 11Episode 12Episode 13Episode 14Episode 15Episode 16Episode 17Episode 18Episode 19Episode 20
5 Quick Tl;Dr Android Game Reviews / Recommendations (Episode 61)
Welcome back, fellow Android Gamers! :) From indie racing games to a gacha RPG, I played a bit of everything this week in my quest of playing a new mobile game every single day, so here's this week's report. Disagree with my opinions on these games? Let's have a friendly discussion below. New to these posts? Check out the first one from 60 weeks ago here. The games games are "ranked" somewhat subjectively from best to worst, so take the ranking for what it is.
The 5 Games!
Super Hero Fight Club [Game Size: 135 MB] (free)
Genre: Arcade / Brawler - Offline tl;dr review: A singleplayer and same-device multiplayer action brawler where we fly around as wacky superheroes each with their unique weapon in a range of different arenas, made difficult through a control scheme that is guaranteed to have you shout at your phone? Welcome to Super Hero Fight Club. The pixel art style is great and there are a couple of different game modes to keep us entertained. The overall feel reminds me of games like Drive Ahead or Foolball. Monetization happens through video ads after every other level, and iAP to buy gold, which can be used to acquire new maps and super heroes. Google Play: Here First Impressions / Review: Here
Knights Chronicle [Game Size: 1.74 GB] (free)
Genre: RPG / Gacha / Hero Collector - Online tl;dr review: Knights Chronicle is the latest gacha RPG from Netmarble, and to my big surprise, I actually rather enjoyed it. There are lots of pros and cons, so watch the video for more thoughts on the game, but the tl;dr version is: I like that every hero can be upgraded from 1-star to 6-stars (like in Returners), game can be played in landscape and portrait mode, we get lots of premium currency for free, and there are both campaign levels, dungeons, and co-op raids. What I dislike is the energy system (although I haven't hit an "energy wall" so far), and the auto system, although the game is still fun if you turn it off! :) It's grindy, as most gacha RPGs are, but I like the overall feel of the game, and the monetization is lighter than most other gacha RPGs. Google Play: Here First Impressions / Review: Here
Mad Gunz [Total Game Size: 209 MB] (free)
Genre: FPS / Action / Battle Royale - Online tl;dr review: Mad Gunz is an online voxel FPS that looks as if Pixel Gun 3D and Fortnite had a baby. The Battle Royale game mode was added recently and has everything you'd expect from Fortnite, including the building aspect, but the game also features many other game modes, and a map editor so we can play user-generated maps. With weapons ranging from machine guns to a handbag with a dog in it or a huge lollipop, the game has a great sense of humor, the matchmaking is fast, and the target lock and auto shoot system that can be turned on or off depending on your experience with mobile FPS. Monetization is on the heavy side and the game IS pay2win, with premium currency guns dealing much more damage, but if we play well enough, there are ways to get premium currency for free too. Google Play: Here First Impressions / Review: Here
SuperTuxKart [Total Game Size: 113 MB] (free)
Genre: Racing / Indie - Online tl;dr review: SuperTuxKart is a Mario Kart-like singleplayer and local-multiplayer open source game with no iAP and no Ads. Yes, let that sink in for a while ;) Additionally, the game has both user-created vehicles and levels for endless replayability, and supports some bluetooth controllers, gyroscopic, and touch controls. The main downside at this point, is that it's evident the game was originally made to be played with a controller or mouse / keyboard (the Android version is a port), so navigating the menus feels a bit weird on a phone - but still a fantastic game. Google Play: Here First Impressions / Review: Here
5 Quick Tl;Dr Android Game Reviews / Recommendations (Episode 59)
Happy Friday, fellow Android Gamers! Here are my weekly 5 game recommendations of games I've played this past week :) Do you disagree about my opinions on these games? Let's have a friendly discussion below. New to these posts? Check out the first one from 58 weeks ago here. The games games are "ranked" somewhat subjectively from best to worst, so take the ranking for what it is.
To the games!
8 Bit Fighters [Game Size: 118 MB] (free)
Genre: Fighting / Action - Offline tl;dr review: Hands-down the best 2D fighting game I've played so far. Yes, it's indie ( zaxma ) and has an 8-bit art-style, which might not be your cup of tea, but there's no energy systems, wait times or loot boxes - but still plenty of depth! With 40 levels, 9 characters that all feel distinctly different to play as, and lots of skills and attacks to unlock (through spending the games only currency) and mix as you see fit, the game has a decent amount of content already, although a multiplayer mode and bluetooth controller support is also in the works. Monetization happens through a skip-able ad after every other level and incentivized video ads to get more of the in-game currency. The addition of a "remove ads" iAP would be neat. Google Play: Here First Impressions / Review: Here
Plany Plane [Game Size: 51 MB] (free)
Genre: Arcade - Offline tl;dr review: Draw a line in front of plane that constantly moves from left to right in a 2D world to control where the plane should go. Simple, right? NO! I don't know why this game seems so easy but is nearly impossible to complete - but I'm liking it. Made by an indie team, the game has no iAP and no ads at all. What the game lacks for in plane variations (only 3 currently available), it makes up for in a simple core gameplay that is fun yet infuriatingly difficult. Google Play: Here First Impressions / Review: Here
Pocket Troops: Mini Army [Total Game Size: 202 MB] (free)
Genre: Action / Strategy / Shooter - Online tl;dr review: Pocket Troops is a fun mix of a Fallout Shelter "base"-upgrading and troop training game, and a squad-based strategic shooter. We train our troops, equip weapon and armor pieces, expand our base, and take on campaign and "multiplayer" battles (not actual multiplayer; we fight another players troops, controlled by a bot). I love the games humorous story and art style, but my main frustration is that we have to wait for soldiers to revive if they die in battle, which is how the game monetizes (plus through selling special troops acquired for premium currency). Google Play: Here First Impressions / Review: Here
Royal Blood [Total Game Size: 2.07 GB] (free)
Genre: MMORPG - Online tl;dr review: Auto combat? Yes, but useful in PVP? No. With that out of the way, Royal Blood is a decent MMORPG, but I was surprised to find that; 1) the camera cannot freely be moved around, 2) classes are gender-locked, and 3) normal attacks happen automatically no matter what, which feels strange at first. The instanced 3v3 PVP matchmaking is fast, though, and I like the MOBA-like setup of the skills, which ensures the skill-bar doesn't clutter the game UI. Is the game p2w? Yes, but how much; well, that's hard to tell - some will tell you getting proper gear is impossible, others will argue you can easily compete as a free player. Not unlike all other MMORPGs. Google Play: Here First Impressions / Review: Here
Switched from Android to iPhone. Here are some differences that future switch-ers should be aware of. (lengthy thoughts)
I've used high, mid and low end Android phones all my life until now. I decided to get a used iPhone 6s+ as an "experiment" (will probably upgrade in future). Below are some of the notes that I took while using the phone. Apologies if they are repetitive. What you read are notes that I took at different times. I didn't write all this just now. Scrolling animation is too slow on iOS, but it's significantly smoother. Takes a while for the page to stop scrolling after a finger-fling, and you can't do any actions like tapping to open a link, or swiping right/left ,until it's stopped scrolling. You can end the scroll by tapping on the screen, obviously. Would prefer to have the scrolling end quicker. Because of poor communication between apps in iOS, I couldn't change my Twitter profile picture by selecting an image from Google Photos. Twitter simply doesn't "see" Google Photos. I could only select from local images. iOS AssistiveTouch virtual home button is very useful. It let me navigate back to home without pressing down the physical home button. It's a substitute for the circle home button on Android. The downside is it doesn't work well with 3-rd party keyboards, so when I have the Assist button on the bottom, a 3rd party keyboard will rise it up to fill the bottom area with keyboard keys, but upon closing the keyboard, the Assist button won't go back the the place where I placed it initially. Now I have it placed somewhere else. Found the sweet spot. Changing opacity to 15% makes it virtually invisible while using other apps, but visible enough when it's needed. 3D Touch makes it very easy to multitask. Combined with AssitiveTouch button, I hardly ever push down the physical home button. On Android I wound reach down and press the square button twice quickly; on iPhone I press down the left edge of the phone and swipe right. It's actually better for multitasking! I can adjust the level of pressure to make it easier. Back button is more consistent on Android. Some iOS apps require you to reach to different corners to back/close a window to go back to previous screen. It's nice to have a universal back button like on Android. Most iOS app do let you go back by swiping left from the screen edge, though (not 3D touch but a simple swipe). Every music app I've tried on iOS has a stupid design. The rewind bar is at the top. The skip buttons are at the center, and at the very bottom, where you're supposed to have the rewind bar, there is a gigantic Bluetooth volume slider. Why would you want to have an audio bar at the tip of the thumb? Something that the user isn't going to use often, and even if they do, there are physical buttons on the phone and on the Bluetooth headset that can control the audio? App Store is only slightly less laggy than Google Play Store, but it looks better. I don't need to press down the home button to unlock the phone. Lift up (from table, pocket, etc), screen lights up, touch the home button. Unlocked. Once again, I hardly ever press down the physical home button. System animations weren't as slow as I thought they would be. On Android I absolutely must reduce it to 0.5x from Developer Options. No need for this on iOS. It works fast where it needs to be fast, and it's really smooth. The phone feels good in hand even though it's bulky and one of the heavier phone's I've ever had. Not too heavy. It's very polished and feels premium. EHMMMMMMMM AHMMMMM COUGH COUGH it's not even glass but it feels premium COUGHHH EHMMMM sorry about that... I still don't understand why the notification area is cluttered with carrier logo and Wifi Icon on the left instead of right. Widgets are just as useful on iOS as on Android. I didn't feel a downgrade in experience. It actually makes more sense to have them collected in one place. On iOS you access them by swiping right, just like you open Google feed on Android. Since you'd normally place large Calendar widget on a secondary screen on Android due to lack of space on home page, it makes accessing widgets on iOS just as easy (1 swipe) as on Android (1 swipe to open secondary screen). Practically the same. iOS has tons of customizations. I spent 2 days going though all of them. Safari is faster than Chrome on any Android phone I've ever owned. Has better tab management than Chrome. AdGuard is almost as powerful as on desktop browsers. No ads or trackers. Has lots of custom features, disable JavaScript, change font size, site storage, reader view, offline reading, etc. Major improvement in web experience. If you use Firefox on desktop and have an iPhone, install Firefox on iOS and sign in to enable sync. On desktop install iCloud and enable bookmark sync with Firefox. Afterwards, the only browser you need to use is Safari (leave Firefox installed though). You can open a page on Safari and from the share panel send the page to your desktop, and it would open that tab on Desotp, just like you'd do from inside Firefox Android browser. This is similar to Handoff feature is you use Mac computer with iPhone. Also known as Continuum. Continuity. Whatever. You can also add bookmarks on Safari and they'll appear on Firefox Desktop, and vice versa. Same should be possible with Chrome, minus sending tabs to Chrome desktop because Chrome on desktop doesn't support that feature unlike Firefox. Sliding to open or close iOS notifications center is annoying. It needs to be swiped all the way down to open the notification center. If you swipe a few inches it still doesn't "understand" that you want to open it. Just a poorly designed thing. Needs a Tide pod therapy. Control Actions (aka Quick Actions but from the bottom) is better on iOS. I never open it by an accident while scrolling. It is easier to use and lets you customize it. It's only one swipe away, unlike on Android where you have to swipe the notification center twice. Disappointing that iOS lets you double-tap on home to shrink the page for one handed use, but you can't configure the double-tap to act as pressing the home button. This would eliminate the need for TouchAssist button. It's a software solution to a hardware problem that isn't available. Love the full backup feature. iTunes wasn't ask bad as people made it sound like. When I used iTunes on desktop to move mp3s to Music folder, VLC media player on iPhone couldn't see the music. It turns out I need to copy the same 2GB music library to VLC's own folder so it can see it, thus having two copies of each file. If I were to have 3 music apps, I'd have to use 6GB instead of 2GB space. It turns out this is a restriction imposed by the app, and not due to strict operating system. Another 3rd party music app was able to see the music files that were in the general Music folder. Android Settings app feels like an outdated toy after using iOS. The whole operating system feels more polished on iPhone. Keep in mind that I was on Android 7.1 before switching, and I've tried Stock, LG, Sony and HTC implementations. No issues with syncing Google data on iPhone. I had phone Contacts and Calendar setup with my Google account on Android. Signed into Google on iPhone, went to Settings and chose the Google account as the default for Calendar and Contacts. No disruption. All automatic. Now I have the iOS calendar that syncs the data to-from Google, and it has all the features as the Google Calendar app. iPhone calendar looks better and less childish than Google Calendar. No more annoying cartoonish images and wasted space all over the place. The list-view of day-to-day events looks much better and easier to follow. You can schedule repetitive events and get reminders earlier, just like on Google Calendar. Google Maps shows more public transit options than Apple Maps. I still keep Google Maps for better lane navigation. 90% of the time Apple's lane navigation works, but there are some lesser known parts of the city where Google knows lanes that Apple still won't show. Apple's arrival time is more accurate right from the beginning. Google Map will correct the time prediction over time, while Apple shows the same prediction from the beginning of the trip. Google Maps will show extra routes with similar ETA while you drive, while on Apple Maps you have to end the existing route and see the new list of available routes if you want another similar ETA route that was just recently calculated. Siri has been as good as G-Assistant for the things that I do. She is a bad girl, though. I asked her to define the word "mother" twice and she told me a "motherf--cker". I hope she won't tell me to go f__k myself next time I ask her to do something. Battery life is fantastic. Very little drain while on idle. Amazing for such a small 2800mHa unit. Went to bed with 41% and woke up with 41%. I love the swiping from left edge to go back. Most apps have implemented this. It's the equivalent of back button on Android, but a better version, because you don't have to reach all the way down with your thumb. The real problem begins with an app doesn't have it or it uses a dedicated RETURN button. You have to reach the top-left corner and tap it. Just wanted to remind that 3D touch is awesome. Not only for multi-tasking, but also for quick actions on app icons that lets you do actions without opening the app. Newer version of Android might have this feature in the form of holding down the app icon. Nova Launcher might also have something similar. I like the iMessage so far. There are so many features that I need more time to learn it all. Keyboards on iOS aren't as good. Can't have a layout where long-pressing a letter enters the character behind the key. Probably an iOS restriction. They did make it quick to enter a character by accessing it from the "." button though, but I'd prefer having them listed behind letter keys. The default keyboard is crap and won't remember-suggest things with characters in them. I'm using SwiftKey for flow-typing and better word learning. I also can't seem to change the keyboard height. Settings up a custom VPN and entering a certificate with credentials took 5 minutes. Now it's one tap away. Cellular page shows details about my data plan with T-Mobile. It even knows when my billing cycle ends and shows the correct amount of data used for the current cycle. For some reason the iPhone can see these plan details but Androids couldn't. Probably an exclusive deal between Apple. OneNote works better on iOS. On Android I couldn't paste a text on the right side of a text on the same line. Simple thing, yet impossible. Since Google got rid of Keep app and forces us to use the extension now (just a link to website), and I don't want to remain signed into that Google account, I made a switch to OneNote on all devices. Overcast is better than Apple Podcasts. Newsify for RSS news reading. AdGuard to block Safari ads, spyware, tracking. A 3 year old iPhone is faster than a year old flagship phone. Can't you believe this? I got a mini-heart attack yesterday while walking and listening to music. Turns out the iPhone doesn't rotate the screen while I walk. I have to stop walking in order to stop shaking my hands so the phone can rotate. Either a defective sensor or a eature. Either way I like it now that my heart-rate is back to 70s. I don't know if this is a placebo or not, but Bluetooth music sounds better. There are music elements that I can hear now that weren't there on Android phones. I have a collection that I always listen to, so this difference is noticeable. Playing YouTube videos at higher speeds (1.25x) distorts the sound with a high pitch. Like back in the days when you would make a fast video on Microsoft Movie Maker and it would sound cartoon-sh. No such issue on Android. If anyone knows a solution please help. Twitter client is actually showing tweets that are more than 7 hours old, without having to tap on the "load more" button. It also has the new Bookmarks feature, while my LG G5 running 7.1 LienageOS didn't have it despite the feature being out for a while. It also doesn't show "liked by others" snippets after I told it not to. On Android, I've been telling it not to show those "In case you missed it" things for a year but they would always show up. No such distractions on iPhone's version of Twitter. iPhone idle battery. Fantastic. Losing 0% oversight is a big improvement over the loss of 13% on most android phones. I regularly get 6.5h screen on time well before hitting 1%. iPhone screen looks better than any Android I've ever looked at. Has fewer ppi but looks sharper and more immersive than my previous phones. Reading on it is a joy. I don't understand how Apple did this. You have to use it to understand. Typing on iOS is a downgrade. Keyboards aren't smart, don't add a space after a period, need to use the double tap on spacebare feature. Constantly have to correct a mistake. I'm sure I'll get used to it, but it's a downgrade. Apple Maps doesn't clutter the map with green traffic conditions colors and only colors the streets where there is an actual traffic. It has good transit suggestions but not as robust as Google when it comes to alternative routes, which I assume are suggested less because Apple thinks you only care about the "best" routes. Still, I'd rather have all the transit info and make my own decision. Attaching things to an email is a bad experience on iOS. If you want to attach an image from Google Photos, you have to open Google Drive from the attachment feature's file manager, and it doesn't even show the image thumbnails, so you have to remember the actual title of the image that you're looking for. WTH? Typing is bad on iOS. No way to touch at the center of a word to change a letter. The 3D touch lets you press down the screen, swipe your finger to place the cursor at the center of the word to change a letter, but the swiping process is too fast and not precise. I end up placing the cursor a few letters away from where I intended to. Again, typing is a downgrade over Android. iPhone won't let me add a contact info on lock screen. I have to Photoshop an image that has my contact and set it as the background image. Seriously? LOL. Using the Find My iPhone to lock the phone will actually place the contact information, but I'd rather have it there at all times. I've always thought iPhone notification bar looks cluttered by the carrier and wifi logos, but now I realize that I never even have to look there, because all notifications are managed through digit badges on icons that show how many notification each app has. I prefer this approach. I believe Android Oreo introduced this feature, but f--k Oreo. Only very few people have or will have Oreo. ...which leads up to updates. Obviously it's nice to have the latest updates. I liyek it so far! iOS has a nice widget that shows the Bluetooth headset's battery status. The downside of 3D Touch is it isn't always obvious that you can 3D Touch something to do an action. Needs some learning, but it does add more features. Physical Silent switch has no persistent visual feedback while it's enabled. I left it enabled for a day and didn't know that the phone was on silent. On Android the notification area shows a vibrator icon or something similar. While playing multi-player games like Sea Battle, sometimes I have to wait forever for Apple to find a match partner because of how few people use iPhone around the world, and how few people have the particular app installed, compared to Android. Being part of a "bigger Android family" had its own advantages in multiplayer games. On iOS, swiping things right or left needs more precision. Often times it scrolls up or down if the finger motion is slightly diagonal and not perfectly horizontal. And since the scrolling animation is slow, I find myself having to wait for a failed swipe to stop the scroll animation so I can attempt another horizontal swipe. Not a huge issue but happens more often than it should. It's actually possible to reply to text messages without navigating away from the currently opened app, just like with Android notifications. There is a universal "data transfer" indicator next to the WiFi sign that shows up while the app you use syncs data. Very helpful in apps like OneNote because you can tell whether it's still transferring data or not. I miss the back and multitasking buttons less and less now. Using LG G5 after using iPhone (for 2 days) felt weird. I guess I prefer the 3D swipe and the normal swipe from the left edge. The downside is since this swipe is a back button, in order to open menus in apps you have to reach to their hamburger icon. On Android this swipe would normally open a menu (for example Google Maps would open the panel). Reading on iPhone is like reading a paper. It's really sharp - sharper than Android phones with higher resolutions. I get the feeling that I don't want to put the phone down. It's easier to focus on the text, fonts are displayed nicely, the slight warm color makes it a joy to look at. It has a night mode that reduces the blue light at a scheduled time. Once again, iOS is packed with features. You just have to find them. Screen rotation is smoother on iOS, and it's not even debatable. System animations in general are extremely smooth. Android feels toy-ish and un-polished in comparison. Safari is great. It's fast. Packed with features. Lets you use a 2rd party password manager like BitWarden to easily enter passwords within the page. I think Oreo added something similar that lets the app fill in fields by communicating better with the OS? Anyways... forget about Oreo. It's been out for over a year for developers and manufacturers but flagships like Galaxies are just starting to receive it. Gone are the days of having to wait forever for the latest and greatest feature to be available. Shout out to Tim Cook for absolutely no reason.
best offline bluetooth multiplayer games for android video
Android games with proper co-op modes aren't especially easy to find, and even harder to search for on a place like Google's Play Store. That's why we've compiled a list of 20 of our favorite co ... Mit Bluetooth-Technologie, wollen, dass viele Android-Spiele nur das, hochwertige multiplayer-Spiele zu liefern, die über Bluetooth mit Ihrem Körper in einem Raum gespielt werden können. Aber es gibt viele Android Bluetooth Spiele, und da diese Technologie immer populärer wird, Spiele von unterschiedlicher Qualität haben zugenommen und überschwemmten den Markt. Jetzt ein kluger Consumer ... It is true that there are oceans of online multiplayer games where you can play with strangers, but when you want to play a mobile game with your family or friends, Bluetooth multiplayer games are the best option. If you find your iPhone Bluetooth not connecting when you want to play games, you could use Aiseesoft iOS System Recovery to fix your Bluetooth problems on your iPhone. Hope you can ... Best Offline WiFi and Bluetooth Multiplayer Games for Android If you like to play car racing games, you must be familiar with this game made by Gameloft. Asphalt 8 : Airborne is not only available online, but you can also play it with your friends offline using the same WiFi connection on a different smartphone. Pool as long been one of the most marketable multiplayer games. This game really is perfect for the Android Bluetooth market as you can play some quick games before a meeting with a coworker, or buckle down for tournament with several buddies. 18. Tekken Arena. Offline multiplayer (Wi-Fi, Bluetooth) Best Online Multiplayer Games for Android. Online multiplayer games that we can play using internet connection. We can play these online games with other players around the worldwide. Here, I’ve selected some best online multiplayer games for Android. 1) Blitz Brigade. Download QR-Code. Blitz Brigade: Online-FPS-Spaß. Developer: Gameloft SE. Price ... So if you are looking for a way to remind old days or wants to gather friends to enjoy then ludo is one of the finest multiplayer games for android that you must have to play. Apart from that, you can play ludo with your 4 friends using Bluetooth connection, online and offline as well. So don’t worry about that. In multiplayer mode, you can play with up to six players. Price: The game is free and contains ads. Car upgrades require in-game currency which can be earned by winning the race(s) or with in-app purchase. That’s it, these were some of the best Bluetooth multiplayer games for Android. Comment below sharing your thoughts and experiences about ... Best Bluetooth Multiplayer Games for Android. by Conan Hughes May 27, 2013, 5:54 PM 4 Comments. 42. SHARES. Share Tweet. If you own a smartphone, chances are you have a couple of gaming apps that can readily entertain you whenever boredom strikes. Be it waiting for your flight in the airport or when there’s just nothing to do, you and your friends can pass the time with multiplayer games ... Playing games online is fun but not everyone has Internet all the time. Here are the best local multiplayer games for Android for those no web days!
best offline bluetooth multiplayer games for android top
BEST OFFLINE MULTIPLAYER ANDROID GAMES (LAN - BLUETOOTH ...
Best local multiplayer i.e bluetooth,local wifi games for android & iOS So another list of some cool local multiplayer games for android and iOS this games y... Thanks to Mistplay for Sponsoring this videoClick here to Download Mistplay : http://bit.ly/MistplayXWMTube-----What is up... 7 Best Offline Multiplayer Games for AndroidGlow Hockey 2 : http://bit.ly/2zoTbAcSpecial Force 2 : http://bit.ly/2PjDHsaBadminton League : http://bit.ly/344N... Hey Guys on this video you will discover the top 15 offline multiplayer games for android 2019, best LAN games for android 2019, best bluetooth games for android 2019. You can now enjoy all of ... THANKS FOR WATCHING ~LIST AND DOWNLOAD LINKS: https://goo.gl/pdEu8f ~Check out the best offline games: https://goo.gl/HQUkF6 ~OUR MULTIPLAYER BLUETOOTH GAMES... GAMES HERE: https://www.eltiomediafire.com/juegos/juegos-android-multijugador-local-lan-bluetooth/THANKS FOR WATCHING🧡 MY WEB: https://www.mediafìre.com/💙M... Local Multiplayer Games for Android (Lan, WiFi, Bluetooth) Offline Multiplayer Games Hello everyone this video is on my subscribers demand so if you enjoyed ... #cynur #gaming #bestgamesBest LAN multiplayer games for android 2021Thanks for watching this video. If the video was interesting please consider subscribing ... Best Multiplayer Games for Android & iOS Via WiFi, Bluetooth l Good Graphics one. Yo Guys brought you another new list this time multiplayer games all games ...