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This Week At Bungie 2/04/2021

Source: https://www.bungie.net/en/News/Article/50095
This week at Bungie, we revealed Season of the Chosen.
A new Season is upon us. Next week, Season of the Chosen goes live on February 9. Empress Caiatl has arrived to fight against the Hive. She has proposed an alliance, but the cost is too high, and whether he wanted it or not, Zavala is faced with a difficult choice. Check out the trailer to see how that conversation went down.
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We have a whole page dedicated to details about the new Season. Give it a visit to learn about the new private staging ground called the H.E.L.M., our new matchmade Battlegrounds activity, and more.

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Here is the full Seasonal calendar laying out what you can expect from Season of the Chosen, and what dates to carve out for universe saving.

Spoils of War

Season of the Chosen is delivering some shiny new things for you to collect.
We already spilled the beans that for the first time, some of the favorite weapons from Destiny 1 are showing up in Destiny 2 as rewards for completing Nightfall: The Ordeal. Here is the lineup:
  • The Swarm
  • Palindrome
  • Shadow Price
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Nightfall: The Ordeal weapons have a chance to drop at the end of the activity depending on your medal (Platinum, Gold, etc.) and difficulty. Master difficulty will give you the highest chance at a drop of the base versions of these weapons.
Adept difficulty weapons have a chance to drop at the end of a Grandmaster Nightfall when they go live later in the Season. Drop chance also dependent on your medal. Slay enough Champions to hit Platinum and you will have a high chance at an Adept weapon.

Hot Pursuit

Similar to Season of the Hunt, we will have a new Pursuit weapon for you to earn from your quest of choice. Choose between strikes, Crucible, or Gambit to earn the new Breech Loaded Grenade Launcher, Salvager’s Salvo.
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After you have obtained your new tool of destruction you will be able to earn three different ornaments for it from additional quests picked up from Zavala, Lord Shaxx, and the Drifter.

Trials

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You may have already seen some teases of the new rewards for the Trials of Osiris coming with Season of the Chosen. We also have three new Trials weapons.
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Here is another shot of the new armor you will be able to start earning when Trials goes live on February 12.
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Each weapon will also have an Adept version with special mods, you can read more about those here, as well as a special shader that can be applied to any Adept weapon, even the ones from the Grandmaster Nightfall.
For the first week of Trials, armor and adept mods will be in the Flawless Chest. The second week is when you'll have your first chance of the Season to grab an Adept weapon.
Along with these new weapons and armor, Trials has some new cosmetic rewards to show off as well. The Ghost Shell drop chances increases as you win matches and increases when you hit the 3/5/7 win and flawless milestones each week. The ship and Sparrow drop chances increase every time you go flawless. Here is a look at the rewards!
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But wait, there’s more. Season of Chosen has several new additions to your arsenal ready for the taking.
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Cult of Aeon

The team has some cool plans to shake up the Aeon suite of Exotics. Here it is straight from the Destiny Dev team on what you can expect when you equip these arms.
Destiny Dev Team: In redesigning the Aeon Cult Exotic armor pieces, we wanted to lean hard into the idea that these are the Exotics you and your fireteam wear when you really want to work together as a team. With that in mind, we had three main goals for the revamped mechanics:
  • Create role-based mechanics that reward you for doing the things that your role is supposed to be good at.
  • Create mechanics that reward other players on your fireteam when you fulfill your role.
  • Give your fireteam incentive for each player to take on a different role.
Instead of having a single, monolithic Exotic perk to handle this, we opted to take a page out of the Armor 2.0 book and give the Aeon Cult Exotics their own, unique mod socket and mods, which are all unlocked as soon as you acquire the Exotic and each of which is tied to one of the different Aeon Cult roles. These mods are identical across the Exotics for all three classes, so you can choose any role regardless of what class or subclass you are playing.
The three Aeon Cult mods, and their associated mechanics, are as follows:
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Each of these mods has one perk that focuses on the user, and one perk that grants benefits to their allies. Additionally, the second perk includes an extra benefit for anyone in your fireteam that has not chosen the same role, so for maximum efficiency each member of the 3-player fireteam should choose a different mod to reap the most benefits.

Catalyst Comeback

In a previous TWAB discussing the Destiny Content Vault we mentioned that some of the content being vaulted would affect several Exotic weapon catalysts and we would be temporarily removing them while we worked to update their drop and upgrade sources.
Catalysts for the following weapons have had their drop sources and objectives updated to not be associated with Vaulted content:
  • Bad Juju
  • Izanagi's Burden
  • Sleeper Simulant
  • The Huckleberry
  • Worldline Zero
  • Polaris Lance
  • Telesto
  • Legend of Acrius
  • Skyburner's Oath
The catalysts for Whisper of the Worm and Outbreak Perfected are still unobtainable for anyone who hasn’t already earned them and will be added in a future update.

Prime Gaming

Last week, a new set of rewards were made available through Prime Gaming. Once you sign up here and link your Bungie.net account, you can go and claim your rewards. They will be waiting for you in the safe care of Amanda Holliday in the hangar portion of the Tower.
  • Graviton Lance
  • Carina Nebula Exotic Weapon Ornament
  • Cosmos Shell Exotic Ghost Shell
  • Avalon Courser Legendary Sparrow
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Check back next month and we will have a new shipment of Prime Gaming rewards for you to pick up from Amanda.

ALL GOOD THINGS…

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As the Seasons change our team of experts have the important info you need to know.
This is their report.

SEASONAL TITLES AND BUNGIE REWARDS

Season of the Hunt ends on February 9. View our Update 3.1.0 timeline below for what time it will end, and Season of the Chosen begins.
Before the Season ends, player who earned the Flawless and Conqueror titles should claim and equip them to ensure that they don’t get removed.
Multiple items from Bungie Rewards should also be earned in-game before February 9, 9 AM PST, and claimed on the Bungie Rewards site by February 12, 9 AM PST:
  • Free Stranger Papercraft Figure
  • Stasis T-Shirt
  • Warden Seal Pin (players should equip the title to ensure that it’s earned)
  • Hawkmoon Mini Replica

ITEM AND QUEST REMOVAL

As we announced earlier this week, before Season of the Hunt ends on February 9, it’s recommended to turn in the following items and quests or they will be removed from player’s inventories or will no longer be able to be used:
  • Weekly Bounties: Strikes, Crucible, Gambit, Gunsmith, Crow
  • Crucible Tokens and Crucible Token Gifts
  • Memory Fragments for Stasis
  • All Crow Bounties
  • Planetary materials: Alkane Dust, Phaseglass Needles, Seraphite, Simulation Seeds
    • You will be able to turn these into Spider for Glimmer.

SAVE YOUR HALO DATA

A few weeks ago, we announced that on February 9, the halo.bungie.net website will be taken offline permanently. As a result of this, personal custom Halo avatars that are currently used on Bungie.net will be removed due to the functionality living on halo.bungie.net. We welcome everyone to go to their Bungie.net profile and save their avatars to their computer as we’re exploring options to possibly allow them to be uploaded to your profile in the future.
Additionally, we welcome everyone to save their Halo stats and files on halo.bungie.net however they wish, such as using screenshots, saving the pages to your PC, or using third-party archive sites.

SDR CONSOLE UPDATE

Steam Datagram Relay is coming to consoles during Season of the Chosen, but we need to do more testing and fixes before it's ready to go live.
SDR is used to mitigate against DDOS attacks. You can learn more about it from a previous TWAB.

UPDATE 3.1.0 AND MAINTENANCE TIMELINE

Next Tuesday, February 9, maintenance for Update 3.1.0 will begin. Below is a timeline of events:
  • 8 AM PST (1600 UTC): Maintenance begins.
  • 8:45 AM PST (1645 UTC): Players are removed from activities. Destiny 2 is brought offline.
  • 9 AM PST (1700 UTC): Update 3.1.0 will be available across all platforms and regions. Players will be able to log back into Destiny 2.
  • 10 AM PST (1800 UTC): Destiny 2 maintenance is expected to conclude.
Below are some issues that will be resolved with Update 3.1.0. A complete list will be shared when the update goes live.
  • The Crucible Valor and Gambit Infamy New Light quests can now be completed after resetting ranks.
  • Ahamkara Bones will now spawn in the Agonarch Abyss and Cimmerian Garrison Ascendant Challenges.
  • Triumphs: Lore of Luna, Wisdom of the Witch, Run the Gauntlet in Cimmerian Garrison.
  • The Altar of Sorrows bosses will now rotate each day.
  • The Warsat Public Event in the Cosmodrome’s Mothyards will now count toward bounties.
  • The lift tube in the Warden of Nothing strike will now open for every player.
  • The boss from The Insight Terminus strike will now always teleport away after scanning the Vex terminal.
  • Lake of Shadows will no longer become blocked if players bypass trigger volumes.
  • Sturm will once again reload any equipped Energy slot weapon on kills.
  • Merciless will once again increase its charge rate on non-lethal hits.
  • Thunderlord, Reckless Oracle, and other weapons will once again render their scope and/or reticle.

KNOWN ISSUES

While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum:
  • We continue to investigate PC FPS and Stuttering issues.
  • The Lightseeker Triumph is not unlocking after players have found all weekly feathers for the "Bird of Prey" quest, and feathers no longer appear after completing the Bird of Prey quest.
  • The black Blight Orbs left behind by the High Celebrant won't open portals if shot by Sidearms, and sometimes won’t open when in a fireteam.
  • We’re continuing to investigate various error codes, including ARUGULA and PRUNE.
For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum.

Big Screen

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It’s about time we watch some movies, right? Let's get to it, no reason for me to dilly dally on about nothing. Just rambling and taking up time when we could be enjoying popcorn and flashing lights. Speaking of flashing lights, wait... what was I talking about? Oh right, here are the winners.
Movie of the Week: Titans vs Taniks
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Movie of the Week: Journey
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This week’s winners will be receiving a special MOTW emblem to show off to the world. If you are one of the winners, congratulations! Please make sure you post a link to your Bungie.net profile in the description of the video.
As always, if you'd like to submit your creation to be featured in a future TWAB, make sure to create a post on the Community Creations portal of Bungie.net.

Expression

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Damn I love me some Destiny art. It’s always a great time scrolling through all of beautiful creations from the sea of talented artists in this community.
Let’s share some love for these artists’ beautiful creations.
Art of the Week: Crow
pic.twitter.com/zIs607knc0
— 젬 Gem (@gemkimart) February 3, 2021
Art of the Week: Stalk thy prey
Stalk thy prey and let loose thy talons upon the Darkness. #destinyart #Destiny2 pic.twitter.com/SI21bhabWj
— Kim Mihok (@hapicatART) January 28, 2021
If you see your art above, congratulations! Please make sure you reply to your post with a link to you bungie.net account and we will ship your emblem to you.
Here we are, the last TWAB of the Season. It’s always and exciting time when new Destiny content is only a few sleeps away. With new story content, a new strike, two strikes from the DCV, a new matchmade activity, [Redacted] and so much more, this Season is jam-packed. We will see you on the Battlegrounds.
Season of the Chosen, I choo choo choose you.
<3 Cozmo
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300-400 Viewer Average and Partner in 5 Months Here is my Advice

Just yesterday I hit free twitch turbo partner on twitch after roughly 5 months of streaming (somewhat) consistently. Today I'm hoping to share some decent advice and give my own (learned) opinion on some of the frequent yet not always useful tips shared around here.
Before writing this I did a cursory search through the subreddit for frequently asked questions so hopefully this answers most of the ones that I myself have any experience to answer.
My simple request: I'm not going to be posting any links to my stream or anything but if you go out of your way to find it please don't follow/subscribe to the channel unless you are genuinely interested. Thanks big boss.

Should you stream?

If I have to read another thread or comment of a person asking if they should stream I am going to scream. What do you people expect to hear? Yes, please stream the world needs you, you will be rich beyond your wildest dreams and have all the clout to have ever been cloutted.
I know people who usually type out questions like that probably don't read posts but here is a hack I've used to answer my own dumb questions through out the years. Say that shit out loud and respond to it like someone asked you the question. Nine times out of ten, you end up answering it yourself and on the off-chance you actually don't you should have a more actionable question.
Example: Instead of asking "should I stream?" you end up realizing the only thing holding you back is having no mic or something. The question then becomes "I want to stream what's a good cheap mic?". Which is a lot better and doesn't make people want to pelt you with rocks.
For those of you who ask "should I stream or is it a waste of time?" please, I BEG YOU, stop. Most of the shit you do is a waste of time, you either want to stream or don't. Make a decision based on that.

Webcam, do you need one?

This question is asked so often that I see it every time I come on the subreddit. Unsurprisingly, the answer is always the same as well, yes you do.
However I disagree.
I have never streamed with a webcam, not a single time, yet I'm still here and somehow managed to get partnered.
Now, I know why every one parrots the same advice, it is because the people making tip threads, youtube videos, etc., all say to use a webcam. Harris Heller said it once and I'm pretty sure that was enough for the people who copy and paste what he says in text threads here to become their mantra.
The truth is, all that matters is the content. Ask yourself do you do/want to do a lot of react/just chatting content? If so, you probably want a webcam since your content will focus around reacting to content. Lirik doesn't use face-cam because his content is his gameplay and commentary, not his face. Corpse literally blew up and is famous for not showing his face (even though he is still a personality).
I know the whole "Lirik doesn't use a face cam" argument is going to be met with people saying "exception not the rule!!!" but seriously, just use your head. Half the people you watch probably don't need face cams. MoonMoon probably doesn't need a face cam, Critikal didn't have a face cam until he already had over a million subs on youtube, schlatt didn't either, Dream doesn't, AdmiralBahroo doesn't, almost every DBD streamer I watch doesn't, just think for yourself.
The point I'm trying to drive home here is not just that a webcam isn't required, but also you need to look at what you want to create and decide for yourself.
Edit: I saw someone say somewhere that you need a webcam for sponsors. That's cap. I've had a sponsor and nobody has seen this ugly mug.

Equipment in general

People like saying that they need this this and that before they start streaming. This is just stalling. Until last month I hadn't owned a desktop PC my whole life. Before that it was just laptops and using my phone to read chat or look up things. You obviously need SOME equipment to start, i.e. a computer and some form of internet connection, but that doesn't mean you need to pick up a shure, a streamdeck, 4 monitors, 6 consoles, and whatnot.
Here is my setup. Keep in mind I literally just upgraded this last month after saving up for several months:
For those of you who are probably saying "GROSS A PRE-BUILT" remember that part prices are actual aids right now, not to mention the availability of even finding good parts. If you have the cash go pre-built that shit is amazing.
My recommendation:
Stay with your shitty set-up as long as possible but make sure to pick up a good mic first. Big streamers (looking at you Ludwig) shit on the Yeti, but straight facts all you need is to EQ that shit a lil bit and nobody will bat an eye. You don't have to pick up the Yeti (there are lots of cheaper options) but that's just the one I and many others have gotten since it is reliably a good ass mic.
Audio <- chat engagement <- pc upgrade

YouTube

How many people have to tell you bums to focus on YouTube before you do it? Twitch sucks ass. I'll say it, i'm brave. No discoverability, especially to those of you at the very bottom. Make a goddamn YouTube and start pumping out videos, it is not hard.
Ludwig made a power point on how to be a streamer that talks about a few things but the most important point of all was what he said on creating content for stream/YouTube. This isn't the exact timestamp but it do be close: https://www.twitch.tv/videos/896089267?t=01h24m14s
That advice is coming from a top streamer who also has over a million subs on YouTube by almost exclusively taking twitch vods and editing them for YouTube.
As for getting views on your videos here is my advice from my personal experiences:

My understanding of YouTube

So obviously, clickthrough rate and audience retention are the things that are constantly brought up when talking about gaining more views and what not, but I am fairly comfortable in saying that there are other metrics that you should be paying attention to.
Let me hit you with a something that would make Dream shake in his boots. I don't subscribe to anyone on YouTube. *gasp*
The reason for that being, I almost always have the videos I want to see on my home page. I never have to go, "wonder if x YouTuber made a video" since YouTube knows I watch and enjoy their stuff. The question for most people being, how does YouTube know what people like and how does it suggest it to them? Basically, by seeing how often people engage with your content AND also what type of content you create. (although keep in mind, youtube tries to throw new videos at you a lot as well, these are usually in-line with content you engage with though)
For engagement, think of it as like affinity points in a video game but in reverse. Before you get to bang that smoking hot sim, you got to woo them. Every time someone likes your video they get a point, every time they comment they get two, every subscription counts as like 10, watching an entire video might be 20, etc. Obviously, these are made up values but I hope you follow what I'm putting down here. Once they get enough points you start showing up more in their home page.
I know this because I have a different account on my phone that doesn't have the same suggestions as my main account because I watch different things on my PC than my phone. However, I do like to look at the comments while I'm taking a dump or something. Problem was, my videos were rarely every recommended. I solved this easily by liking a couple videos. I didn't even watch them, just liked and read comments. LITERALLY NOT EVEN SUBSCRIBED AND I GET NOTIFICATIONS ON MY PHONE SOMETIMES WHEN A VIDEO DOES WELL!
In other words, by getting people to like and comment on your videos you are almost guaranteeing they see future videos from you.
Now, keep in mind, engagement is only a small portion of the whole pie. And even though you might engage with a content creator often, there is still a chance you miss some of their videos because of one other reason, the content's genre.

Content Genre

You might have noticed this phenomenon on various different creators YouTubes, but sometimes they create a video that bombs. Usually, this happens when they create something outside of their niche. This could be as simple as changing games, or as radical as changing the entire direction of the channel. Even if you engage like crazy with a creator, if they change the content enough, you won't get that shit recommended to you.
This is the main reason some creators have several channels and why some even get pigeonholed to one type of content. The reality of it is, if you build your audience on one piece of content and then want to change it, you will be fighting an uphill battle. One of the best ways to fight that is to diversify early OR better yet, emphasize your personality over the content. Jschlatt shits views and he does whatever the hell he wants really. Same goes for jacksepticeye, markiplier, Ludwig, Critikal, XQC, and numerous other creators.
That being said, doing one game/genre isn't a bad strategy either. A metric fuck ton of OfflineTv's videos are the same game. DisguisedToast played Hearthstone on repeat, then switched to TFT, THEN switched to among us, and his videos absolutely kill. Valkyrae is one of the biggest streamers period and all she does is play/upload among us and rust. Then of course we have all the minecraft streamers too.
It's really up to you to decide, but I'd recommend going towards personality content since that allows the most flexibility.

Other Social Media (Twitter, IG, etc)

Lots of people here seem to think that they don't have time to do YouTube or some other BS they think up as an excuse, so they think that twitter, instagram, tiktok, etc are all ways to grow. Trust me, they are not good ways to grow.
These are all stupid treadmills that trick you into thinking you're doing something when in reality you aren't moving the needle by much if by any at all. Posting ten dumb tweets and reposting memes on IG seem "productive" if you frame it in the light of "content creation" but the two people that see all of these things don't really give a shit. Spend that time working on a video for YouTube.
Don't give me this "I don't have time" bullshit. Do small videos and work yourself up, become better and faster. Perfectionism is a cute word for procrastination.
Ok, now that I took a shit on them so hopefully, you won't grind on them all day, these are still ways to grow and are important. Having multiple platforms for fans to communicate and engage with you is always a good idea, but don't spread yourself so thin early on when nobody knows who you are. Prioritize the thing that will get eighty percent of your results.
I personally have a discord for people to come and chat in. Thing is, I had no intention of doing so because I don't really use discord that much. The only reason it exists is that people kept asking for it in the comments on my YouTube videos so I made one.
TL;DR: Don't put the cart before the horse :)
Edit: Oh ya I forgot to mention. TikTok is trash for growth. I won't mention names cuz that's probably toxic(?) but there is someone signed on luminosity who has 690k TikTok followers and 95k YouTube subscribers who barely cracks 100 views on Twitch and has a hard time getting over 1k on YouTube. So don't go thinking TikTok leads to immense fame ya darn kids

Hosting/Raiding

Getting hosted/raided means actual jack. I remember pretty clearly when I had like ten viewers, I got hosted by someone with twenty-five or something. I think only one person ended up saying anything in the chat to me about it and although some stayed for the entire stream, by the time I went live again I lost all of the people who were in the host. This seems to be something others have mentioned as well, you won't retain almost any views from hosts/raids.
Edit: Please do try raiding/hosting or otherwise networking with other streamers at least once. Your mileage may vary and it could end up blowing up your channel. Who knows?
Edit edit: Having something that you can do during the stream is huge when getting hosted/raided. Most of the time, if not all of the time, a streamer is ENDING their stream and sending viewers to you rather than timing it for your own content. So if you are doing something uninteresting or are in the middle of something you are going to get less retention than if you did something crazy to impress the newcomers. In other words, having a strategy for hosting/raiding growth is key.

Speaking on stream

This seems to be something a lot of people struggle with on Twitch since so many people ask how to do it when nobody is watching/chatting. Coming from someone who had this problem, the answer is pretty simple, talk for the content not the chat.
What I mean by this is you should be focusing on your content more than the chat. Since I play games, what I do is just say some shit about whats happening on screen and sometimes say something that is hopefully funny. Pick up a garbage item? Say something about how garbage the item is, ez.
If you're streaming to NO VIEWERS you shouldn't be streaming to stream anyway. What you should be doing is making a YouTube video in the hopes of getting viewers to watch your stream. The only way to do that is to have good content planned out that should effectively act as your script. Again, Ludwigs stream on this is good (it'll probably be a video soon) so make sure to check it out.
A more recent problem I've had was just how much I engaged with chat (suffering from success I know). When I went to edit the videos I had to cut large swathes of the video because I was just chatting to people. Make sure to avoid this when you are actually trying to get content out for YouTube as it can mess up the flow of a video and make it harder to edit. You still can chat with people just make sure not to go overboard. Again, Ludwig is a perfect example of this, just look at his videos and streams and notice the difference between the two.

Streaming as a job/hobby

I hate this dumb argument of streaming isn't your hobby or twitch isn't your job. You have 24 hours in the day, subtract 8 for sleeping and depending on your job, 9 for work. All that extra time can be spent doing whatever the fuck you want. Want to get big and make money streaming? Do work. Want to just stream while you're playing games anyway? Do that.
IF YOU WANT TO BECOME A PROFESSIONAL AT SOMETHING YOU PUT IN THE AMOUNT OF EFFORT REQUIRED TO DO SO! So stop telling people it has to be a hobby or it has to be a job. It can be either for christ's sake.

Partner difference

I have a checkmark which makes me a better person.
No, but seriously, partner doesn't really do much other than add more emote slots and some quality options. Also, you don't gain extra cash as a partner either. I don't have the mystical bounty board or god-tier split, just the checkmark to flex baby.

Opinion on affiliate

Devin Nash made a video about how affiliate is a scam, which is kinda true but only for people with no viewers. Having the sub button is huge and even when I was small small, affiliate gave me a couple hundred bucks a month for no effort on my part. Patreon is probably better though, no lie.

Twitch "grind"

If you stream 5+ hours a day without making content that lives somewhere else please form a neat line so I can smack you all. People saying they have no time drives me nuts, but when they also "grind" all day AND say that, it makes me want to punch air.
  1. Stream YouTube friendly content
  2. Stop stream and edit content
  3. Upload and plug twitch in the video
  4. repeat
That is the only "grind" you should be on. Affiliate is stupid if the 3 viewers you have are all just you on a different ipad.

Luck

You know what? Maybe PewDiePie got lucky and that's how he is such a big YouTuber. Maybe early twitch streamers got all their views because they were early adopters. Or maybe these people only got lucky because they showed up and actually put the effort in.
There are plenty of videos on my channel that looked like flops at first. They got like a couple of hundred views and didn't do well. However, after continuously publishing, a whole bunch of them ended up blowing up and becoming some of the most-watched. Without publishing more videos they would have ended up dead in the water. Consistency > luck.
I don't believe too much in luck when it comes to doing very simple things (LIKE MAKING A YOUTUBE VIDEO) but you literally cannot win the lottery if you do not purchase a ticket, it's that simple.

Editing Software

A couple of people asked this so I thought I should add it here. I use davinci resolve for my videos. Previously, I used hitfilm or something like that I can't quite remember the name, but I had to switch because they don't allow you to have split audio channels (i.e. one for desktop audio and one for mic audio).
I've literally never touched any paid software like premier or anything because, again, I'm a cheap ass.

What should you upload to YouTube?

Seriously just look at Ludwig, smallant, DisguisedToast, literally every top Twitch streamer with a YouTube. All three of the people I just mentioned are over one million subs on YT and are top streamers, so they are definitely doing something right.
In terms of off-stream content, guides are king. If you're a small YT channel with ZERO subs you can still get thousands of views by hitting the search algorithm of YT. My first 3 videos were uncut gameplay, guide video, guide video, in that order. Guess which ones have tens of thousands of views and which has less than a thousand? Guide videos are insane for small channels.
Edit: Actually, let's just call it searchable content. Searchable content is king

Ending notes

I think that's about it for this post. Hopefully, I covered everything although I doubt I did. If you have any questions I'll try my best to answer them and will probably edit the good ones into the post.
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Season One Update Notes

Season One Update Notes
All servers will come offline at 7:00 AM ET (12:00 UTC) to introduce the Season One Update for Rogue Company. We anticipate this maintenance to take approximately 3 hours to complete. You can note the following changes below:
NOTE: Xbox Series X users, we have found an issue with your version which is preventing the unmute function from working correctly. Please use the mute functionality with the understanding that you cannot unmute players at this time. We are working closely with Microsoft and anticipate resolving this issue with a hotfix later this week.
Get ready for the biggest update in Rogue Company history!

New Rogue: Kestrel

One of the founding members of Rogue Company, now retired, Kestrel has been called back to even the playing field against Jackal.

https://preview.redd.it/c5bqoy4id6f61.png?width=1024&format=png&auto=webp&s=a4a5f32b2bc6128fb3962fb8e2cf9b01d7ce4c91
Primary Weapons
New Weapon: Riptide Assault Rifle
  • Body Damage: 18
  • Fire Rate: 9.17
  • Range: 24
  • Handling: 32
  • Magazine Size: 30
  • Reload Time: 2
New Weapon: Knight SMG
  • Body Damage: 22
  • Fire Rate: 8
  • Range: 12
  • Handling: 33
  • Magazine Size: 20
  • Reload Time: 1.6
Secondary Weapon
P12K
New Melee Weapon: Kukri
Body Damage: 40
Throw Damage: 100
Swing Rate: 2.17
Gadgets
  • Adrenaline Shot
  • Bounce Grenade
Perks
  • Berserker
  • Padded Steps
  • Stalker
  • Helping Hand
  • Replenish
  • Resupply
Active Ability
Halo Drones: Deploy a cluster of halo drones at your location that will fire a barrage of rockets in the direction you are looking.
Note: We have increased the inner and outer blast radius of these drones from their values on PTS.
Passive Ability
Legend’s Contract: Gain 1000 extra cash per down.

New Mode: Sabotage (COMING FEBRUARY 5TH!)

Welcome to our newest limited-time mode, Sabotage. In each round of this 4v4 match, both teams fight to take control of a neutral bomb and detonate it in the enemy team's zone or eliminate the enemy team's tickets. If you have the bomb, be careful because the enemy team can see you!
Similar to Strikeout, you can respawn as many times as you like until you run out of tickets. A best of five rounds will determine the winner and you'll switch sides each time!
  • Each round lasts 4 minutes.
  • Each team has 40 tickets.
  • The respawn time is 7 seconds.
  • A team wins by planting the bomb or having the most tickets left when the round ends.
  • There is no defend time once you plant the bomb.
  • While a player is holding the bomb they are revealed to friendlies in green and enemies in gold.
  • The bomb will reset where it spawns if it gets thrown off the map or is idle for 30 seconds.
Sabotage Maps
  • High Castle
  • Favelas
  • Lockdown
  • Vice
  • Windward

Battle Pass

The Season One Battle Pass is Rogue Company’s first and it's filled with 50 rewards you can earn! By simply playing the game, you’ll earn Battle Pass Levels and work your way to the top to unlock the coveted Hellfire Protocol Scorch.

https://preview.redd.it/jiq14wfjd6f61.png?width=1024&format=png&auto=webp&s=92a8a7f2cd1f2124484b6a33423f7bb183e5f201
There are two Battle Pass Bundles available:
Battle Pass Base Bundle (1000 RB)
  • 3 Instant Premium Rewards (One Shot One Kill Fixer Outfit, Neon Psychedelic Primary Wrap, 1 Hour Account Boost)
  • +20% Battle Pass Experience
Battle Pass Elite Bundle (2000 RB)
  • +15 Battle Pass Tiers
  • 3 Instant Premium Rewards (One Shot One Kill Fixer Outfit, Neon Psychedelic Primary Wrap, 1 Hour Account Boost)
  • +20% Battle Pass Experience

Boosts

In Season One we are introducing boosts that you can earn at various levels in the Battle Pass. A few important notes:
  • These boosts will increase your base experience gained by 100% before bonuses.
  • Only one boost can be active at a time.
  • Once activated, the boost will continue running even if you are offline.
  • You can view and activate your available boosts in the "Boosts" menu found in the bottom left corner of the main menu.

Ranked Season One

Tiers and Divisions
The climb to Rogue is not an easy one, and we want you to have a real feeling of accomplishment as you move up through the ranks. Season One will better define where players stand by introducing 6 new Tiers from Bronze to Rogue, the first five containing 5 separate Divisions.
  • Bronze
  • Silver
  • Gold
  • Platinum
  • Diamond
  • Rogue
With the new Ranked system, we want to create competitive matchmaking, and with this in mind, we are introducing new features to place you with players close to your skill. At the beginning of each Ranked Season, players will participate in 10 placement matches and placed in a Tier and Division based on their performance.
The second way we are improving matchmaking for Ranked is the inclusion of party restrictions. In Season One you will not be able to queue in a party unless all members are within 6 divisions of each other.
Reputation Gain and Leveling
With Season One, we are removing the Level Reputation earned per match and providing it in a different way. The following changes have been made:
  • Rewards given at each level have been doubled.
  • Contract rewards have been increased significantly (300 and 500 per contract).
  • Contracts renewal will now provide you with 3 contracts at once per day instead of 1 every 6 hours.
  • New contracts have been added.
  • Some contracts have been adjusted to make them easier to achieve.

Rogues

Anvil
  • Fixed some issues that prevented Anvil from deploying his Barricade in various places.
Lancer
  • Quick and Quiet: No longer provides mini-map detection immunity.
  • Ability cooldown increased from 30 seconds to 45 seconds.
Phantom
  • No longer has Arren L2-12. Now has Nightshade.
Ronin
  • Ballistic Knife: Direct hits now deal 250 damage.
Saint
  • No longer has Trip Mine. Now has C4.
Scorch
  • Ability cooldown increased from 30 seconds to 45 seconds.
Trench
Barbed Wire
  • Players have 2 charges of Barbed Wire instead of one.
  • Size reduced from 9 meters to 4 meters.
  • Can no longer be destroyed with melee attacks.

Weapons

D3D-i (Talon, Fixer)
  • Headshot damage increased from 54 to 58.
  • Body damage increased from 34 to 38.
  • Falloff damage increased.
Executioner (Anvil, Vy, Dima, Trench, Dahlia)
  • Falloff damage reduced.
MLX Mark 4 (Saint)
  • First-person ADS replaced with an over-the-shoulder third-person view.
  • Body damage reduced from 20 to 19.
MX-R (Dahlia, Trench)
  • Fixed an issue that inadvertently increased the MX-R’s fire rate. The fire rate is now 4.7.
  • Headshot damage reduced from 48 to 44.
  • Body damage reduced from 32 to 30.
SL-C (Ronin, Scorch)
  • Vertical recoil slightly reduced.

Quality of Life

  • Made an adjustment to how voice chat was handled between matches to address the issue where players could hear members of the party they've left.
  • Improved a few textures on the Depot map.

Bugs

  • Players should no longer “teleport” while using weapons with a high rate of fire on some platforms.
  • Fixed an issue with equipping non-wingsuit items in that slot which would make players appear as different Rogues.
  • Fixed an issue where the left thumbstick would not allow players to cycle through their statistics.
  • Fixed the animation of pulling out the bomb while Sigrid's shield is active.
  • Fixed a series of collision issues on the Canals map.
  • Fixed an issue on Switch where the second and third options appeared blank in the settings with three selectable options.
  • Fixed an issue where an incorrect trajectory line was shown for a thrown object when crouched.
  • “Mute” text will no longer persist on the screen after unmuting a player on some platforms.
  • Fixed a small gap on the Icarus map that players could shoot through.
  • Fixed a camera clipping issue when crouched behind a stone wall in Lockdown.
  • Fixed an issue where helicopter rotor blades would not render at the end of matches on Depot and District maps.
  • Fixed an issue where Practice bots would randomly shoot at the ‘Information’ booth wall on Skyfell.
  • Fixed an issue with the Level 1 upgrade of Flashbang grenades.
  • Fixed various locations on Icarus where Anvil could not deploy his shield.

Fixed Bugs from PTS:

  • Kestrel's Mastery will no longer unlock Anvil's Mastery items.
  • Players can no longer buy Battle Pass tiers when they are at the maximum level.
  • Players can no longer make accidental double purchases of items.
  • Kestrel’s drones will now appear in the kill feed when downing an enemy.
  • Fixed an issue that would prevent players from moving to the next Battle Pass level.
  • Announcer lines will now play during Sabotage.
  • Battle Pass rewards will no longer list “0 Premium Rewards” if there are none available.
  • Fixed an issue where Kestrel's Knight had a floating stock and untextured parts.
  • Fixed an issue with Kestrel's Riptide had a glitchy reload animation.
  • Fixed an issue with Kestrel’s Kukri where it would get larger upon hitting an enemy.
  • Kestrel’s drones will no longer get stuck on the spectator screen.
  • Fixed an issue where boosts appeared to not activate immediately upon use.
submitted by HiRezRadar to RogueCompany [link] [comments]

Assassin's Creed Valhalla - Title Update 1.1.0

Assassin's Creed Valhalla - Title Update 1.1.0

Assassin's Creed Valhalla - Title Update 1.1.0

Hey everyone,
We will be deploying Title Update 1.1.0 on Xbox Series X|S, Xbox One consoles, PlayStation®5 and PlayStation®4, Ubisoft Connect, Epic Games Store, Stadia, and Amazon Luna tomorrow: December 15, 2020.
Patch Sizes and Deployment Timing:
  • Xbox Series X|S: ~6.3 GB
  • Xbox One: ~5.7 GB
  • PlayStation®5: ~2.46 GB
  • PlayStation®4: ~2.4 GB
  • PC: ~5.6 GB
Deployment timing for all platforms: 1 pm CET | 7 am ET | 4 am PT | 11 pm AEDT

Please note that these timings are estimates and subject to change.

Check out the most notable changes with 1.1.0 below.

CONTENT


  • Added in-game support for the Settlement expansion and Yule Festival
    • The Yule Festival is a time-limited event with several festivities to enjoy and rewards to obtain. To bring this and future festivals to life, you'll see the arrival of the revellers just east of the current settlement.
    • We’ll provide more details about the Settlement expansion and the Yule Festival in our upcoming Yule Season Preview article. Stay tuned. 😊

Miscellaneous

  • Legendary animal trophies will now correctly appear in the Longhouse.

Balancing

  • Tweaked the NPC power level behaviour.
    • NPCs power will now be at a maximum difference of 51 below the player.
    • NPCs that are 51 power below the player will be highlighted in green.
    • World bosses will match the player's power level when the power exceeds the world bosses’ base level. (also applies to: Alpha animals, Zealots)
    • This change applies to all difficulties.
  • Added loot-able chests to the Grand Magaester's hideout.
    • Note: This hideout is only available from a very specific moment in the game. Spoilers. :)
  • Addressed an issue where the Crit. Spark rune would not work when slotted into bows.
  • Addressed an issue where wrong weapon stats were displayed for specific items.
    • Royal Guard
    • Viper Bow
    • Death-Speaker
    • The Mark of Sol
    • Doppelhander
    • Hundtoth

Game improvements

Performance and Stability

  • Improved stability and performance.
  • (PC) Addressed some freezes when performing specific actions for the first time.
  • (PC) Addressed an issue that could cause freezes during Splash Screen.

Graphics, Audio, Animation

  • Addressed various graphics issues.
  • Addressed various character or NPC animation issues.
  • Addressed various clipping issues.
  • Addressed an issue where fish may lay on its side during the fishing animation.
  • Addressed an issue where some NPCs would cut the air instead of wheat. \practice doesn’t always make perfect.**
  • Addressed an issue where NPCs that are being assassinated while being unconscious would sometimes get up during the animation.
  • Addressed an issue where Mimir's head tattoo would not be displayed correctly.
  • Addressed an issue with jagged sea foam.

Quests, World Events, Side Activities


  • Addressed an issue in A Sword-Shower in Anecastre where Aelfgar didn't move to the assault location.
  • Addressed an issue where players cannot complete Honor's Hubris.
    • Note: This fix will spawn Ljufvina again, reset her position, and restart the quest.
  • Addressed an issue that caused Tarben to follow Eivor everywhere when The Baker's Plaint wasn't completed. \Your watch has ended, Tarben.**
  • Addressed an issue where Fast Travel wouldn't be available under certain conditions when returning to England after completing the Hordafylke arc.
  • Addressed an issue where Allies would not help Eivor opening doors at the Isle of Ely Monastery. \Team work makes the dream work!**
  • Addressed an issue with the Settlement Anomaly's light beams that prevented players from completing the anomaly.
  • Addressed an issue in Well-Traveled where the objective would not update under certain circumstances.
  • Addressed an issue where Fenrir could get stuck underground
  • Addressed an issue where Eivor would sometimes be levitating during Assault outros. \No more Wingardium Leviosa for this one.**
  • Addressed an issue in Defensive Measures where Jotuns would be able to pass through the shield after the Bring the Invaders into the Shield objective was completed. \You shall not pass!**
  • Addressed an issue in Brewing Rebellion where the cutscene wouldn't trigger when the door was opened by an NPC by accident.
  • Addressed an issue in The False Ealdormancy that prevented players from completing it under certain conditions. \This Hunwald ain’t loyal...**
  • Addressed an issue in Kingdom’s End where Guthrum doesn't leave the Hamptun Blockade area after releasing the prisoners or could randomly become inactive.
  • Addressed an issue in A Sword-Shower in Anecastre that prevented players from completing the quest.
  • Addressed an issue in The Goddess of Birth that prevented players from completing the event.
  • Addressed an issue in Glory Regained where players could become stuck on the platform with the horn.
  • Addressed an issue in View Above All where the quest objective would sometimes not update after closing the gates.
  • Addressed an issue in A Rivalry for the Ages where players couldn't complete the quest under certain circumstances.
  • Addressed an issue in The Boar with the Golden Nose where players couldn't complete a world event due to Lady Trotters not spawning.
  • Addressed an issue in Defensive Measures where players would die when returning to Asgard.
  • Addressed an issue in Cruel Destiny that prevented players from proceeding to the second phase of the boss fight. \Quest name checks out.**
  • Addressed an issue in Madness of the Stones that prevented players from proceeding with the quest.
  • Addressed an issue in Bleeding the Leech that prevented players from completing the quest.
  • Addressed an issue where Petra would run into the opposite direction of the Elk. \See this, Petra?**
  • Addressed an issue where players could sometimes not get back into the room with the Norns.
  • Addressed an issue in Giants of Fimbulwinter where Eivor could get stuck inside the quest area.
  • Addressed an issue in Smashing the Compass that prevented players from completing the quest.
  • Addressed an issue in War Weary where players couldn't re-enter the church under certain circumstances.
  • Addressed an issue in War of the Collectors where the world event wouldn't be completed under certain circumstances.
  • Addressed an issue in The Big Finish where the quest objective wouldn't update further.
  • Addressed an issue that prevented players from entering Skyrmir's Mitten in The Lost Cauldron.
  • Addressed an issue in Firing the Arrow where the quest objective would sometimes not update.
  • Addressed an issue where some players couldn't progress the game anymore upon reaching England after Title Update 1.0.4.
  • Addressed an issue with the SteinnBjorn encounter.

World

  • · Addressed various object or texture placement issues.
  • · Addressed various instances where the player could become stuck on objects.

Gameplay, Combat, AI

  • Addressed various NPC behavioanimation issues.
  • Addressed an issue that allowed players to shoot targets through walls (without using Piercing Shot).
  • Addressed an issue with spears not being effective to destroy windows.
  • Addressed an issue where the fishing hut kid was roaming Ravensthorpe instead of being at their house. \You’re officially grounded.**
  • Horses will now run away when being hurt with a torch.
  • Addressed an issue where Jotuns could sometimes warp into walls when shape shifting. \Gidgud**
  • Addressed an issue where monks would sometimes stand still and not perform their tasks.
  • Addressed an issue where hitting a horse with a Saxon boat will cause it to disappear when mounting it. \Insert what.gif here**
  • Sprint will now be interrupted by actions other than dodging.
  • Addressed an issue where Eivor would become invisible to AI detection when fast travelling during a dice game.
  • Addressed an issue where NPCs may randomly start pirouetting on a Saxon boat. \Whatever floats your boat I guess.**

Abilities, Perks, Skills

  • Addressed an issue where players couldn't perform heavy attacks with Frostruin or Sinner Skull.
  • Addressed an issue where Frostruin's perk wouldn't activate even when conditions are met.
  • Addressed instances where players were able to open barred doors with the Dive of the Valkyries ability.
  • Addressed an issue where the Level 2 Incendiary Power Trap couldn't be detonated a second time when the first trap was set off by an NPC.
  • Addressed an issue where Man's Best Friend wouldn't deal any damage to Zealots in some instances. \Good boi.**
  • Largely increased Mastery Points cap.

User Interface / HUD

  • Addressed various UI/HUD issues.
  • Addressed various localization issues.
  • Items that are part of a bundle in the Animus Store will now show the corresponding items in the Details Page.
  • Addressed an issue where players could sometimes lose weapons when performing a dual weapon swap.
  • Tweaked Reda's Informer icon to make it appear smaller.
  • Changed Adrenaline Fiend icon to make it more distinguishable from Adrenaline upgrades.
  • Torches/oil jars can now be dropped/put on the ground with Y/Triangle.
  • Addressed an issue that allowed players to get the beggar reward several times.
  • Addressed an issue where stats wouldn't update after leaving offline mode.
  • Addressed an issue where players couldn't interact with Reda anymore.
  • Added "OFF" to Quick-Time-Event Input type in the menu. (Turning this option off will allow the game to bypass mashing actions during some boss encounters)
  • Addressed an issue with Alpha Animals where players wouldn't be awarded the skill point when animals were not killed by the player.
  • Addressed an issue where Opals would not disappear from the map under certain conditions after collection.
  • Addressed an issue where Experienced Travelers would unlock locations for the wrong territory.
  • Addressed an issue where players wouldn't be able to create or load a manual save anymore.
  • Addressed an issue where Layla's laptop couldn't be navigated with Focused navigation.
  • Named Cloud saves appropriately.
    • Cloud saves will now be named Autosave/Manual/Episode Save CLOUD
  • Addressed an issue where Saves could be displayed as corrupt when saving when the internet connection is lost.
  • Addressed an issue on where the pathfinder setting resets to Custom after rebooting the game.
  • Addressed an issue on where cloud saves could disappear under certain conditions.

Photo Mode

  • Addressed an issue where filters reset to no filter when adjusting other values in Photo Mode.
  • Addressed an issue where the Photo Mode camera could get stuck in objects.
  • Photo Mode Frames will now function correctly.

System

  • (PC) Addressed an issue with the benchmark tool that caused the tool not to collect data for a moment after unpausing the session.
  • (PC) Addressed an issue where VRAM indicators did not correspond with actual VRAM consumption.
  • Reduced intensity and duration of the parry rumble. \Controllers go brrrr.**
  • (PS5) Addressed an issue on PlayStation®5 where the Season Pass wouldn’t be displayed as OWNED after purchase.
submitted by domvgt to assassinscreed [link] [comments]

Fallout 76: Steel Dawn Update Notes – November 24, 2020

Edit (10:40 p.m. ET, Nov 24): Maintenance is complete and the Steel Dawn Update is now live. Thanks for your patience during downtime today, everyone. We hope you enjoy the new quests!
Hi, everyone! We've decided to release the Steel Dawn Update a week early on all platforms, and we expect Fallout 76 will be back online between 9:00 p.m. and 10:00 p.m. ET. You can head here on Fallout.com to catch more details. While we're offline for maintenance, please feel free to check out the patch notes below:
Today marks the release of our Steel Dawn Update, and with it, the return of the Brotherhood of Steel to Appalachia. Take on the Steel Dawn questline, meet new characters, explore new locations, and lay claim to some new rewards. This update also introduces the C.A.M.P. Shelters feature, hunger and thirst improvements, and much more. Read on to catch the patch notes.

Update Highlights

  • Ad Victoriam!: The Brotherhood of Steel is back! Explore the first chapter of their story, meet new characters, visit new and updated locations, and unlock rewards as you experience the all-new Steel Dawn questline.
  • Head Underground: Flex those creative muscles by building out your very own instanced interiors with our first three C.A.M.P. Shelters.
  • Gear Up: Complete Steel Dawn quests and take on Daily Ops to earn new weapons and armor that are straight from the Brotherhood arsenal.
  • Don’t Just Survive, Thrive!: We’ve removed all negative effects from Hunger and Thirst. Instead, you’ll receive buffs that increase based on how well fed and hydrated you are.
  • Save Those Atoms: (Coming December 1) Already have some of the items in an Atomic Shop bundle? No problem! Bundle prices now lower automatically if you already own any items they contain.

Update Version 1.5.0.19

Check the download sizes below for today’s patch on your platform of choice:
  • PC (Bethesda.net): 8.3 GB
  • PC (Microsoft Store): 16.4 GB
  • PC (Steam): 8.8 GB
  • PlayStation 4: 15.2 GB
  • Xbox One: 16.0 GB

New Steel Dawn Questline

The Brotherhood of Steel has returned to Appalachia on a mission to reclaim the region for humanity, to preserve any tech they can find, and to find out what befell Paladin Taggerdy and her crew. Starting today, you can begin your journey with the Brotherhood of Steel and work toward a brighter future for Appalachia in the all-new Steel Dawn questline.
  • Complete New Quests: Meet the new Brotherhood arrivals and begin your journey through the Steel Dawn questline by heading to Fort Atlas (formerly ATLAS Observatory) in the Savage Divide region of Appalachia.
    • Your level 20+ characters can begin the Steel Dawn quests immediately, even if you haven’t completed any prior Fallout 76 quest content.
    • When you log in with an eligible character, a quest called “Welcome to the Neighborhood” will prompt you to visit Fort Atlas.
    • Please note: You can now Fast Travel to Fort Atlas for free. However, if you had already discovered ATLAS Observatory before to today’s update, its icon will no longer be visible on your Map. You will need to revisit the area to discover Fort Atlas, which will cause its Map marker to appear.
  • Meet New Faces: Get acquainted with new characters, like Paladin Rahmani, Knight Shin, Scribe Valdez, and many others who have arrived in Appalachia with the Steel Dawn Update.
  • Explore New locations: We’ve added several new locations and updated a number of existing ones that you’ll delve into during your journey with the Brotherhood.
  • Gear Up with New Rewards: Progress through the Steel Dawn questline and complete Daily Ops to earn a host of cosmetic, C.A.M.P., and item rewards, including the following new weapons and armor straight from the Brotherhood arsenal:
    • Crusader Pistol
    • Plasma Cutter
    • Hellstorm Missile Launcher
    • Brotherhood Recon Armor
    • You can purchase a variety of mods for these new items from Regs in Vault 79 using Gold Bullion, including mods that can alter each weapon to deal various types of elemental damage.
  • Main Menu Updates: The Brotherhood has taken over the game’s Main Menu with an all-new background video and music.

C.A.M.P. Shelters

Head underground with C.A.M.P. Shelters, which are instanced interiors that you can add to your C.A.M.P. and customize to flex your creativity as a builder.
  • We’ve added a brief new quest, called “Home Expansion,” to the game that all players must complete in order to gain access to the C.A.M.P. Shelters feature.
    • Begin the “Home Expansion” quest by reading a Shelters Claim Center poster in Train Stations throughout Appalachia. Or, find your way inside the Claim Center by locating a key in the northern Forest region.
  • With today’s update, we’re introducing our first three C.A.M.P. Shelters, which each offer a different sized space to build in, and feature their own layouts and styles.
    • Vault Utility Room: After completing the “Home Expansion” quest, all players can claim the Vault Utility Room for free in the Atomic Shop.
  • Please Note: Since we decided to release Steel Dawn early, only the Vault Utility Room will be available on November 24. The Vault Lobby and Atrium described below will arrive at a later date.
    • Vault Lobby: Fallout 1st Members can claim this medium-sized Shelter this month in the Fallout 1st section of the Atomic Shop. In the future, it will be available to all players for Atoms.
    • Vault Atrium: The largest of our first three Shelters, the Vault Atrium can be purchased using Atoms.
  • Once you’ve claimed a C.A.M.P. Shelter, you can access its interior by building the associated Shelter Entrance in your C.A.M.P.
    • Your C.A.M.P. can contain one of each type of Shelter that you own, and you can build multiple Entrances to the same Shelter.
    • Find your available Shelter Entrances by scrolling to the new “Shelters” category in the C.A.M.P. Build Menu. Select the Entrance you’d like to build, and then head inside.
  • Every Shelter has its own build budget that is separate from your main C.A.M.P., as well as any other Shelters you’ve built.
    • Your Shelter interiors will be saved as you build, so you won’t lose anything if you relocate your C.A.M.P., move your Shelter Entrances, or if your Entrances get destroyed.
    • Since they are instanced, Shelters are able to offer sizable build budgets. Currently, each of our first three Shelters have larger budgets than your main C.A.M.P.
  • We’ve relaxed certain build restrictions inside Shelters by introducing a “Toggle Snapping” option that you can turn off to place objects anywhere you’d like, or turn on to snap objects to each other or the build grid.
    • Additionally, use the Shelter Control Panel inside of each C.A.M.P. Shelter to quickly scrap or repair everything you’ve built so far.

Design Updates

Dynamic Bundle Pricing
  • Please Note: Since we decided to release Steel Dawn early, Dynamic Bundles will not be available until our original patch date of December 1.
  • A common suggestion we’ve received from Atomic Shop aficionados has been to reduce bundle prices for players who already own some of the items they contain. With today’s update, we’ve added pricing tech that will do just that.
    • Going forward, if you own one or more items in a bundle, its Atom price will automatically reduce accordingly. The more items you already have, the lower your adjusted price.
    • Bundles that have been adjusted this way will now display your price vs. the original price.
    • Items you already own will be marked in each Bundle’s description.
  • We’ve also added a new “Bundles” category to the left-hand side of the Atomic Shop menu so that you can more easily find all of the bundles that are currently available without having to hunt for them on multiple pages.
Additional Atomic Shop Updates
  • Backpack Flair: Add even more personality to your characters with Backpack Flair! We’ve added two Backpack Flair slots to the modify menu for Backpacks that you can use to add cosmetic Flair.
    • Going forward, keep an eye out for different Backpack Flairs that you can unlock in the Atomic Shop, claim from Season Scoreboards, or earn as rewards in-game.
    • Backpacks you crafted prior to the Steel Dawn Update will not have Backpack Flair mod slots. Craft new versions of your Backpacks to cause the Backpack Flair slots to appear.
    • Please Note: While the Backpack Flair system is live as of November 24, Flairs themselves are not yet available. We will let you know as soon as we add them on a later date.
  • Fallout 1st: Items that have special discounts for Fallout 1st Members will now appear in the Fallout 1st section of the Atomic Shop while they are on sale.
    • These items will now also display a Fallout 1st icon, both in the Fallout 1st category and in their appropriate sub categories in the Atomic Shop.
  • Lunchboxes: In addition to earning Lunchbox rewards from a Season Scoreboard, or buying them with Gold Bullion in-game, you can now purchase them for Atoms in the Atomic Shop.
    • Please Note: Since we decided to release Steel Dawn early, Lunchboxes will not be available in the Shop until our original patch date of December 1.
    • Lunchbox buff descriptions and the chances to receive each buff have been added to the “Lunchboxes” section of the Help Menu.
Daily Ops
  • New Items: We’ve added a number of new rare rewards that you can earn by completing Daily Ops. They include Plans to craft Brotherhood Recon Armor, the Crusader Pistol, Plasma Cutter, and Hellstorm Missile Launcher.
  • Plan Rewards: Say goodbye to duplicate Plans! Non-tradeable item Plans that can be awarded by Daily Ops, like the War Glaive Plan, will no longer continue to drop as rewards after you’ve learned them.
  • Mutations and Enemies: To help keep Daily Ops feeling fresh each day, we’ve made an adjustment to prevent the same enemy mutation and faction from appearing two days in a row.
Hunger and Thirst Updates
  • We agree with feedback from the community that our hunger and thirst mechanics could feel a little too punishing. We’ve decided to remove the negative effects when you’re hungry or thirsty, and buff up the bonuses you receive when you’re fed and hydrated.
  • Going forward, your Action Points, Health, and Disease Resists will no longer be negatively affected when you haven’t had anything to eat or drink recently.
  • Instead, you will receive buffs that increase depending on how full your hunger and thirst meters are:
    • Hunger: Gain +15 Max HP when partially fed, up to +35 Max HP, +35% Disease Resist, and +1 Strength when fully fed.
    • Thirst: Gain +15% AP Regeneration when partially hydrated, up to +35% AP Regeneration, +35% Disease Resist, and +1 Endurance when fully hydrated.
Items
  • Holiday Gifts: Increased the weight of Holiday Gifts to 1 pound each, and made them untradeable.
PVP
  • Pacifist Mode: When Pacifist Mode becomes available to new characters at level 5, it will now be toggled on by default.
User Interface
  • Map: Added a Fast Travel point and Map marker for Vault 51.

Bug Fixes

Allies
  • Settler Forager: Players can once again receive Daily Quests from the Settler Forager Ally.
Art & Graphics
  • Animations: Human NPCs that have both legs crippled no longer appear to fall down and then immediately stand back up. Instead, they will remain standing, but they will remain immobile until one leg is healed.
  • Power Armor:** Players’ posteriors are now properly protected while wearing Enclave Power Armor.
  • Weapons: Turbo-Fert Fertilizer Grenades no longer appear to explode twice on detonation.
  • Weapons: Charging up the Gauss Pistol and then holstering it no longer causes a small portion of the weapon model to disappear.
C.A.M.P. and Workshops
  • General: Grass and small plants are once again visually removed when placing Foundations and other large C.A.M.P. objects on top of them.
  • Brotherhood Field Station: Closed up a hole in the Field Station’s ceiling.
  • Décor: Players can now build Powered Lawn Flamingos without having learned the base Lawn Flamingo Plan.
  • Encampment Bridge: Fixed an issue that could allow Encampment Bridge pieces to remain floating in mid-air after removing connecting pieces.
  • Encampment Fence: The Encampment Fence now spins at its center point when rotating the object in build mode, and its explosion visual effects also appear at its center point when the Fence is destroyed.
  • Exploit: Traps now have a minimum distance that they can be placed from other Traps. C.A.M.P.s and Blueprints containing Traps that are stacked on top of each other can no longer be placed.
  • Exploit: Addressed a C.A.M.P. budget exploit related to Wires.
  • Exploit: Addressed an item exploit related to Collectron Stations.
  • Rocket Rides: Can no longer be placed clipping into other objects.
  • Super Reactor: Now scraps into Aluminum, Copper, and Rubber, instead of just Rubber.
Combat
  • Explosion Damage: Fixed an issue that caused non-physical explosions from weapons, like Floater Grenades, to deal less damage than intended.
  • VATS: Greatly improved the accuracy of chance to hit percentages when using VATS.
  • VATS: Hits that successfully strike the target now deal damage correctly.
  • VATS: Fixed an issue that could cause VATS to close when line of sight to the targeted enemy became partially obstructed.
  • VATS: Continuing to fire a Flamer or Cryolator after closing VATS no longer stops those weapons from damaging enemies.
  • VATS: Corrected the damage dealt when firing the Tesla Rifle and uncharged Gauss Weapons in VATS.
Daily Ops
  • Contextual Ammo: Enemies in Daily Ops now correctly drop Shotgun Shells when using the Fancy Shotgun.
  • Bosses: Daily Ops Bosses no longer sometimes swap their unique weapons for weapons from nearby creature corpses.
  • Bosses: The Super Mutant Daily Ops Boss is no longer disarmed after being staggered.
  • Operation Report: After achieving Paladin Tier or higher, the rewards list in the Operation Report now correctly includes both of the player’s legendary item rewards.
  • Vault 94: Fixed an issue causing certain doors inside Vault 94 to display a button prompt without any text.
Enemies
  • Blood Eagles: Can no longer be turned into Scorched Blood Eagles by Scorchbeasts.
  • Earle Williams: Can no longer turn into an Ash Pile or a Goo Pile on death, nor dismembered by the Bloody Mess Perk.
  • Scorchbeast Queen: No longer clips into the terrain during her strafe attack.
Items
  • Apparel: Fixed several instances where Enclave Underarmor could clip through different apparel, like the Bomber Jacket and the Pint-Sized Slasher Outift.
  • Armor: Sturdy and Heavy Metal Left Leg Armor can now drop as legendary items.
  • Armor: Players can now correctly remove Misc. Mods from Armor pieces.
  • Armor: Secret Service Armor with the Weightless legendary attribute no longer counteracts cloaking granted by the Chameleon Mutation.
  • Gamma Gun: Firing rapidly no longer sometimes causes the Gamma Gun to fire more rounds than the magazine contains.
  • Gauss Minigun: The crosshair no longer persists on top of the Gauss Minigun’s sights while aiming after applying the Gunner Sights mod.
  • Gauss Shotgun: Can no longer spawn with the Explosive legendary effect.
  • Heavy Weapons: The Cryolator now correctly deals cryo damage, and the Flamer deals fire damage.
  • Mods: Weapons that have Heated Mods applied now correctly deal Fire damage.
  • Mods: The Refrigerated Backpack Mod now consistently reduces the food spoilage rate by 50%.
  • Mods: Weighted Armor Mods now ignore 5 points of enemy Damage Resist in addition to the 10% they ignored previously. This will improve situations where Weighted mods had very little effect on enemies who already had low Damage Resists.
  • Pump-Action Shotgun: Increased Pump-Action Shotgun Bash damage so that it is in line with Rifles and other Shotguns.
  • Recipes: The Radstag Redemption, Mirelurk Boil, and Headhunters Headcheese Recipe Notes now correctly unlock the ability to craft those items.
  • Thrown Weapons: The following weapons now deal the correct damage types, and they are properly enhanced by the Demolition Expert Perk Card.:
    • Cryogenic Grenade
    • Cryo Mine
    • Floater Grenades
    • Plasma Grenade
    • Molotov Cocktail
  • War Glaive: Added Copper to the War Glaive’s crafting requirements and removed the Plasma Core requirement.
Mutations
  • Carnivore: The following items now count as meat when affected by the Carnivore Mutation:
    • Canned Dog Food
    • Deathclaw Eggs and Omelettes
    • Frog Eggs
    • Imitation Seafood
    • Mirelurk Eggs and Omelettes
    • Mothman Eggs
    • Pork n’ Beans
    • Radscorpion Eggs and Omelettes
    • Radtoad Eggs and Omelettes
    • Radtoad Omelettes
    • Salisbury Steak (Preserved)
    • Yum Yum Deviled Eggs
  • Herbivore: The following items now count as plant-based food when affected by the Herbivore Mutation:
    • Cajun Rice & Beans
    • Firecap Tasty Souffle
    • InstaMash
    • Preserved InstaMash
    • Vegetarian Ham
NPCs
  • Animations: Corrected a number of issues that could cause various world NPCs to play incorrect animations or temporarily stop animating.
  • Fisher: No longer plays an animation as though he is using a terminal when he is not near one.
  • The Overseer: No longer sometimes becomes stuck when heading to the presentation room during “Overseer, Overseen.”
  • Whitespring Bots: Sentry Bots and Doorman Protectrons now respond properly when players interact with them.
Performance and Stability
  • Client Stability: Fixed an issue that could cause a client crash when loading into a world.
  • Server Performance: Players will no longer receive an error when joining a Daily Op while using furniture.
  • Server Stability: Addressed a server crash that could occur when loading into a world.
  • Performance: Addressed an issue that could result in a performance drop when viewing the Season Scoreboard.
Perks
  • Animal Friend: Removed outdated level requirement wording from the Perk Card description.
  • Chem Fiend: Now correctly increases the duration of all effects granted by Berry Mentats.
  • Nerd Rage: Fixed an issue causing Nerd Rage to grant its damage bonus while above 20% health.
  • Wasteland Whisperer: Removed outdated level requirement wording from the Perk Card description.
Quests and Events
  • Ally: Thicker than Water: Watoga Underground is now properly instanced.
  • Defend: Billings Homestead: Enemies no longer get stuck or spawn in nearby water during Workshop events at Billings Homestead.
  • Free Range: Beefed up Brahmin health and resistances during the Free Range event.
  • Project Paradise: Friendly creatures that appear after completely filling the habitat troughs now have a consistent max level of 100.
  • Scorched Earth: Now correctly grants a 3-star legendary item reward on completion.
Sound
  • Armor Ace Shooting Gallery: Joining a Daily Op while using the Armor Ace Shooting Gallery no longer causes its sound effects to play continuously.
  • Boney Death Tambo: Added unique sound effects to the Boney Death Tambo Skin.
  • Communist Bunker: Sound effects no longer continue to play after the door has finished opening or closing.
  • Encampment Fence: Corrected the sound effects that play when opening the Encampment Fence Gate.
  • Hounds Reclining Sofa Chairs: Now play sound effects when players sit in them.
  • Theremin: Now plays one of two different songs, depending on the in-game time of day.
User Interface
  • Map: Bloody Frank’s is now labeled correctly on the Map.
  • Scoreboard: On PC, pressing the Spacebar while viewing the Scoreboard in-game no longer incorrectly opens the Challenge Menu.
World
  • Pathing: Fixed a number of objects in the world that players could path through or clip into.
  • Pathing: Fixed several locations throughout the world where players could become stuck.
submitted by BethesdaGameStudios_ to fo76 [link] [comments]

This Week at Bungie - 11/5/2020

Source: https://www.bungie.net/en/News/Article/49751
This week at Bungie, we’re beginning our descent to Europa.
Every release, we have a long conversation about what we should show players leading up to launch, and what we should leave for players to discover. We want to build up the sense of wonder as a new Season or expansion makes its approach without spoiling everything that’s coming. With just a week to go before launch, we’ve almost reached our destination.
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Our Beyond Light Launch Trailer went live last week. A ViDoc, exploring Beyond Light and Season of the Hunt, is available for your viewing pleasure. We’ve released our Season of the Hunt calendar to help you plan out your days for the next few months.
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All that’s left is a quick preview of patch notes and a maintenance timeline. After that, we leave the rest to you.

It’s All in the Patch

Over the last few weeks, our goals have been to set expectations. We’ve covered the Destiny Content Vault, upcoming Sandbox changes, Gambit tuning, and more. These updates aren’t mind-blowing or overly game changing, they’re just nice little morsels to chew on in the final days leading up to launch. In any case, we hope you like the following quality of life appetizers before your meal is delivered on November 10.
Archives
Beginning November 10, two new kiosks will be available in the Tower. First up, the Quest Archive will be found next to the Postmaster. Our hope is that this removes some of the confusion when trying to track down the odd quest that you previously discarded. Additionally, this will be the place for any veteran players to pick up the New Light Quest on November 10, if they have a strong desire to experience new player tutorials and the (re-)introduction to the Cosmodrome.
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Next up, the Monument to Lost Lights Exotic Archive will be found by the Vault. Here, players may acquire various Exotics and Legendary Pinnacle/Pursuit weapons that were once available through now-retired quests. As many of these Exotics were tied to lengthy quests or difficult objectives, we wanted to make sure their prices reflected those previous efforts. Players will need an amount of Glimmer, destination materials, masterworking materials, and an Exotic Cipher or Ascendant Shard in order to purchase the Exotic or Legendary which they desire. We’re also introducing a currency, Spoils of Conquest, which can only be acquired when completing raids. This currency will be required for Exotics previously tied to Vaulted raids.
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In the past, Exotic Ciphers were very limited in nature. While you can expect one to be available as part of the Season Pass, Xur will also offer a quest to earn one Exotic Cipher on a weekly cadence.
Now, let's move on to some traditional patch notes...
Crucible
  • Trials of Osiris
    • Trials of Osiris Power level requirement increased to 1210.
    • Added ADEPT weapons and weapon mods to Flawless chest rewards.
    • Additional information here (link TWAB).
  • Maps
    • Added physics blockers to some out-of-bounds areas on Altar of Flame.
    • Added physics blockers to some out-of-bounds areas on Exodus Blue.
    • Added physics blockers to some out-of-bounds areas on Cauldron.
Player Identity
  • Login screens now have a dark background.
  • Updated the full-screen menus to have a dark background style.
  • Player waypoints now display Season Rank, HUD waypoints.
  • Added toggle functionality to the character screen, allowing the player to make a choice between Light and Dark subclasses.
    • Character screen visuals updated depending on player choice between Light and Dark.
Character Creation
  • Changed selection from "Male" & "Female" to "Masculine" & "Feminine."
  • Guardian head and hair models have been replaced with improved versions.
    • Several color swatches have been changed to better represent the applied color.
    • Player’s previous head selections are still used.
Misc
  • Fixed a bug that prevented online friends from showing up in the roster on Stadia for players with more than 100 friends.
  • Fixed a bug that occasionally prevented players from earning progress on bounties when joining an activity in progress.
  • This most notably impacted Iron Banner bounties and could cause players to have their Artifact Power bonus enabled during Iron Banner matches.
A few Sandbox changes that we missed in our Sandbox preview
  • Traveler's Chosen
    • Reduced muzzle flash intensity.
  • Point of the Stag
    • Increased Point of the Stag's Max Power Level to 1310.
  • Divinity
    • Fixed a bug that prevented some weapons from dealing precision damage to the Divinity cage (e.g. Eriana's Vow).
  • Hunter Dodge
    • Increased Hunter's Dodge cooldown by a few seconds.
    • (E.g. Tier 4, old cooldown: 22 sec. New cooldown: 26 sec.)
  • Anti-Champion Mods
    • Anti-barrier rounds will now penetrate Taken Phalanx shields.
    • All Anti-Champion mods have been shifted to armor, rather than taking a weapon mod slot.
  • Orbs of Light have been changed to Orbs of Power as they can now be consumed by Light and Dark subclasses.
Before we end our patch note preview, we do want to call out the collectors among you who have been talking about the impending removal of Expired Ramen Coupons from your inventories. We know this one stings a bit. It’s a byproduct of us cleaning up inventory systems and doing general maintenance.
We want to a provide a parting gift before these coupons are tossed into the bin. These coupons can’t be redeemed for spicy ramen, but they can decorate your desktop for as long as you desire.
[4k – SPICY RAMEN COUPONS]
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…and there we have it. Full patch notes will be released on Tuesday around launch time. Stay tuned!

Novembrrrrrrrrrrrrrrrrrrr

With a new expansion coming next week, we also have a fresh update coming to Bungie Store! We’re entering the holiday season, so it’s a pretty good time to start gift shopping for your favorite Guardians out there in the world.
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Starting November 9, upgrade your arsenal of collectibles and gifts at Bungie Store with new exclusive products and free in-game emblems with purchase, including the Destiny 2: Beyond Light Original Soundtrack!
Cosmic Alignment (Available November 9 through December 4, 2020)
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Between Stars (Available November 9 through February 9, 2021)
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Shattered Harmony (Available November 9 with purchase of Destiny 2: Beyond Light Original Soundtrack)
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Follow @BungieStore on Twitter for more deals and discounts to be announced every Friday in Novembrrrr from The Drifter, The Exo Stranger and Variks.

Let’s Talk Maintenance and Pre-Loads

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Next Monday, November 9, Destiny 2 will go offline for an extended maintenance period. We want to give everyone ample time to download Destiny 2 Update 3.0.0. Our teams are prepping for the launch day assault on our servers. Destiny Player Support has the full timeline for maintenance, downloads, and more. Read up, spread the word, and get ready for Beyond Light.
This is their report.
UPDATE 3.0.0.1
Next Monday, maintenance for Update 3.0.0.1 will begin. Below is a timeline of events:
  • November 9, 3:30 PM PST (2330 UTC): Background maintenance for Update 3.0.0.1 will begin.
  • November 9, 4:00 PM PST (0000 UTC): In preparation for downtime, players will be removed from activities and will be required to download a small update before logging in again.
  • November 9, 6:50 PM PST (0250 UTC): Sign-on for Destiny 2 will be disabled.
  • November 9, 7:00 PM PST (0300 UTC): Destiny 2 will be brought offline for expected maintenance. Players will be removed from activities and won't be able to log back into Destiny 2 until 9 AM PST on November 10.
  • November 10, 9:00 AM PST (1700 UTC): Destiny 2 Update 3.0.0.1 will be available across all platforms and regions. Players will be able to log back into Destiny 2.
  • November 10 12:00 PM PDT (2000 UTC): Destiny 2 maintenance is expected to conclude.
For more information, please visit our Destiny Server and Update Status help article.
BEYOND LIGHT PRE-LOAD
Pre-load for Update 3.0.0.1 will be available prior to the game’s release. Below are pre-load timelines and instructions based on platform:
PlayStation
Beginning on November 8 after 8 PM PST (0400 UTC), users can start pre-downloading Update 3.0.0.1 by:
  • Navigating to Destiny 2
  • Pressing the “Options” button
  • And selecting “Check for Updates”
In an effort to decrease server load, some PlayStation Plus users may be able to pre-download Update 3.0.0.1 starting on November 7 after 8 PM PST (0400 UTC) if they have auto update/download enabled on their PlayStation 4. For instructions on how to setup auto update/download, please click here.
PLEASE NOTE: BUNGIE RECOMMENDS THAT PLAYERS SHOULD NOT DELETE THEIR CURRENT VERSION OF DESTINY 2 ON THEIR PLAYSTATION CONSOLE TO SPEED UP THE PRE-DOWNLOAD PROCESS.
Xbox
Pre-load for Xbox will be available shortly after Destiny 2 is taken offline for expected maintenance at 7 PM PST (0300 UTC) on November 9. For instructions on how to setup auto update, please click here.
PC
Pre-load for PC will be available shortly after Destiny 2 is taken offline for expected maintenance at 7 PM PST (0300 UTC) on November 9. Update 3.0.0.1 should automatically be put in the Steam download queue once it is available to pre-load. For more information on managing Steam downloads and updates, please click here.
STORAGE REQUIREMENTS
Below are the updated storage requirements for Beyond Light:
Platform |Destiny 2 Install Size |Storage Space Needed for Installation | |--|--|--|--|--|--|--|--|--| Xbox Series X|S|65.7 GB|65.7GB| PlayStation 5|70.78 GB|70.78 GB| PlayStation 4|70.78 GB|171.68 GB| Xbox One|65.7 GB|65.7 GB| PC|69.7 GB |186.2 GB** |
** PlayStation 4: Includes current installed version of Destiny 2 (100.9 GB) + Update 3.0.0.1 pre-load (70.78 GB) = 171.68 GB*
*** PC: Destiny 2 Install Size may vary based on languages installed, size shown is maximum size possible *
** PC: Includes current installed version of Destiny 2 (up to 116.5 GB) + Update 3.0.0.1 pre-load (up to 69.7 GB) = 186.2 GB*
DESTINY CONTENT VAULT AND THE END OF SEASON OF ARRIVALS
With the start of Year 4 and the introduction of the Destiny Content Vault on November 10, certain items will be deprecated from player inventories that correspond with Vaulted destinations, activities, and campaigns.
Players should review our help articles on items being deprecated at the start of Year 4 and items being removed at the end of Season of Arrivals for more information on items, quests, and currencies that will be removed from player inventories at the start of Year 4. Some items listed can be used or turned in for rewards, such as Glimmer, weapons, and armor, so be sure to do that before November 10.
Additionally, certain Titles will become Legacy Seals and unavailable to earn at the start of Year 4. Players should be sure to equip the following Titles before November 9 at 7 PM PST (0300 UTC), after which they will be unavailable to earn. For more information, please visit our Year 4 Triumphs Update help article.
Seal |Title | |--|--|--|--|--|--|--|--|--| A Shadow Rises|Shadow| Reckoner|Reckoner| Black Armory|Blacksmith| Destinations|Wayfarer| Lore|Chronicler| Undying|Undying| Dawn|Savior| Almighty|Almighty| Arrivals|Forerunner| Moments of Triumph 2020|MMXX|
BUNGIE REWARDS
With the release of Beyond Light on November 10, certain Bungie Rewards will no longer be available to earn. These include the ‘Eclipse Sunset’ and ‘Sunset’ emblems, the Year of Shadowkeep Artifact Coins, the Moments of Triumph t-shirt, the Raid Ring, the Prophecy Dungeon Hoodie, the MMXX Seal, and the Forerunner Seal.
Players should be sure to earn these rewards by November 9 at 7 PM PST (0300 UTC) and claim these rewards from the Bungie Rewards page before November 13 at 8 AM PST (1600 UTC).

Encore

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Before we kick off a new year of Destiny content, we have a final round for Movie of the Week. 2020 isn’t over yet, but we’ve had a blast watching community-created content throughout Shadowkeep and its associated Seasons. Many thanks to those who’ve submitted their footage (and art!), as it’s kept us sane week over week.
Here are your final Movie of the Week selections before Beyond Light brings some Darkness to the table.
Movie of the Week: Thanks, Taken!
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Movie of the Week: Festival of the Lost, Parting Shot
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Movie of the Week: Give ‘em a hand
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Movie of the Week: SEVENTH COLUMN!!! ...AND ANOTHER ONE!
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Movie of the Week: It isn’t over until it’s over
OMG can someone explain this please?!?! Like wtf just happened🤷‍♂️🤷‍♂️ @A_dmg04 @Gladd @BungieHelp @Xbox pic.twitter.com/aYNfaeG7WM
— TG DuAc (@TGDuAc1) November 2, 2020
Next week, we’ll have a new companion section for Movie of the Week. We felt it important to give the same spotlight to the artists of our community as we’ve been giving to those who create fun videos.
To throw your hat in the ring, submit your content to the Community Creations portal on Bungie.net. If you also post your content to social media, tag it with #DestinyMOTW or #DestinyArt. We’ll snag a few winners each week and grant them some fancy new emblems.
We’ve been here a few times. What was once months became weeks. Weeks have become mere days. Five more sleeps stand between you and Beyond Light. Well, that’s if you can even sleep the night before launch. I know I probably won’t. Many of you have been on this journey with us from the start. In the last year, numerous Guardians have begun their journey through New Light. No matter how long you’ve been a Guardian, we can’t thank you enough for playing.
Stay hydrated. Be healthy. Treat yourself well.
We’re almost there.
See you starside.
-dmg04
submitted by DTG_Bot to DestinyTheGame [link] [comments]

Online Titanic Survival

Essentially, a Titanic Survival game. It's online (can have offline mode) where you're spawned in a random part of the ship with a random role and you must escape! Can probably be made with unity.
Players will spawn in under 5 different categories - Captains, Guards, Misc Crew, Upper Class, Middle Class, Working Class.

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SPAWN
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Captain - 2-3, have a skeleton key to the entire ship and control the lifeboats, as well as any guards. Diplomatic Immunity. Controls ship from Captain's quarters. Can do whatever with their power - use it to escape and abandon ship, or actually try to save people. Spawns at Captain's Quarters.
Guards - Take orders from captains. Holds a high-security key which can access the entire ship apart from the Captain's quarters. Needs to enforce life boats and make sure trouble makers are detained. When detained, they're taken to a room without flooding and handcuffed, and the detained then must attempt escape or be rescued by another person. Somewhat has diplomatic immunity - if they use unauthorised lethal force, they can be arrested with their items conviscated. Has a baton (can attack people), small chance of spawning with a luger pistol, and cuffs. Spawns on Top Deck
Misc Crew - Non-essential crew with basic keys for the stairwells and cleaning cupboards that may contain loot! They're essentially upper class but with an added key bonus. Can't be detained for going into staff areas, though. Spawns in any onboard shops, restaurants, boiler room, staff quarters or cleaning cupboards.
Upper Class - Typically starts off with multiple items already in their cabin, meaning no need to raid rooms or cleaning cupboards. Doesn't have diplomatic immunity, though they do carry a special ability - can 'bribe' guards with items when being detained, getting them off scott free. Often prioritised for lifeboats. Spawns on Upper Deck.
Middle Class - Starts off with 1-2 items in their cabin. The stairs gate to the upper deck is more likely open than closed. They're the most common class and it's a decent enough challenge to escape to higher decks. Cannot bribe and is more likely of being detained. Spawns on Middle Deck.
Working Class - Starts off with virtually no items in their cabin. They're given really no time to prepare as water will start gushing in quite quickly, meaning they have to quickly seek higher ground. The gate to the middle deck is more often locked than unlocked. It's essentially being cranked to hard mode.
Spectator - When someone dies, they can spectate.

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ITEMS
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Candlestick / Lantern / Electric Light - There's 3 types of lights that can be used. Candlesticks are the most common but half a short lifespan and once they're submerged in water, the wick becomes too wet and it cannot be lit. Lanterns can be stolen from the walls which can result in detainment, but they take longer to get wet whilst submerged meaning you may use it even after swimming. Electric lights are reserved normally for guards and can only be found in guard-based areas, like breakrooms or the Guard Bunkrooms. Can be used under and above water.
Knife, Baton, Hammer, Wooden Club, Metal Pipe, Brass Knuckles - These are all items that can be used to fight melee with individuals. Batons are exclusive to guards. The rest of the weapons can be found elsewhere in the ship. The Baton and Metal Pipe do the most damage, followed by the Wooden Club, Knife, Hammer, and lastly the Brass Knuckles. Fists have the lowest damage but come default to the player.
If one wishes to implement durability, the most durable would most likely be the Metal pipe, followed by the Baton, Hammer, Brass Knuckles, Wooden club and lastly the knife.
Flare gun, Luger, Bolt Action Rifle - These are the only firearms found on the ship. The flare gun comes with 3 flares which do minimal damage. You must use all 3 to kill 1 person. It's by far the most common. Each Luger carries 10 rounds, and it takes 2 to kill a person. Most Lugers spawn on guards, with only 3 Lugers spawning in staff areas / cleaning cupboards. Non-crew possessing this can be detained. The Bolt Action Rifle has 5 shots and is capable of killing in 1 shot, but only 1 spawns in the map; it is in a glass case in the Captain's Quarters which can only be unlocked with the skeleton key.
Lockpick, Bolt cutter - These items can be used to open cupboards / doors. The lockpick is a single use item meanwhile the bolt cutter can open 3 things before breaking. Note: Some doors can break open when enough water is present.
Life Jacket - A life jacket is normally found in a small pouch on lifeboats. They can also be found in glass cases on the ship. They need to be pumped up (hold down space) before use, and this cannot be done whilst swimming. It's not a get out of jail free card, though, as if you spend too much time in the water you'll die of hypothermia.
Blanket - If someone survives being in the water, their body temperature will still be low and they could die before it raises. Blankets can be used to speed up this process and provide little warmth.
Handcuffs - Carried by all guards. They can only be unlocked via 'High Security Key' which is found in the guard inventory. People can be attached to any service with handcuffs. Whilst wearing handcuffs, you can only escape if you have lockpicks or a bolt cutter. Other players can free you from handcuffs simply be interacting with you. Whilst in handcuffs and not attached to anything, you cannot access your items. If you're left with handcuffs on for long enough (and you're not attached to anything), you can get the prompt to 'wiggle out' by pressing E.
Bandages - Can be used to heal yourself after being hurt.
Empty Bottle, Whiskey - Whiskey is just a gag item. You drink it and you can't walk straight and it makes it hard to play. Though you can get an empty bottle from it, which can be used as a thrown projectile at people.
Pockets, Knapsack, Leather Bag - The players start off with pockets which can hold only 2 items. A knapsack can be found and can add an addition two items, giving 4 slots overall. Leather bags can be swapped with knapsacks, offering 3 slots and giving 5 slots overall.
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CRIMES
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Crimes that are committed on deck lead to detainment. Detainment is simply handcuffing the player and putting them in a room where they'll remain locked up - during this process, the player's items will be 'confiscated' (apart from one - the player can choose to hide one item which will not be taken upon detainment). In order for a room to be worthy of holding the detained, it must have no water in and in a small radius around it, so guards can't just swim down a bit, lock someone up, and resurface so they face an unfair advantage.
If a crime is committed whilst in the radius of a guard, your nametag will flash and will go slightly red. You can then evade and if you get far enough away from all guards for a certain length of time, your name goes back to normal.
Crimes that can be committed are:
Assault, Trespassing, Theft, Possession of firearm, Possession of weapon (If you're a Misc Crew member, you can carry a hammer or a metal pipe legally), Breaking and entering, Hijacking an escape boat, Murder, False Imprisonment, Breaking another out of prison.

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CAPTAIN CONTROLS
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Captains will be spending most of their time in the Captain's Quarters as it's the only place with the various captain's controls. If a non-captain entered the Captain's Quarters, they wouldn't be able to use these controls as they're Captain-only.
Guard Messenger - Sends a message only guards can read, unless killed where the message shows up in their inventory. You can send a max of 5 Guard messages per Captain.
Ship Announcer - Sends a message to the whole ship. Max 5 per Captain and cannot be looted, as everyone would've seen it anyway.
Door Controls - Door controls can be used from a terminal which shows the various doors in any chosen deck. Doors can be used to slow down water and block in enemies. Once a door is selected, all guards have that door highlighted and have the job to close it. A message can be sent alongside it.
Abandon Ship - It's a big red button that can only be activated if all 3 Captains press it at the same time. Can also only be activated 15 minutes into a game. It puts a 5 minute timer on all Life Boats - used when there's either a lack of surviving guards. The abandon ship order takes 5 minutes to be carried out - in this time, it can be intercepted if a skeleton key is used on the button; this can be done by anyone.
Lockdown Boat - This is a button that can only be pressed if there's been more than 3 Guard deaths caused by other players. Once pressed, lethal force is allowed for all guards on anybody that has committed a crime in the last 5 minutes. Anybody who hasn't can roam but only only on the top deck.
Detainment Order - Can be set on a chosen player that has committed a crime in the past 5 minutes. During this time, they will be highlighted for all guards to see. Can also be given 'lethal force' option where they can be killed, but this option shortens the highlighted time to only 3 minutes.
Life Boats Control Panel - Controls all of the 8 life boats. Shows the capacity of the boats. When a boat is commanded to be dropped, guards have that boat highlighted and must cut the rope to release it.
Boat Statistics - Shows the amount of water in the boat, percentage of the boat submerged, estimated time remaining until full submersion and remaining living individuals. This can be faulty and they shouldn't always be updated instantly, as it's old tech, of course.

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POSSIBLE SAVE THE SHIP / RESCUE FLARES OPTION
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This one may be a bit of a bugger to make, so it's reserved for those who want a challenge.
In games, there's always an option to attempt to save the ship from being submerged. This option can only be pursued in the first 15 minutes of the game, as that's how long it'll be until the water has reached point of no return. There will be a welding kit scattered over the map - from Welding rods to the welding mask to power for the welding kit and a Misc Crew member as they're the only ones capable of handling the equipment.
Whilst using the welding kit or having it in one's inventory, it slows them down to around 50% and prohibits swimming. Life jackets won't help that person float. They need to head to the boiler room and start patching the initial hole, alongside any other cracks that had formed. This can be hard as the electric battery can be damaged if submerged and it takes time for the hole to be filled.
In addition, flare guns can be used if a ship shadow is seen in the horizon. If the flare is fired in the direction of the ship there's a chance the ship can sail up. Once it gets far enough, they'll be a 5 minute timer until it pulls away and leaves behind any other people who will be forced to fend for themselves.
If a plane is flying overhead and a flare is shot upwards, there's a chance it may fly alongside the ship and drop down a rope - it saves less people but is a lot quicker.
If you fire a flare into the ocean...nothing happens - you just waste a flare.




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HOPE YOU LIKE MY IDEA
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submitted by AlfieVsReddit to gameideas [link] [comments]

Server Maintenance for New Update: Arctic Shield!

Server Maintenance for New Update: Arctic Shield!
All servers will come offline December 16th at 10:00 AM ET (15:00 UTC) for the Arctic Shield update! We anticipate our maintenance to last approximately 3 hours for this massive patch.
Note: Xbox One and Xbox Series X users, due to some technical issues, tomorrow may require extended maintenance during which time the game will be unavailable for you. Rest assured we will have the game back up and running for you as quickly as humanly possible later tomorrow.

Arctic Shield
Rogue Company is heading to frozen north this holiday season to prevent the latest in a series of attacks on a cable laying ship! Bundle up and strap in for your drop into our newest map, Glacier which will have the Rogues fighting in both interior and exterior areas for dominance. This update also introduces the newest member of the team, Sigrid. With a ballistic shield and abilities to keep her mobile, she’ll lead the charge and fearlessly assault enemy positions. Learn more about Arctic Shield by reading below!

https://preview.redd.it/i3msr7267g561.jpg?width=2500&format=pjpg&auto=webp&s=2b5e5b744b7af3a9d33d7caad8cf3b309530e791

New Rogue: Sigrid

The newest member of Rogue Company is not only tough but equipped to create new opportunities in the fight. A former special forces operator from Europe, Sigrid keeps her body in absolutely perfect condition and is a fearless rogue who excels at spearheading assaults to punch through enemy defenses. Primary Weapons D40-C SMG S12 Tactical Shotgun Secondary Weapon Warrant
Gadgets:
  • Semtex Grenade
  • Adrenaline Shot
Perks:
  • Evade
  • Shredder Rounds
  • Nimble Hands
  • Tenacity
  • Tracker Rounds
  • Lifeline
Active Ability:
Ballistic Shield: Blocks all incoming damage from the front.
Passive Ability:
Athletic: Immune to slowing effects and moves faster when crouched
Mastery Rewards
Avatar:

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Banner:

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Border:

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Spray:

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New Map: Glacier

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A cutting edge, fully automated cable laying vessel, the Domain, has been hijacked by Jackal in the Arctic and it's up to Rogue Company to take it back. Glacier features frantic close quarters combat, quick rotations and generous flanking opportunities.

Frigid Haul Event

Happy Holidays from Rogue Company! The holiday season is here and it’s a time of giving! We have a series of gifts lined up for you which can be earned just by playing the game!
Reward 1: Money Bags Spray

https://preview.redd.it/xlvkzkh88g561.png?width=512&format=png&auto=webp&s=8ac40e799e3d5079326e58a43615984ea43010ba
Reward 2: Locked in Border

https://preview.redd.it/qt6ljrv98g561.png?width=640&format=png&auto=webp&s=c2e00cecf71ab4d044876093b7bfd1ea8d3419ad
Reward 3: Hot Cocoa Anvil

https://preview.redd.it/7y5o9dva8g561.jpg?width=200&format=pjpg&auto=webp&s=2d38345a0d838fab729e27de89545a98aa2cb062
Reward 4: Data Pirate Avatar

https://preview.redd.it/1kj3s8ub8g561.png?width=256&format=png&auto=webp&s=63d42b5d4a81194f1f44532a4e885c42ce6c8763
Reward 5: Mistletoe Secondary Wrap

https://preview.redd.it/5j2okp7d8g561.jpg?width=340&format=pjpg&auto=webp&s=4f864e8fc51e9c35ae98c7feb8967ee640c36e3b
Reward 6: GG Spray

https://preview.redd.it/kbpa0d2e8g561.jpg?width=200&format=pjpg&auto=webp&s=00ff1d687471529ae67c7b0c6ca94513333bafb3
Reward 7: InstiGator Talon

https://preview.redd.it/rinqx5ti8g561.jpg?width=500&format=pjpg&auto=webp&s=2f0c51972543a383853f77e9a5ed5bc53f95ab94
Reward 8: Groovy Banner

https://preview.redd.it/1x012s4h8g561.jpg?width=2560&format=pjpg&auto=webp&s=5b1cf790e6a86da6622aec1fbd3e385184191b36
Reward 9: Dirty Falcon Emote
Reward 10: Nutcracker Title

https://preview.redd.it/wc55g7bl8g561.png?width=1282&format=png&auto=webp&s=68a81a13594c02c883114be986680586522f0f25
Reward 11: Frozen Festivities Primary Wrap

https://preview.redd.it/3u4wjezl8g561.png?width=1521&format=png&auto=webp&s=9fb62d8a0ccd84a21d57cf67b24cc0df1b64671a
Reward 12: Mistle-Ro Ronin

https://preview.redd.it/pir1z01q8g561.jpg?width=500&format=pjpg&auto=webp&s=b76269e25ff15a4a5b36414b576d0c48d086deea

Spectator (New!)

In order to better facilitate competitive play and our community based tournaments, we are introducing an early iteration of Spectator mode. In Custom games, you’ll have the opportunity to move between various team members and view their gameplay.

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  • At this time players may only occupy two slots as Spectators
  • When you enter any Custom Lobby, if a slot is available for Spectator, you will see the option to “Become a Spectator.”
  • If you are currently already a Spectator you will see the option to “Become a Player” to move back to one of the available teams
  • Players may be moved by the Host from each team to the Spectator group and vice versa
  • Once in a match you may switch your view between various players via (controller button)/left mouse button to the player of your choice

New Practice Mode (Strikeout)

The Strikeout Practice Mode is now available! Jump in with bots to train, test new strategies, or warm up on any of the currently available Strikeout maps:
  • Canals
  • Icarus
  • Windward
  • Favelas
  • Factory
  • Skyfell
  • Vice
  • Lockdown
  • The Arena

ROGUES

Dima Based on recent performance data, Dima is underperforming as a Rogue and we are making some adjustments to shift him to a stronger position. We have revamped his passive ability and buffed the damage randius of his MIRV projectiles.
  • Burnt (Passive): Enemies hit by explosives are revealed for a short duration.
  • MIRV Launcher inner radius increased from 2.75m to 3.0m.
  • MIRV Launcher outer radius increased from 4m to 4.5m.
  • Fixed an issue where sometimes the MIRV Launcher grenade would collide with objects.
Fixer
  • Increased ability activation sound volume and range.
  • Increased ability expiring sound volume and range.
Gl1tch
  • Fixed an issue that was preventing Gl1tch from hacking the APS device successfully
Phantom
  • The Nano Smoke ability will now block Fixer’s Thermal Vision.
  • Fixed an issue with the LR15 that was causing it to fire slower than intended
Scorch
  • Reduced the sound range on her ability.

WEAPONS

A3 Salvo (Scorch)
  • Reduced time between bursts but retained the same fire rate
Arbitrator (Scorch & Anvil)
  • Fixed an issue where Pellet Spread Accuracy was inconsistent at various levels.
MX-R (Dahlia, Trench)
  • Fixed an issue where the Base and Level 1 Upgrade had the incorrect range.
MLX Maw (Anvil)
  • Slightly reduced the maximum Bloom.
LMP-X (Gl1tch)
  • Increased Falloff Damage
LR15 (Phantom)
  • Fixed an issue where her un-scope speed was inconsistent at different upgrades
SKL6 (Chaac & Glitch)
  • Fixed an issue where Pellet Spread Accuracy was inconsistent at various levels.
Tyr (Fixer)
  • Fixed an issue where this rifle didn’t have constant damage falloff.

GADGETS

APS (Trench and Anvil)
  • Level 1 upgrade now increases the max count from 1 to 2.
  • Level 2 now increases durability and detection radius.
C4 (Talon, Anvil, and Fixer)
  • Slightly increased throw distance at all levels.
Tripmine (Saint)
  • Damage was increased from 100 to 125.

Perks

Cloaked
  • Players with cloaked now show up “cold” when Fixer uses Thermal Vision.
Nimble Hands
  • Fixed an issue where the Weapon Swap Bonus Speed was slower than intended.

Maps

The team has spent time extensively reviewing The Arena map for performance and crashing issues. We believe this map should provide a better experience and it will be available with this update.
Made various bug fixes, collision adjustments, and object fixes to the following maps:
  • High Castle
  • Lockdown
  • Factory
  • Skyfell
  • Favelas
Canals
  • Added spawns on the Defender side of the map to the Warship.
  • Fix an issue where the camera could see through various walls.
Icarus
  • Reduced a sightline from A site to half wall.

https://preview.redd.it/m18kcidz8g561.png?width=1476&format=png&auto=webp&s=e29288e77f2d4c1096673ae92f164e303cfac3eb
  • Moved the cover near half wall to fix the sight line to B site.

Lockdown
  • Adjusted the location of the Tower site in Strikeout to be larger and have area at ground level
Vice
  • Added cover to the street.
  • Removed mantle wall between mid and street.
  • Add additional cover around A Site.
  • Add cover around B Site.
  • Raised fountain cover to correct height in the mid area.
  • Add back the zip line from the attacker beach head to Cafe to balance out the attacker side.


Windward
  • Moved B site away from the zipline to prevent attackers from defending the bomb on near the starting point
  • Attackers can now plant bomb on both sides of the blue building on B Site.

  • Reviewed and adjusted Strikeout spawnpoints
  • Fixed a ledge in Windward players were not meant to climb on to
  • Players can no longer see name plates through the Church windows.
Bug Fixes (Collision, OOB volumes, Navmesh, Prop adjustments)
  • High Castle
  • Lockdown
  • Factory
  • Skyfell
  • Favelas

GAME MODE

General
  • Fixed an issue where assists were rewarding more cash than desired.
Strikeout
  • Spawn immunity is no longer cancelled when shooting.
  • Spawn immunity has been reduced from 5 seconds to 4 seconds.
  • Assists now give $500.
Extraction
  • Hacker Bonus cash increased from $250 to $500.
  • Counter Hacker bonus cash increased $250 to $500.
  • Down cash increased from $500 to $1000.
  • Assists now give $500.
Demolition
  • Down cash increased from $500 to $1000.
  • Assists now give $500.
  • Suicides now deduct $500.

Aim Assist

  • We’ve reduced the strength of Aim Assist for players using a Controller on PC. All other platforms remain the same.
Rogue Mastery:
  • Added a new Mastery Reward preview screen

https://preview.redd.it/4d85566v8g561.jpg?width=927&format=pjpg&auto=webp&s=5f7b594b35a83b88f57d0c9936d5484464baee99
  • New Titles are available at Rank 10!
    • Anvil - Indomitable
    • Chaac - Seeking Redemption
    • Dahlia - Tactician
    • Dallas - The Cowboy
    • Dima - Bombastic
    • Gl1tch -1337
    • Lancer - Influencer
    • Phantom - Headhunter
    • Ronin - Rookie of the Year
    • Saint - Good Samaritan
    • Scorch - The Brooklyn Burna
    • Sigrid - Fearless
    • Talon - Underworld Enforcer
    • The Fixer - 20-20 Vision
    • Trench - Heart of the Team
    • Vy - Toxic
  • Updated Rogue Mastery frame progression (frame updates at Mastery levels 1, 5, and 10)
  • Added new level 10 mastery reward (Title)
  • Added new Awards for mastering 5, 10, and 15 Rogues.
  • Added new statistic, Rogues Mastered.
  • A Rogue Mastery screen has been added allowing you to see all available rewards.
  • Improved the outline effect on ally and revealed character models
  • Improved healthbar feedback when a player takes damage or is in the downed state.
  • Added a flashing yellow overlay to emphasize when a player is affected by spawn immunity.
  • Fixed a bug when a player's gadget slot was affected by the jamming ability.
  • Rearranged and updated several UI elements on the main lobby screen for added contrast.

UI:

  • Rogue portraits will now display on the Scoreboard
  • Rearranged and updated several UI elements on the main lobby screen for added contrast.
  • Updated gamepad prompts for the Xbox controller

Quality of Life:

  • Improved lighting in the Main Lobby
  • Players may now adjust the color of their crosshair via the settings
  • Reduced the size of the HUD objective message text
  • When Auto Pick-up is enabled, melee weapons will not automatically be picked up.
  • Ally name colors have been changed from Blue to White
  • Introduced new Player Identity item type - Titles

Bugs:

  • A bug with players receiving double elimination cash for assists has been fixed
  • Inviting a player to a Custom Lobby with no available slot should no longer prevent players from queueing from other matches.
  • Fixed an issue that caused characters to glow if The Fixer died while using his Thermal ability
  • The Perky award should now be available when purchasing 3 perks in a single match
  • Fixed an issue where a player could get stuck joining a match and freeze
  • Fixed a crash that was caused when happened after joining a party
  • Players can no longer place the bomb on top of an APS
  • Fixed an issue where players rejoining a match would not correct back to voice channels correctly
  • Players should now be able to shoot through barbwire
  • Fixed an issue with scoreboard spacing that would prevent players from being able to report, ignore, etc… a selected player.
  • Player is unable to open player options of a teammate whose position is swapped with the player in scoreboard.
  • Fixed an issue where damage numbers would sometimes not appear
  • Fixed an issue that would open the Scoreboard when you used Sprays and Emotes
  • When your Gadget is hacked, this effect should no longer persist into the next Round
  • Disconnecting before halftime and reconnecting after halftime will no longer reward additional cash
  • A gap is observed between the disabled elevator frame and the wall next to it. (Arena)
  • Players are no longer able to climb on a tree in the Arena map
submitted by HiRezRadar to RogueCompany [link] [comments]

Things you should know as a new player

Thanks for all the positive feedback and corrections - I made some edits.
Hi everyone! I thought I'd write down some things about BB (Boom Beach) that I wish I had known or realized early on. I don't think I am a BB expert or even a very good player, and in fact I have only been playing for a bit over a year. But I have been following the BB subreddit for a while now, and there seem to be a lot of people that don't know the most basic principles of the game, so maybe this post can be helpful. Some of these things I realized myself over time, but mostly I learned about them from other players in guides, posts or videos. The following is just my selection of beginner's tips. I am not going to say everything that there is to say about each point; look it up, if you want more details. I just think the following is essential BB information you should know about, whether or not you follow the advice.
First of all, I am going to assume, that everyone wants to play the game in such a way as to progress fast and potentially go far (on the leaderboard, on the Crab, or with a TF). That assumption might not be correct, and BB lets you play any way you like. If maxing everything before upgrading your HQ works for you, or if you enjoy having 5 green MPs, then that's ok; but don't complain that the game is broken or that you don't progress as fast as you'd like.
FOCUS ON OFFENSE
This is the best advice anyone can give you, and the most frequent advice appearing in the comments here. Offense is overpowered in BB. You can completely ignore upgrading or even just building your own defenses for a long time, and at any time, you should focus on your offense. When you prioritize offense, beating bases many levels above you is no problem and getting resources is easy. This concept can be hard to embrace when you are new to BB and it might seem wrong to totally neglect your defense, but that's the way it works. Your defenses will never, ever be strong enough to keep you from getting raided.
DON'T TRY TO SAVE RESOURCES
It doesn't work. This is a big beginner's mistake. You will just get raided and lose a large part, especially with a low level Vault. Instead, it works much better to get all the resources you need for your next upgrade all at once.
DON'T RELY ON RESOURCE PRODUCTION - GO RAIDING
Your production buildings and resource bases are a small factor when it comes to getting resources. It's best to get what you need by attacking.
GET WHAT YOU NEED, START AN UPGRADE, STOP
Again, you cannot save resources effectively. Go raiding, start your next upgrade, then don't attack anymore. This way you don't have to mind getting raided yourself, since you won't have much to lose. And you will always get raided.
GAINING AND LOSING RESOURCES
The amount that an attacker gains is not the same as the one that the defender loses. How much you can gain from a player base is determined the moment you first scout it, with various subtractions and additions being performed by the game. From that moment on the amount will never change. When you get attacked you always lose a certain percentage of your resources (depending on your Vault level), but your attacker might gain more or less than that. The game creates or destroys resources as needed.
THE TRIBE RESOURCE BOAT
This is actually a way to save resources, although you can't see how much exactly there is on it. The recources on this boat just accummulate indefinately, without a limit. You gain Gold from freed villages and Wood, Stone and Iron from resource bases. You can actually lose some of the resources on the boat when one of your resource bases gets taken, but the boat is still a great way to save resources, so try to not use it every day, but rather save up for later. When you get it is up to you, find out what works for you.
CURATE YOUR MAP
You can "save" resources for your next upgrade on the map, in the form of player bases that you keep around for attacking. I suggest you just scout bases as soon as they appear, rather than waiting for Fridays or the next Crab, when they might have the highest amounts - they might, but it varies anyway. When you scout a base, have a look at the possible rewards, and put a note/symbol/emoji in the comment field. Find a system that works for you. My suggestion: use a red emoji for a base that you don't want to attack - either because it would yield a small reward or because you think it might be too tough for you at this point. That's the most important part, because you can then exchange the base for another one after 24 h. Use other symbols, if you want, like a symbol for bases with an especially big reward, or a symbol for a base that you can beat very easily without boosting statues. Just get rid of the bases that don't work for you - until you reach a point where you might want to push you VPs (Victory Points) by attacking everyone you can.
HOW YOU GAIN AND LOSE VPs
You gain VPs from successfully attacking bases. The Cycle of Evil will never give you any VPs, player bases always give you 2, NPC bases give you 1 (and sometimes two, see below). You lose one VP when a new NPC or player base appears on your map, and when your home base gets raided. Don't feel bad about either of these events. It's an unavoidable part of the game. You will always get raided and you will never be able to clear your map and just have it keep that way - the game will always give you new targets to attack (and make your base appear on other players' map, unless you stop logging in for a few days). Invasions are just BB's way of matching you with opponents. Over time you can accumulate more VPs, because of the player bases you destroy. You get 2 VPs for that but only lose one when a new base appears, and in the end you can also gain more VPs that way than what you lose by being raided yourself. You also gain VPs from the Diamond Chests that are already there immediately after exploring a new map region, but not from the Diamond Chests that randomly appear throughout the day.
MANAGE YOU VPs
On lower levels HQ level factors into the matchmaking, but mainly it is based solely on VPs, regardless of other factors, like EXP level, or a players "strength". You will get matched against bases many levels above you. If you focus on offense, that is not really a problem. Just be careful not to rise too high too soon, or you will mostly face very tough or even unbeatable opponents - you will "hit the wall". If you follow the previous advice about stopping to attack when you have the resources you need, then this won't happen to you. Getting rid of VPs is difficult; you can put your HQ on the beach to make yourself an easy target, but without a lot of resources you will be an unattractive target and it will be a slow process. Better to avoid reaching that point. Here's what you do, while you are still at a lower level: You attack the Cycle of Evil events (especially Dr. T and Immitation Game) and NPC bases, and then just as many player bases as you need. You do get more rewards when you move up in the VP range and rank, though: You will get slightly more from the rewards boats and the Supply Chest, and more importantly, the player bases will yield higher rewards. Just move up when you choose, and don't rush it early on. Early on you can use this rule of thumb: multiply your EXP level by 10 - this would be a fine VP range for you. But when you focus on offense, you can also go higher than that.
NPC BASES ARE VP NEUTRAL - KIND OF
These bases will mostly give you one VP when you destroy them, and since you also lose one when they appear, there is no change in the end. I said mostly, because sometimes they will give you 2 VPs. However, this second VP comes out of a pool of only 200 extra VPs, and once you have received the extra VP 200 times, NPC bases will always award you only one VP. You actually have a higher chance of getting a second VP when there are more still left in the pool. I still think you are better off attacking them before attacking player bases at a low level, even though initially you might gain more VPs in relation to the resources you gain.
PLAN YOUR UPGRADES
You don't have to plan too far ahead, but think past your next upgrade. Consider the event cycles, and leave expensive upgrades for these times. IT (Imitation Game) yields a lot of resources every Friday. Depending on your time zone and waking/working hours you might be able to do two events right after the other. The Mega Crab on the last weekend of each month can give you a lot of resources, make sure you max your storages for your level by then and if you are at a point where you can only upgrade turrets, then keep expensive upgrades to start during the event. Wait until you collect your resource boats. I already talked about the tribe boat. You can also wait to collect the other two: You have until the next day to collect the daily reward and until the end of the next OP to collect the Operation reward. Spend Diamonds if that fits your real life schedule better, otherwise just be patient.
UPGRADE ORDER
I already said you should focus on offense - let's be a bit more specific. Upgrade the following, in this order, as soon as you can:
HQ (Headquaters - unlock new troops, abilities, LCs, upgrade levels - no downside to upgrading)
ARMORY (start this with normal resources, then finish it instantly with Diamonds - that's the best use for Diamonds and allows you to have an Armory upgrade going at all times)
SCULPTOR (extra statue slot)
VAULT (pulls the teeth out of getting raided with each upgrade)
LCs (Landing Crafts - bring more troops; less important at certain HQ levels, depending on your troop combo, but don't fall behind too much. While a LC is upgrading you can still use the troops on it, but if they die you can't retrain them until the upgrade finishes. You might want to save that attack with all troops for your OP attack.)
GB (Gun Boat - gain extra GBE; this can make a big difference)
Other people might suggest slightly different orders, and those are fine, too. Just try to max all of these as soon as you can. If at any time you have enough EXP for the next HQ, interrupt the cycle and start again at the top. Next, you upgrade what you need/want most. Storages are important, and I recommend upgrading the Radar in such a way that you always have some regions to explore. Turrets are definetely last.
ARMORY UPGRADES
Try to always have an upgrade going in the Armory. When you get a new level, first upgrade Barrage and Artillery. Then upgrade your main troop combo, then other GBAs (Gun Boat Abilities). Then upgrade troops you might want to use or switch to in the future. I suggest Zookas (especially for OPs (Operations)), Scorchers and Bombardiers as troops that are also good to have, regardless of what you mainly use. Just don't try to evenly upgrade everything, that will take too long and leave you too weak.
TROOP COMBOS
I won't give you specific advice on what to use. Have a look at what works, see what you like and pick something. Consider that the main game, OPs and the Crab all work a bit differently - e.g. Warriors are a fine choice for the main game, but they won't get you far with the other two, so you might want to also upgrade something else. Personally, I used Warriors early on, then switched to TMed (Tanks and Medics), then added Grenardiers in the mix, then switched to Torcher (Tanks and Scorchers), now adding Bombardiers or useing All Scorchers. That has worked well for me, but it's not a recommendation - e.g. HZ/Hooka (Heavies and Zookas) is one of the strongest combinations in the game, as is RZCM (Riflemen, Zookas, Cryoneers, Medics). Take your pick. Eventually you will have every troop upgraded anyway, but until then, make some choices.
HEROES
Heroes, their various abilities and how you use them make a big difference in your attacks. I won't go into detail here, I suggest you look up how and when to get the other 3 heroes, and what their abilities are. Focus on maxing the more important of these abilities, rather than spending your Tokens on abilities you don't need and having too few Tokens for the good ones.
STATUES
This is one of the most important aspects of BB. Let me start with the second most frequent advice one can find in the comments: Don't use green or blue statues. Just don't. Blue statues (Ice) do have a purpose and you will see everyone at the top of the leaderboard using them (and boosting all of them). I won't go into it, but believe me, Ice does a lot less for a lower level base - not enough to justify occupying a statue slot. And green statues (Life) are definately not worth it at all. I already said that saving resources doesn't work and that production buildings are not much of a factor. Since green statues help with these things that don't work, don't use them. They do much less than the percentage might suggest, anyway. Upgrades always keep getting more expensive, but the amount you get from green statues doesn't increase much (just a little bit when you upgrade a production building or gain a new resource base, and there's a limit to both). You are much better off with even a single RR (resource reward) statue. While you would need to waste multiple spots and maybe PP (Power Powder) on several green statues, RR statues boost all your rewards and in just a few attacks you get more extra loot than the greens would have produced for you in a day - that is, if you don't get raided that day and lose the resources again. Don't use green statues. Another statue type that is probably not worth using is PSC (Power Stone Chance). Again, the percentage value of the statue might make it sound much better than it is. Getting Power Stones is important, but you can get enough by playing the game without a PSC statue and have the slot free to put to better use. What you should use are red statues (Magma) which give you either extra TD (Troop Damage) or TH (Troop Health) and purple (Dark) GBE (Gun Boat Energy) statues. While you are still at a low level, purple RR statues are also extremely useful. One RR statue might be enough, and lets you put down more offensive ones, but I suggest you use two, or even three, if you buy Extra Builders. There is no one-size-fits-all recommendation for how many of each of these you should have. You can only have one MP (Masterpiece) of each kind, so definately put out one of each type. If you use SZ (Smokey Zooka) on OPs (or aim to do so in the future) or All Scorcher, you will need a quite a few GBE statues (3 or 4, or even 5). Otherwise you might want to focus on the red statues, especially TD, which will also be essential for getting far in the Crab. It depends on your goals and the troop combos you use - you can easily find more specific advice elsewhere.
GETTING MORE RED AND PURPLE POWER STONES
You mostly get purple stones from Dr. T events, red ones from IT (Immitation Game) and normal bases, and all kinds as rewards from boats, the Supply Chest, the Crab, Warships and the Submarine. If you follow the advice here, red and purple Power Stones will be more valuable to you than green and blue ones. There is a little trick that lets you get more of them: Instead of turning blues and greens into PP right away, upgrade them to the highest level (Crystal) but then hang on to them. Every now and then the Trader will have a deal where you can convert a certain number of one kind to another. This way you might be able to turn up to 25 blue/green Crystals into 25 red/purple ones right away. Keep in mind that there is an achievement for destroying 3000 statues, if you want that, then build statues rather than converting the stones directly.
STATUE STORAGE
This is definately not a high priority building, but it can be rather useful. You can store newly made statues here to deploy them later. Just know that you cannot swap out active statues. Once a statue is placed you can only destroy it, you can't put it into storage. That makes statue choices a lot more important - you can't simply swap out TD/TH/GBE as you need it or use those for attacking and Ice when you're offline. Still, the Statue Storage is useful: You can save a statue for your next Sculptor upgrade (when you unlock a new slot), you can save statues to replace others later on (like RR statues you don't want anymore), you can save Ice MPs (if you really must), or you can save TD/TH guardians to swap out when you're trying to go far on the Mega Crab.
BOOSTING STATUES
Over time you will collect PP (Power Powder), either as rewards, for example from the Mega Crab, or from destroying MPs/converting Power Cyrstals (gaining you 7 PPs). These PPs can be used to boost statues, doubling the percentage of their bonus. This lasts for 3 days on green statues, 8 hours on blue statues and 3 hours on red and purple statues. You can add more time with more PP any time. Use this option wisely. When you can do your attacks without boosting, do so, but use it when you need it. Your TF might require boosts, and it's generally worth boosting when you attack the Mega Crab. I suggest boosting your RR statues, since that way you can easily get a lot from just a few attacks. In any case, find a balance where over time you are still gaining more PP than you use - you might want it later on in the game.
TRADER
The Trader arrives for every weekend. The deals she offers are mostly nonsense and not worth it, but sometimes you can exchange Power Stones or resources to your advantage. Appart from the deals you can also get Trader Crates, by paying 3 Tickets that you earn by playing the game (the first Crate is free each week). There are differrent kind of Crates, giving you very small or rather large rewards. There is a fixed cycle, and you won't get two huge rewards right after the other. Get these crates when you need them, but if you count on getting a specific extra resource, you had better have a couple of tickets. One nice effect is that the resources you get from crates can overflow your storages. These crates are also your main source of Hero Tokens, used to upgrade Hero abilities.
WHAT TO DO WITH GOLD
Wood, Stone and Iron are used to uprade structures (buildings, boats). As you level up and upgrade your structures you will see that you need mostly Wood at first, then more and more Stone, then more and more Iron. Gold is used for a number of things: You use it to pay for Armory upgrades - that is one of the most important aspects and you should try to always have enough Gold for your next upgrade (by planning to attack, not by saving up). You also use it to upgrade your Heroes, which is important but should not be done at the expense of an Armory upgrade. Next up is exploring new regions. It's good to always have something to explore so you don't waste Gold, when you have a lot of it, so upgrade your Radar accordingly. No need to go crazy maxing your Radar and exploring everything you can, though. That will just put you on more people's map, which doesn't help you. You can look up specific guides for when you should upgrade your Radar, where to get which Hero, &c. There's even a guide on how to avoid playing against other people for a while, if you want, although that won't speed up your progress. Next, Gold is also needed to attack and to retrain lost troops. The prices for both go up as you reach new EXP levels and upgrade your troops. For me this has never been a problem, just be careful when you are low on Gold - e.g. avoid this scenario: starting an Armory upgrade you can barely afford, then attacking to gain other resources for another upgrade, only to not have enough Gold to attack/retrain. There's two more things you can do with Gold: You can pay for Submarine Dives and convert it to Raw Crystals. Treat both of these as a way to get rid of extra Gold. The Submarine lets you convert Gold into other resources, Diamonds, Power Stones and Prototype Modules with a small chance to get a Classified Item. Upgrade your Submarine and go for deep dives with question marks, put don't prioritize it over more important things.
TRIBES
You discover these fairly early, but you can't use them for anything until much later. You can unlock two tribes at HQ 18 and the other four at HQ 20 (with max Radar). As soon as you unlock the first Tribe you also gain the ability to convert any of your 4 resources into Raw Cyrstals, which are used for Tribe Boosts. Use this to get rid of extra resources, but it's not worth spending resources you need for an upgrade. The exchange rate for each rescource gets worse every time you convert that resource, but it resets every two weeks. Raw Crystals can be used to upgrade Tribes and to buy Tribe boosts. Each Tribe can be upgraded to level 5, at which point you can buy its boost 5 times and won't lose out on resources when using its militia. The boosts also reset every two weeks.
TRIBE BOOSTS
These will be more or less relevant for you each time, but can make a huge difference. You might get more resources, or more Power Stones from attacking, more GBE or a cost reduction for a GBA, various boosts to a single troop (more damage, more health, higher speed, life leech,...), and damage or health boosts for certain defenses. I suggest you focus on maxing the Spiritdancer and Lifewell Tribes, then the two offensive ones, then the defensive ones. Get the boosts you want and can afford.
TRIBE MILITIA - DESTROY BUTTON
Once you unlock a Tribe you get the option to immediately destroy any NPC bases in the Tribe's area, and once a Tribe is fully upgraded, that option starts making sense. You get all the resources (including extra from RR statues or Tribe boosts), but don't have to waste time attacking it. If you choose to use PSC statues, you might want to attack them manually, anyway, because you can get slightly more Power Stones. And you might want to attack them if your pool of 200 extra VPs from NPC bases is not yet depleted - you don't get any of those from using the Destroy button.
UPGRADING TURRETS
Even when you play offensivly and neglect your defenses, there will be times when you have no other buildings to uprade, so you will have to build or upgrade turrets to gain EXP for your next HQ level. It's hard to say what the optimal strategy is at this point. You have two main choices. A) You upgrade whatever gives you the most EXP per time to progress as fast as possible- typically that will be lower level turrets. B) You upgrade (and max) the most useful turrets first. I'm not giving any recommendations here. I went with option B and maxed the following for my level, in that order: SLs (Shock Launchers), RLs (Rocket Launchers), BCs (Boom Cannons), CNs (Cannons). The priority order here depends on which troops you want to counter most. High level BCs seem to be a decent deterrent against some players, but that's just my impression. Remember, you will never be able to stop determined attackers, at any level.
BASE LAYOUT
Since I suggest you focus on offense, this won't matter for a long time. At any rate, the goal should not be to defend against attacks (that doesn't work) but rather to gain Diamonds and Intel when you get raided. Set up your defenses with that in mind. You will get raided, but you can try to cause enough casualties to get the rewards. Its hard to defend against every single troop combo with one layout - try to set up a base that can deal some damage to the most common ones, rather than being good against just one. Hide your mines! This will be next to useless against players that scout properly, but I find that most don't. You can hide mines behind a lot of things - some work better than others. Try Statues, the Iron Mine, high level turrets like STs (Sniper Towers), BCs, CNs, Stone Storages. Group normal mines together in groups of 3, so that Medics can't out-heal the damage dealt to low health troops. Place Shock Mines in the most likely path of Warrior rushes. Put some Boom Mines around the HQ. Think about - and observe - where your attackers will most likely use Barrage and avoid putting any mines in that area. Don't have trees in places where they turn transparent because there is a mine behind them.
WEAPONS LAB - PROTOTYPE DEFENSES
I won't say much about those, except that you should save your prototype modules rather than place proto defenses as soon as you can. They won't do much for you early on, and it will be nice to have enough modules stockpiled later on, allowing you to place more and better ones. By then you won't need my advice on how to use them.
SPENDING MONEY
This is a personal choice, it certainly isn't necessary. I don't think that it's ever worth buying Diamonds or the "special offers" you sometimes get, but I have been buying Instant Training for a while now, and that is worth it for me. It definately helps with the Crab. Extra builders let you progress faster; if you consistently get them, you might want to deploy an additional RR guardian.
TF
TFs (Taskforces) are one the best aspects of BB. Join one as soon as you can. TFs do OPs (Operations) together, attacking the same bases (not at the same time), with the damage done by one registered and saved for subsequent attacks. Just join one, you'll find out how it works. Each OP lasts 24 hours and you only have one attack per OP - try not to miss it! You should find a TF that fits your activity level, experience level and (to a lesser extend) HQ level. When you first join a TF as a low level player you might feel useless, but that doesn't have to be the case. You might be able to finish off a defenseless PC (Powercore), allowing other members to attack a hard target, or you might be able to take out some key defenses or mines. The troops you use in the main game might not be useful for OP attacks - don't bring Warriors. HZ/Hooka might be a good all-around choice, Tanks work in the lower and medium range of OPs and AZ (All Zookas) can be phenomenal, but without Smoke and lots of GBE that won't work too well for a lower level player. Learn from the others in your TF, and follow base notes and instructions in the chat. One thing that can make your attacks very effective, even at a low level, is Cpt. Everspark's Universal Remote, so try to get Sparky as soon as you can. You don't even have to upgrade Universal Remote, it works just fine on the first level, and lets you take out key defenses.
MEGA CRAB
This event happens every month, on the last weekend of the month. You get 40 attacks, and when you don't destroy a stage in one attack, the damage you caused is saved, just like in OPs, IT, or the War Factory. When you destroy a stage you gain one more attack. You can get a lot of resources from this event. If you want to go far, you will need high level troops and a good statue setup. You can only get a Legendary Trophy if you got a Diamond Trophy the year before.
WARSHIPS
This is a whole different game mode. I like it a lot by itself, others hate it. Getting to the Diamond tier isn't too hard, though and gives you 500 Diamonds, plus lots of other loot (in the season reward and over the course of it) for the main game. Here are some very basic tips: It takes some getting used to. Just remember that it's about being faster than your opponents - so focus on everything that makes your attacks not only successful but also fast. All Heavies, All Heavy Choppas, Flares, TD, TH, Bombardiers are things to look out for in every season, but there are nuances and every season is different. Set up your Warship not to defend against an attack, but to make it last as long as possible. Look at the tech tree, look ahead and ask yourself what you will absolutely need and what you will not need - choose wisely. Watch your opponent's attacks, and learn from their tactics and base layouts. Generally, try to get to the next ER (Engine Room) level quickly, rather than hanging out at one level for a long time. Many people seem to struggle with the Sky Shield proto defense - you can actually often flare something that seems protected; focus on the lower one of the two circles. There is much more to say, but this will have to do as beginner's tips.
CLIMBING ON THE LEADERBOARD
Once you are in a position to do this you are far beyond the need of these tips. You will need to reconsider your statue choices at a certain point (saving Ice statues in storage might come in handy). Also, I can't confirm this, but I heard that it's a good idea not to destroy the last stage of Dr. T events, as that is supposed to give you a slightly higher chance of getting a player base in an invasion.
USEFUL ONLINE RESOURCES
You already know this on (https://www.reddit.com/BoomBeach/), check these out, if you don't know them:
https://www.reddit.com/boombeachrecruit/
https://boombeach.fandom.com/wiki/Boom_Beach_Wiki
https://hoppernet.net/
There's also many YouTube videos and Channels worth looking at. Have fun playing Boom Beach!
submitted by Lord_Nimrod to BoomBeach [link] [comments]

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