What are each color of poker chips worth? 2021 January update

poker chips does each player get

poker chips does each player get - win

Fun (but complicated) boss fight I ran for the finale of my two year (level 16) campaign

First, consider this a template you can adjust to your needs. I knew the type of players in the group and what they were capable of, so I tailored the encounter to them.
Second, this fight is stupidly complex by normal 5e standards. I'm heavily influenced by MMOs, so I like crazy intricate boss fights. This is designed based on the assumption that the players will know everything she can do, so the puzzle is just executing rather than discovering how things work. I had a trusted lieutenant who'd been playing both sides for a long time, so he was my narrative excuse to give the players all the information.
Third, the environment was an enclosed tower, 45 feet across by 75 feet long by 80 feet tall. Four pillars stretched from ground to ceiling with torches of white flame on each, facing the center of the room. Torches were also spread evenly along the tower walls with flames of six different colors, two of each color. Here's a picture for reference (ignore the poker chips, we were just using them to track elevation): https://imgur.com/a/TJrSJoP. The use of these will be explained in the Lair Action section below. You can use whatever colors you want, but I used red, yellow, orange, pink, green, and blue.
The boss herself was Zariel, but I deviated quite a bit from canon lore. In my version, she was a mortal warrior who ascended to being a celestial before falling to become Archduchess of Avernus. As a result, she wavered back and forth between her forms, following a pattern of Devil, Mortal, Angel, Mortal, and then repeat. She has different abilities based on what form she is currently in, and the transformation takes place at the beginning of each of her turns. Rather than deal with minions to balance action economy, I just gave her four turns, one after each of the players.
Without further ado, here she is.
 
Stats
Size: Large
HP: 400
AC: 21
Speed: 90 feet (flying)
Primary Stats: Str +8, Dex +6, Con +10, Int +8, Wis +8, Cha +10
Senses: True Sight
Immunities: Devil form - fire, poison, necrotic. Angel form - radiant, poison. Mortal form - cold.
 
Passive Abilities
Note - When I say "round" in the descriptions, I mean a full set of turns, regardless of whether that is, for example, round 2 of combat or the second half of round 2 and the first half of round 3.
Regeneration: Zariel heals for 10 HP at the beginning of her turn unless she is at 0 HP or her healing has been disrupted. When Zariel takes on her Angel form, she will not heal if she has received necrotic damage in the last round of combat. When Zariel takes on her Devil form, she will not heal if she has received radiant damage in the last round of combat. When Zariel takes on her Mortal form, she will not heal if she has received force damage in the last round of combat.
Ascendant Rage: When Zariel takes damage, she gains one stack of Rage. She can only gain one stack per source of damage. (Not sure how to word this, but like Scorching Ray = 3 stacks, multiattack = 2 stacks, but attack + smite from a paladin = 1 stack. Generally, multiple rolls = multiple stacks.) Each stack makes Zariel deal 1 additional damage to any creature she damages and makes Zariel take 1 less damage from any source of damage. Zariel loses all stacks of Ascended Rage if she does not take damage from a hostile creature for a full round of combat.
Incapacitation Resistance: Zariel has advantage on any saving throws for which a failure would cause her to be incapacitated. (I did this to avoid her getting locked down too easily, but I didn't want full magical resistance to deny casters doing good damage.)
Legendary Resistance: The standard three uses.
 
Lair Action
Zariel expends the energy in one of the torches around the room, causing the torch to go dark and empowering Zariel in some way. The effect of each is as follows:
The effect can be dismissed by picking up the other torch of the same color and using it to color the 4 white flame torches in the center.* If successfully dismissed in this way, the colored torch the players were using goes dark, the white flames return to the center torches, and Zariel cannot use that effect again. If Zariel uses a subsequent lair action to change effects rather than having it forcibly dismissed, the power returns to the initial torch and it regains its colored flame.
 
* I allowed this to happen for free as long as they were adjacent to the white torch they wanted to color. This way, the players were only limited by their movement rather than action economy. Feel free to adjust depending on how much of a stickler you are for the rules.
 
Actions
Devil form
 
Angel form
 
Mortal form
 
I think that covers everything, so let me know what you think or if you have any questions. Just wanted to share what turned out to be a fun fight for my group.
submitted by frezzyisfuzzy to DnDBehindTheScreen [link] [comments]

Stories from 12 years of Casino Industry

I was asked to make a post about some stories within the Casino grounds so I thought I'd share. I have many so I'll do my best to pick the better ones.
Some back information: I've been a Casino Dealer for 11 years, I've been a supervisor for five years, and I've been a Surveillance Operator for one year. I've worked at three properties, none of which are connected or owned by the same company. I've worked on : Government/Private/Native American owned casinos.
  1. From Hero to Zero.
At my first Casino, I was one of the first group of people who were trained to deal Roulette . After 4 weeks of working 6PM-3AM then doing roulette training from 3AM-8AM (Not paid) , I actually really enjoyed the game and after about six months I became extremely quick at the number game and the pace of the action was steady with very low margin of errors. Young man walks in, cashes in for $500. He buys in for $2 chips and just loads the board. After a few spins and pretty decent hits, he then changes his chips from $2 to 5$ then to $10 and racks his winnings up to $10,000. It was then, five spins in a row, he loaded the board with some pretty gross bets, and every spin I would hit the ONE number with either NO CHIPS on it, or maybe 1 chip , He lost all $10,000 in a matter of minutes. He leaves , and I go on break. After my break I was going back to the same table and wouldn't you know it, the same young man walks in and cashes in another $500. He tells me he just sold his car outside and this is all that he had left. So we do the same deal, buys in for $2 chips, then slowly starts betting $5 chips, $10, $25...and he makes $10,000 AGAIN. Within the next 25 minutes it was straight agony. Every spin, same thing, he would bet $2500 in chips, and win only $250, $400, and after about a half hour he lost it all . Never saw the guy again.
2) Man down
At this property, we are 24 hours for table games. It's currently 5AM , and I'm dealing some $25 Blackjack to this guy. He's probably early thirties , heavy guy. He's sober as can be, but right away I can tell he's been losing. We know how much you've bought in for, how much your down, or up, and I could see he was down $2000+. After about twenty minutes of pure losing, his temper starts to flare.At this point I now have two other guests at my table. Drinking coffee, not saying a word, just losing their money. After losing hand, after hand, this guy looks me straight in the eye, seized up, starts shaking, he can't move. He tries to punch towards me and smashes his stack of chips all over the place and falls backwards to the floor. I call for security, we cannot touch him due to liability . I can't move from my table because, well, liability / casino cash property, all I can do is try to talk to him. As I'm doing so, these other two woman who are sitting at my table just look at me and one says "OK, dealer, cmon lets go " as she taps the table telling me to start dealing and forget about the guy having a stroke on the floor. As security takes him to the ambulance out front, I had to stay behind for a couple minutes and give a statement. I go on break. I come back, and 45 minutes later, he comes right back in with a oxygen tank and keeps gambling for the remainder of the morning.
3) You get a dildo, and YOU get a dildo!
On a late summer Saturday night, we had a large event for these massive muscle guys/strongman competition type thing. After their show, I'm at the roulette table , and five of these boys come over to play. They were absolutely hilarious. They were feeling pretty good, cashed in somewhat large amounts and I could tell this was going to be a fun time. After about a hour of dealing to these guys, it's almost midnight, everybody is pretty hammered , I spin the ball, and all five of these guys take out these god damn (what I can only tell was) two feet purple dildos from inside their pants, and wiping them around in the air. The ladies were just loving it, one of the dildos landed in the roulette wheel and we had to shut the table down to re-calibrate the wheel to make sure nothing had been changed. I just remember that night was so much damn fun, I couldn't believe what I was seeing and I would never forget it.
4) Full Moon
On this day, I was actually training dealers / supervising them on small games like Three Card poker. We opened the table at 10AM, and this older man came and sat down . He played all day. The jackpot was $21,000 and that was pretty high for this table. He played, and played and played. He's one of the players where you know he's wearing a diaper because he's been drinking coffee/pop all day and hasn't moved in eight hours. As the day went on, this man never moved from his chair. Getting closer to midnight, he was aggravated and said "I need to go have a smoke, I'm getting killed in here". He left, and the very next hand, the lady beside him was dealt the jackpot . He didn't say much, but you could just tell he just hated life at that very moment because had he not gotten up, it would of been his hand. The man calmly took his cane , his hat, jacket, coffee, and left. The next morning I found out when he did leave he drove his car straight through his bank and was arrested.
5) Slick Robber
I actually give props to people who can actually pull this off. This story may confuse you so I'll try and explain things as best as possible. A lot of casinos have machines as soon as you walk through the front doors. A man walks up to one of these machines and sticks in HIS $100 bill. He doesn't gamble it, instead he hits the cash out button and gets a $100 TITO ticket where he then takes the ticket to the ATM machine to get his $100. Now remember, his Original $100 is in the slot machine. He then takes the $100 from the ATM and goes back to the same machine, and repeats this process over a hundred times. Essentially he's taking money from the ATM, and loading up the Slot Machine . Now he knows he can't do it too much because if the slot machine gets full of money, the machine will shut down and the slow attendant will have to take all the cash out. So he deposits over $10,000 , then has a small crowbar, he cracks the machine open and makes a run out the front door. To my knowledge he was never caught . But damn, that was pretty smart .
EDIT:
6) Mental Health is a thing.
10PM man walks in to play some high limit BlackJack. This guy knows the game and played well. Dressed nice, drank juice/tea , a little bit of a attitude, cashed in over $10,000. When this man was half way down his buy in, he said something a long the lines of "If I don't win here tonight, I'm going to go set myself on fire." I wasn't sure if he was serious because when people are down, they tend to say a lot of nonsense. I actually left early that night, and from a third party was told he did exactly that in the parking lot. The next day it was clear something terrible had gone wrong in the parking lot .
EDIT:
7) Nothing good happens after midnight
After a busy Saturday night, I was dealing a mix of games, and during this story I was in the middle of Blackjack. I had one young kid (probably 19) sitting in the middle, one older male probably in his later 40's sitting beside him on his right, and I had a really nice couple in their 20's sitting together at the other side. This young kid wasn't playing just sort of watching, and ever time the old man won he would give this young guy some of his winnings. The older man, was a wine drinker, and he had black between all of his teeth, I'll never forget. He's a little drunk but nothing terrible. As the night goes on, the older man goes and uses the washroom, at which point the couple asked the young guy "Oh was that your dad?" and the young guy says "Hah, no I wish!". The couple and I just looked at each other. This old guy, was in complete control over this kid. Absolutely disgusting. The night ends, and I find out the couple called a few of their friends, and they all waited outside by this old mans truck and beat the living hell out of him. 40 years old, sleeping with a 19 year old, completely brain washed . Very weird.
8) That one co-worker where you just wish they would quit.
One of our co-workers, nice guy but had a very big ego and we as employees just sorta left him alone. One day he had enough of the atmosphere and quit. Now usually when you quit, you cannot come back until you paperwork is finalized. How ever, HR was in that day, and he was given the paperwork the very next day. He came in, cashed in $1000, and made $50,000 in about a hour at the Baccarat table. My manager, was extremely annoyed, because now this guy is just mocking the casino and having the time of his life (Thanks for the big tip by the way :) ) and so he decides to call it quits. He wants to ban himself and he wants $50,000 in cash. The casino says Nope, we are going to give you a cheque. Now here's the thing, most business people will take the cheque, how ever you CANT CASH the cheque until the following monday because it's on that day where the funds are available. The casino on the other hand will cash their own check in anytime , because they want you to play. So this guy pretty much said go to hell I want my cash, and he called the police. Police show up, and management promptly gave him the cash.I though it was absolutely hilarious .

9) No good deed goes un punished
I was dealing Three Card Poker, and the jackpot was around $17,000. This old man (a regular) was sitting there all day grinding it out. Super nice guy, always a pleasure to deal to. Well, after hours of playing, he stands up and says "Hey john!, can you come here for a minute?" so his buddy John comes over. He says to John "I need to go take a piss real quick, can you play my card until I get back?" John agrees . John takes the chips and I stop him and explain he can't play his friends chips, he needs to cash in and play his own. And he does. Welp, second hand out and bam, doesn't he win it. The old man comes back and is so happy, he can't believe it. John, took his $17,000, didn't say a word to his "buddy" and walked away. I never felt so much hatred in all my life. Didn't give him a dollar, not a thank you, nothing. The old man sits back down again, the progressive resets to $2500, and he sat there grinding away again.
10) The Top Knot
I had this player , young guy, who was born into a fortune. One of his relatives passed away and left him a pretty big sizable amount of money, so he played poker every single day for the rest of his days. I will add, he IS a good player. I did not enjoy his company just because of the "Know-it-All" attitude, but he was good. We'll call him John. John is 5'10, and well build, with muscle. John also decided today was the day to show off his Top Knot. (google top knot if you're not sure what I mean) So he sits down, and he's absolutely KILLING the table. Every hand, after hand, after hand. And because he's in such a good mood, he's playing any two cards, calling any $500 bet, and he's just dominating. This one guy at the table decided he had enough. He got up, without saying a word and left. A moment later, he comes back in, walks behind John, and takes a pair of scissors , and cuts off his Top Knot. I for one couldn't believe it, dying laughing inside, and it just turned into one big brawl. That was a good day.
11) That one bad seed
One of my best friends who I haven't seen in YEARS ended up being part of the crew. Was kind of nice to catch up. We never really got along as we grew up because he has a very high picture of himself . He wanted that 10/10 woman. A mansion, and a new Corvette. So every month or so we would all go up to the other casino to play. I myself would bring no more than $500, but I couldn't understand how this guy (we'll call him Kyle) was spending THOUSANDS of dollars at the tables. So this wen on for a few months. Well, one day, as we're closing the casino, he and I are in the High Limit room and we're getting ready to close the tables. We are told to take the chips out, count them, put them back, sign this piece of paper and that's it. Well as the supervisor was locking the tray, the piece of paper fell to the floor, so she asked Kyle to grab the piece of paper. As he bends over, a great big $500 chip falls right out of his sock. Kyle was fired immediately , but it all made sense. They offered Kyle a deal where if he replaced all the stolen chips they would not make it public. Not sure how that turned out.
12) If I ever decide to write a book, this will be the last chapter: <3
After working at my first Casino for five years, I met a Indian woman who was visiting from another part of the country. During this time I was explaining a game to her, which honestly I don't think she even cared. She explained she was visiting and sight seeing , and that was that.Well, two years later I ended up moving to the other side of the country and transferred casinos, and low and behold she worked there as a Dealer. We got married , and it's been 5 years.
13) The Tip
One of our tables that we've had for a couple years had a progressive jackpot that had reached $100,000. The dealer at the table was sitting pretty lonely. Nobody really played the game because people knew it was extremely difficult to win the jackpot. My memory is a tad foggy, but you somehow needed to flop the royal flush. This young guy sits down and says to the dealer, we'll call him John. "John, if you pay me that jackpot, I will tip you $10,000" Well John started dealing, and about a half hour into his shift, he F*cking did it. He dealt him the royal. And you know something?This young lad, kept his word, and he made sure there was a audience, and he tipped exactly $10,000. That was a moment right there. That pay cheque was real nice. I think we all got about $500 more than usual. The moment that jackpot was awarded they got rid of the table because the money it was making was not near what the casino wanted. I'm sure there have been bigger tips at other casinos, but that was something special .
14) The Lawsuit
Now this story I'm going to have to beat around the bush a bit due to the nature of what happened. I can't won't answer any questions that you may have on this topic other than what I have to say because it had a lot of publicity . The waitresses at this casino had to wear very thin sexy clothes. Not borderline legal, but it was noticed. One day they called all the waitresses to come in and explained they were changing their outfit to something even more sexier. Now these new dresses were very very borderline legal . The staff said No way. We're not wearing that.So , friday night comes, and the staff work their whole shift, then at the end of their shift were called into a meeting and were all fired. Welp, one of those ladies father was a pretty big time lawyer. Brough the casino to court and won. They won big. Good for them. We had no waitresses for a couple days haha.
Thanks for reading along, I have many more I can add as the day goes on, those were just some off the top of my head. Feel free to ask any questions of the Casino industry. I don't really have many stories about the surveillance department because that's the one area where I can't really say a whole lot due to its privacy and contracts I was and still am under.
submitted by viodox0259 to TalesFromTheFrontDesk [link] [comments]

I combined my meta currency and progression systems and I'd like to get your feedback.

Hi y'all, I'd like to get some feedback on my game's meta-currency and progression system.

I want to know:

The goals of the system:

Context on the game

Here's how the system works:

ADVERSITY POINTS:
Starting Adversity Points:
Maximum Adversity Points:
Tracking Adversity Points:
Gaining Adversity Points:
Players can gain AP in two different ways:
1) By accepting a Guide intrusion:
2) By triggering a trait:
Spending Adversity Points:
PC's spend AP for one of the following benefits:
1) Upgrade the result of a roll:
2) Activate an ability:
3) Add a detail to the narrative:
When a player spends an AP they must also tick a segment on the Advancement Clock. (Thiswill be explained below.)
ADVANCEMENT
The Advancement clock:
Ticking the advancement clock:
Taking an advance: When a player takes an advance they can choose one of the following benefits.
Thanks for reading, I'd love to hear your feedback :)
submitted by ElendFiasco to RPGdesign [link] [comments]

My Nerf Game Plan (looking for suggestions/opinions)

Hey all,
My fiance and I recent got *really* into Nerf (and off-brand "Nerf"). Around a year ago, we were playing with our nephews (4 and 5 y.o.) who have a bunch of blasters, and when my brother-in-law told me that they have basically standardized the dart size for most blasters, it piqued my interest. Also, I thought the bolt action on the Adventure Force Alpha Rogue was really cool, and given that they were super cheap, I went out and bought two of them for my fiance and I to play with.
Fast-forward to this Christmas when my fiance got us the Disruptor twin pack. I was so impressed with them that I decided to see what Nerf reviewers on YouTube would think. That very quickly exposed me to a variety of blasters that I was interested in. Now, through a combination of driving (sometimes up to an hour away) around to stores and sellers found on craigslist/Facebook Marketplace, we have amassed over 50 blasters that shoot darts, mega darts, discs, and rounds. I love them all. The only thing I've been avoiding is battery-operated blasters (I'll explain if anyone cares to know why).
We reached a point fairly early on where I decided I had to *do* something with these things aside from buying them exclusively to play in our relatively small living space. So, I came up with a some rules (many, I'm sure, are widely used already) and plans to host Nerf games once this whole pandemic thing is well-enough under control that it would be safe to do so.
Who Will Be Playing
I created a private FB group and invited our personal friends and family, and I'll encourage them to invite people provided we don't exceed our capacity (TBD, but I have a rough idea).
Where We Will Play
This is probably the trickiest part. The two local rec centres will not be available; one does not do private rentals, and the other requires cost-prohibitive insurance coverage. However, there are a number of "halls" that are possibilities. I spoke to the person who does booking for one of these places, and she thought it sounded like a great idea, and probably workable at her location. I also just learned that schools will rent out their gymnasiums, but I'm not sure what limitations or requirements there might be. I happen to work at an elementary school, so I might be able to work something out if I talk to to principal. This thing won't be happening for a while, so I'm not too concerned about nailing this down now. I'm just happy to know that there are local options. I do not want to play outdoors, mostly because I'd like to be able to collect as much ammo as possible, and also not have to worry about weather.
What Rules We Will Play With
This is where it gets a little weird. I have a few different ideas, but I'm most interested in one: Pooled Health games. I've been fortunate enough to run a few games like this with the kids at the after-school daycare program I work at, and it's been a blast, even though we're limited to using the small gym. It works like this: Each team must stay on their side of the gym (like dodgeball, but I split the gym longways due to the blasters being relatively weak (the one's I bring to daycare). At the back wall of each side is a pile of poker chips (red team and blue team). When you get tagged, you put a hand up (so nobody shoots you), get a poker chip, bring it to the designated "out" area, then tap on your back wall to re-enter the game. This prevents players from ever having to sit out, which is great for kids because they can be impatient. I'll probably also do "elimination" games where each player keeps a number of poker chips in their pocket, and is "out" when they loose their last one. When I'm able to have my bigger games, I'd like to have either mats or even large cardboard sheets (folded) for cover.
Which Blasters We Will Use
I admit that I'm almost definitely setting my expectations too high for the level of complexity people will tolerate when it comes to game prep, and I'll come up with some simpler rule set at least for the first few times that we play. Still, I can't help but to over-think this and try to find a way to make almost every kind of blaster fit in somehow. Basically, I'd like to use a "shop" system where I'll decide upon a limit for how many "points" can be spent on blasters and ammo. My system is far from perfect, but I want it to be something that can be applied with relative ease to any blaster. A blaster's "cost" is determined by its ammo type, it's "ready to fire" capacity, and its storage capacity. A basic Elite-sized dart is worth one point, mega darts are worth two (getting hit with one counts as two points of damage), discs count as half a point (because they are slow... but I love them), and rounds count as 1.5 (because of their speed), and missiles are five (five points of damage, plus I have a rule with them regarding taking down cover). Any "storage" ammo is calculated by dividing the total point value in half-- a recent modification that I was avoiding, but felt compelled to deal with once we got the Heracles (5 ready, 10 storage) as it would have had the same value as the Roundhouse (15 ready) which doesn't make any sense. Additional ammo can be "purchased" for the storage value. I need to consider that it's unlikely that most other players will be as reckless in their spending on a vast Nerf arsenal as I have been, so they may need to make up points by having an excess of ammo. Also, I'd like to use a variety of blasters, so I don't want to make games strictly "dart", "rival", or "disc", although I do have enough blasters to share with quite a few people. Side note: All of these considerations have been for springers only. I want to allow players to use flywheelers if they want, but I'll need to come up with a way to balance them so that they aren't the only viable blasters.
When I first came up with this system and started using it with my fiance at home, our highest capacity blaster was the X-Shot Crusher (maybe my favourite blaster) which has a 35 dart chain. So, I was setting our max point limit at 40, allowing Crusher users to have a side-arm as the chain is a little cumbersome to reload. Then, about a week ago, we scored a fully-loaded Rival Hades for $50 (CAD), which, according to my system, has a point value of 90-- way above any maximum we've been using. Rather than increasing the maximum, I decided that you can go over the max under two conditions: 1) You only use one blaster, and 2) You take a 1HP penalty for going over, then an addition 1HP penalty for every 10 points that you go over. We've done a few of our living room games like this, and it has felt reasonably fair.
To mirror our living room games, I'm envisioning that each team will have a boxed off (with cardboard walls or mats) corner where spare blasters will be kept. These will be blasters that are part of each player's current "loadout", so players can go back there to swap out as they want or to take ammo from their stockpile. The only limitation is that only one player can go back there at once.
If all of this sounds ridiculous, that's fine. For what it's worth though, I've been slowly patching together an app that will streamline the "shopping" process. My fiance and I have just been using a white board to do the math by hand, referring to a spreadsheet I made on my phone, and it doesn't take too long. Realistically, I'll probably end up telling players to bring whatever they want (stock only), and then I'll divide the teams to make things a fair as possible. It's just fun to come up with this stuff. What do you think? Totally nuts? Any suggestions for tweaking my system? I feel like I'm going a little nuts with this Nerf craze while having very few outlets to get that energy out-- daycare with the kids and 1-on-1 living room games with the fiance is pretty much it. I'm interested to hear the thoughts of anyone who bothered to read through any of this wall of a post. Thanks for your time, folks!
submitted by MoonJellyGames to Nerf [link] [comments]

A list of every Unus Annus video name

I made a list of every Unus Annus video name. Posting this here because someone wanted to see it and a comment doesn't allow more than 1000 characters.

November 15th - Unus Annus
(note- The Very Start.)

November 15th - Cooking with Sex Toys
(note- 365 Days Left)

November 16th - Purging Our Sins with a Net Pot

November 17th - Hot Dog'd to Death

November 18th - Making Our Own Sensory Deprivation Tank

November 19th - The Good Kind of Cupping

November 20th - The Bad Kind of Cupping

November 21st - The Worst Kind of Cupping

November 22nd - Ethan Will Be Kicked in the Balls

November 23rd - Doing Each Other's Makeup in the Dark

November 24th - Baby Hands Operation

November 25th - Mark and Ethan Summon a Ghost

November 26th - 2 Truths and 1 Lie -- Waxing Edition

November 27th - Poopsie Sparkly Critters (a slime surpise...)

November 28th - Play-Doh Thanksgiving

November 29th - Helium Therapy

November 30th - Drawing Memes From Memory

December 1st - 1 Man 100 Accents

December 2nd - An A.I. Predicts How We're Going to Die

December 3rd - Mark Turns Ethan into a Mummy to Prepare Him for the Great Beyond

December 4th - The Cubby Gummy Challenge

December 5th - We Buy a Professional Hypnosis Video and React To It

December 6th - Mark and Ethan Attempt and Escape Room

December 7th - Ethan Destroys Mark's Van with a Bat

December 8th - There's Still Hope...

December 9th - Ethan Gives Mark a Viking Funeral

December 10th - The Great Meat Mistake

December 11th - Acupuncture Is NOT Painful

December 12th - Floating in a Real Sensory Deprivation Tank

December 13th - Mark Reviews The Impossible Burger But There's a Looming Sense of Impending Doom
(note- Paintball gun)

December 14th - We Made Nude Pictures of Eachother

December 15th - You made Beautiful Music for The Barrel... But Only One Could Win

December 16th - We Had To Drink Each Other's Pee
(note- The first of the Pee Trilogy)

December 17th - Ethan Explores Mark's Haunted Basement

December 18th - Giving Away Our 1,000,000 Subscriber Gold Play Button

December 19th - Ethan's Relaxing and Totally Normal Naul Salon

December 20th - Taped and Afraid

December 21st - What Was The Most Painful Thing We've Ever Endured?

December 22nd - Donating Toys to charity w/ JackSepticEye

December 23rd - Harnessing Our Dogs' Unlimited Energy

December 24th - Santa's Mukbang (Drinking 1 Gallon of Eggnog)

December 25th - Forcibly Turning Mark Into Santa Claus Against His Will

December 26th - Preserving Ourselves In Wax
(note- JackSepticEye was also here!)

December 27th - Beating Inanimate Objects to Death

December 28th - Emotional Pain vs Physical Pain... Which is worse?

December 29th - Duct Tape Crusifixion (Amy, Please Don't Watch This Video)

December 30th - You Blink You Lose

December 31th - 2 Grown Men Attempt the Presidential Fitness Test

January 1st - We Took The Polar Plunge

Janurary 2nd - Hiding Out Sins from Amy's Holy Peepers

January 3rd - We Eat Bugs

January 4th - DIY Bungee Jump (Please don't try this)
(note- Disclamer Song Origin)

January 5th - We Have The BEST Thumbnails on Youtube and No One Can Tell Us Otherwise

January 6th - Who Can Make Themselves Taller?

January 7th - The Sensory Overload Tank

January 8th - Recreating Ourselves as a Cursed Mannequin

January 9th - We Took an IQ Test

January 10th - Ethan Fianlly Becomes a MAN

January 11th - Mark and Ethan Go Casket Shopping

January 12th - We Take a Lie Detector Test to Uncover Our Darkest Sins

January 13th - Learning to Breathe Underwater

January 14th - Fixing Mark's Hole with Ramen but Every Time We Add Glue We Get 5% Closer to God
(note- The hole made in the video where Mark punched a hole in the wall)

January 15th - Mark Steals Ethan's Face

January 16th - You Breathe You Die

January 17th - 2 Absolute Beginners Experience the Dancing Glory that is Salsa

January 18th - DIY Geriatric Simulator

January 19th - This Is How We'll Die...

January 20th - We Cryogenically Freeze Ourselves

January 21st - This is What Being Tased Feels Like

January 22nd - What Happens When A Youtube Channel Dies?

January 23rd - Bad Bad Beans

January 24th - We hired a Real Hypnotherapist to Analyze Our Darkest Dreams

January 25th - We Turned Our Bodies Into Art
(note- painting each other naked)

January 26th - Mark and Ethan Lean About The Human Body

January 27th - Mark Punishes Ethan

January 28th - Strange (and legal) Things You Can Do With Your Body After Death

January 29th - DIY Cheese

January 30th - Hacking The Very Fabric of the Universe

January 31st - Looking at Long Lost Memes

February 1st - Discovering the Secret to Eternal Life

February 2nd - Turning Mark Into an E-Boy

February 3rd - Ethan Redefines Male Beauty

February 4th - Professional Fire Cupping (Going Even Further Beyond)

February 5th - An Extremely Sour, Not-at-all Sour Meal

February 6th - Literally Eating Fire

February 7th - Unregulated Axe Throwing

February 8th - Literally Laying On Broken Glass

February 9th - Making an Indoor Tornado to Flex on Mother Nature

February 10th - Nutball: The Most Dangerous Game
(note- First of the Nutball Trilogy)

February 11th - Becoming a Master of Mime

February 12th - Discussing the Idea of Murdering Each Other bit It's Just a Joke and Definitely Not Serious Haha

February 13th - Are We Already Dead?

February 14th - Our Perfect (and last) Valentine's Day

February 15th - Drunk College Party Simulator

February 16th - 10 Strange Amazon Paroducts Ethan Bought Mark Because He Doesn't Know How To Spend Money Responsibly

February 17th - Chickens Teach Us About Life and Death

February 18th - 3 Big Boys Attempt the Kings Royal Fitness Test

February 19th - Being Attacked by a Fully Trained Bodyguard Dog

February 20th - Learning the Ancient Art of Chinese Archery

February 21st - The Ultimate Trolley Problem

February 22nd - Goat Yoga

February 23rd - Edible Slime was a Mistake

February 24th - Granting Acces Into Heaven's Sweet Gates

February 25th - Long Hair, Do We Dare?
(note- With Marks Quarintine Hair, yes, he did dare)

February 26th - We Wrote a Hit Pop Song in 30 Minutes

February 27th - Mark and Ethan go on a "Drum Date"

February 28th - Blowing Our Souls Into Some Hot Glass

February 29th - Top 10 Worst Things Your Friend Could Possibly Spend Their Money On

March 1st - Nutball Extreme: Taser Edition
(note- Second of the Nutball Trilogy)

March 2nd - REAL Ghost Hunting at an Abandoned Zoo

March 3rd - We Bought a Camera That Can Look Inside Us

March 4th - Becoming the World's Greatest DJs

March 5th - Who Can Teach Their Dog a Trick the Fastest?

March 6th - Middle School Science Experiment Teaches Us About Life and Death
(note- Owl pellets)

March 7th - DIY Chiropractor

March 8th - Mark and Ethan Get Into a Fight

March 9th - The Barrel - Offical Music Video

March 10th - We Got Pepper Sprayed

March 11th - We Give Each Other Tattoos Blindfolded

March 12th - What Does Astrology Say About Our Friendship?

March 13th - Mark and Ethan Get a Full Body Scan to See What Secrets Lay Hidden Within (and learn their body fat)

March 14th - Mark Needs To Rub Ethan and Only His Mom Can Help Him

March 15th - 2 Idiots Get Crushed by 18-Foot Giant Snakes

March 16th - Beer Sauna: Turning a Portable Sauna into a Portable Hell
(note- The video where Pee Sauna was first mentioned)

March 17th - Mark and Ethan Hunt The World's Most Wanted Criminals

March 18th - Unus Annus Carves the Roast Beast

March 19th - 5 Weird Apps That Predicted Our Death

March 20th - We Tried a Labor Pain Simulator

March 21st - Recreating the Miracle of Childbirth

March 22nd - Mark and Ethan Are Now Fathers

March 23rd - We Force James Charles to Run a Military Obstacle Course

March 24th - Desperately Trying To Not Touch Our Faces
(note- Start of Quarintine videos)

March 25th - Reddit 50/50: Two Player Edition

March 26th - Going on an Internet Scavenger Hunt

March 27th - Having an Adventure In VR Chat Becuase We Can't Go Outside

March 28th - Amazon Shopping for the Apocalypse

March 29th - Whom Would Eat Whomst First in a Zombie Apocalypse?

March 30th - Ultimate Youtuber Boxing Showdown

March 31st - The Deep End of Omegle: Risky Boogalo
(note- This video was deleted for an unknown reason)

April 1st - Where in the World is Unus Annus?
(note- Timer was at 401 days)

April 2nd - Mark Builds a Pillow Fort for the Very First Time

April 3rd - Mark's 1 Weird Talent Leaves Ethan Absolutely Speechless

April 4th - Wikifeet: A Tale of 2 Tootsies

April 5th - We Made Every YouTuber Battle in the Hunger Games

April 6th - We Google Each Other to Find Our Darkest Forgotten Sins

April 7th - We Played Mad Libs and Ran It Through Google Translate

April 8th - Mark and Ethan Desperately Try and Nae a Single State in the USA

April 9th - Speed Reading 1000+ WPM To Gain a Complete Understanding of All Human Knowledge

April 10th - What is the Least Viewed Video on YouTube

April 11th - We Found Websites That The World Forgot About

April 12th - The Scariest True Stories on the Internet

April 13th - How to NOT be the Perfect Boyfriend

April 14th - Mark and Ethan Find The Lost City of EL Dorado

April 15th - Mark and Ethan Bet Everything on a Wikipedia Race

April 16th - The Creepiest Videos on Youtube

April 17th - Help Us Break a YouTube World Record
(note- The birth of Norbert Moses. The video was called "Subscribe to Norbert Moses")

April 18th - 2 Men 200 Accents

April 19th - The Illuminati... Do They Really Exist?

April 20th - Using Google Maps to Find the Lost City of Atlantis

April 21st - Reading YOUR Scariest True Stories

April 22nd - Mark and Ethan Take a Personality Test

April 23rd - Will AI Soon Take Over Humanity As We Know It?

April 24th - Running Internet Drama through Google Translate

April 25th - The Secret Unus Annus NO-Touchy-Touchy Hand Shake

April 26th - Two Male Men Judge Female Women on Their Beauty

April 27th - Bored? Press This Button.

April 28th - Don't Go in the Ocean... Ever.

April 29th - We Explore the Most MYSTERIOUS Mysteries of our Wildy Mysterious Mystery Moon of Mysteries

April 30th - We Looked at Unus Annus Memes

May 1st - Is Mark a Masochist?
(note- yes.)

May 2nd - What the Hell is a Pink Trombone?

May 3rd - Professional Fetish Scientists Rank the Best/Worst Fetishes of 2020

May 4th - Mark and Ethan Desperately Attempt to Feel Something

May 5th - An A.I. Generates Out Worst Nightmare

May 6th - Are Reptilian Humanoids Living Among us?

May 7th - Like It or Not... This is What The New Human Looks Like

May 8th - Eating Only Onions for 24 Hours: How Many Onions Does it Take to Kill a Man?

May 9th - Unus Annus ASMR

May 10th - We Attempted to Create THICC Water

May 11th - Making Our Own Gravestones to Prepare For Our Inevitable Demise

May 12th - How Tall Can A Human Get?: An Impartial Review by 2 Average Height Men

May 13th - Mark Teaches Ethan Korean

May 14th - Bigfoot is Real and It Ate My Friend

May 15th - The End of Unus Annus is Almost Here...
(note- The Halfway point)

May 16th - We Explore the Unus Annus Subreddit for Your Delicious Memes

May 17th - How Big Can a Nuke Get?

May 18th - How Much Caffeine Does It Take to Kill a Man?

May 19th - Drinking Real THICC Water... How Bad Does It Taste?

May 20th - We Played Strip Poker
(note- Mark lost so badly. Ethan also cheated on the first game)

May 21st - Harnessing Our Yodeling Power to End the World aAs We Know It

May 22nd - Mark Cooks Blindfolded While Ethan Guides Him Through FaceTime

May 23rd - We Played the Newlywed Game While Consuimg That Which Will Kill the Other

May 24th - DIY Boob

May 25th - We Have the Best Bellies on Youtube

May 26th - The Unus Annus Confessional Booth

May 27th - DO NOT OPEN UNTIL 2080
(note- Mark will be 90 and Ethan will be 83)

May 28th - Only UNUS-es May Watch This Video
(note- Unus vs Annus. Most Likes to Win.)

May 28th - Only ANNUS-es May Watch This Video
(note- Annus vs Unus. Most Likes to Win.)

May 29th - Only Watch from 2:15 to 6:11 --- DO NOT WATCH ANY OTHER PART OF THE VIDEO
(note- Annus Won)

May 30th - DIY Wine

May 31st - Tearing a Phone Book in Half with Our Huge Manly Muscles

June 1st - 2 Complete Amateurs Enter a Body Building Competition

June 2nd - BLACK LIVES MATTER. Resources and How You Can Help in the Description.
(note- This video was 8 Minutes and 47 seconds of silence)

June 3rd - Crushing Watermelons Betwixt Our Mighty Thighs

June 4th - Morphing Our Bodies Into Superhero Poses

June 5th - Reacting to Your Hilarious Green Screen Memes

June 6th - Mark Teaches Ethan to Read with Hooked on Phonics

June 7th - Ethan Roasts Mark of 15 Minutes Straight

June 8th - There's Something Horribly Wrong with This Picture...
(note- When they made their own creepy photos)

June 9th - Attempting to Build IKEA Furniture Without Instructions

June 10th - Mark and Ethan Become United State Citizens

June 11th - We Made Fanart for Each Other

June 12th - Our Fans Try and Scare Us with Their Homemade Creepypasta

June 13th - Recreating Childhood Photos

June 14th - Will We Break the Boards... Or Will They Break Us?

June 15th - Finding the Most Cursed Image on the Internet

June 16th - Learning to Cry on Command to Increase Our YouTube Views

June 17th - Pee Sauna
(note- The end of quarintine videos. Second of the Pee Trilogy)

June 18th - Building IKEA's Hardest Piece of Furniture Without Instruction is Impossible

June 19th - Becoming One With the Horse

June 20th - The Ultimate Paper Airplane Showdown

June 21st - Creating Mark FISHbach
(note- Origin of Mermer

June 22nd - Leaning How to Lock Pick (FBI Please Don't Watch)

June 23rd - The Most Dangerous Shave

June 24th - Ethan Traps Mark's Soul in the Palm of his Hand

June 25th - Bear Trapping 101: An Elegant Knot For An Elegant Beast

June 26th - 2 Men In a Trench Coat Teach You How to Save Money at the Movies

June 27th - Building the World's First IKEA Boat

June 28th - Ethan Teaches Mark How to Swim

June 29th - 10 Miracle Products to Give YOU the Thiccest Jaw on Planet Earth

June 30th - 2 Dirty Boys Wash Their Filthy Mouths Out with Soap

July 1st - Mark is Guilty. Ethan Has the Proof.

July 2nd - Recreating Mark's Childhood

July 3rd - We Put an Apple Watch in a Rock Tumbler

July 4th - Dummy Thicc for Dummies | A Tale of 2 Butts | Pushing Our Butts Even Further Beyond

July 5th - Reverse Engineering a Kite to Steal the Idea of Electricity From Benjamin Franklin

July 6th - The Candy Bra Challenge

July 7th - Mark and Ethan Look at a Puppy for 10 Minutes

July 8th - Unus Annus Try Pole Dancing

July 9th - This Is Hiding On Your Body RIGHT NOW.

July 10th - Tasting Weird Food Combos: Pickles and Chocolate? Ice Cream and Soy Sauce?

July 11th - The Unus Annus Space Program

July 12th - The Egg Smashing Game

July 13th - Can You Bake a Cookie from Cookie Dough Ice Cream?

July 14th - Bleachus Annus

July 15th - Dunking Oreos In Literally Anything But Milk

July 16th - Preparing a 5-Star Meal for Our Youtube Famous Dogs

July 17th - DIY Teeth

July 18th - How to Escape from a Hostage Situation

July 19th - Does This Magnetic Skincare Routine Really Work?

July 20th - DIY Bed of Nails : OH GOD, PLEASE DON'T EVER TRY THIS

July 21st - The Human Mop

July 22nd - Can Sound Therapy Heal All Wounds?

July 23rd - This Is The Most Dangerous Children's Toy Ever Made

July 24th - Would Chica Save Us From Drowning?

July 25th - We Do It Better Than Icarus Ever Could

July 26th - The Beginning of The End
(note- 110 days left. Start of the Desert videos)

July 27th - The Annual Unus Annus Dunk Contest

July 28th - Ultimate Horseshoes

July 29th - A Serious Conversation Under the Stars
(note- Last of the Desert videos)

July 30th - Recharging Our Phones Using Only Brute Strength

July 31st - 5 Products to Grow Your Patchy Beard

August 1st - Mark Teaches Ethan How to Play the Trumpet

August 2nd - Playing Cards: The World's Deadliest Weapon

August 3rd - We Lubed Our Floor For a Sliding Competition

August 4th - Breaking Glass With Our Screams

August 5th - This is Goodbye
(note- 100 Days Left)

August 6th - Mark and Ethan Share a Drink

August 7th - The Wubble

August 8th - Mark and Ethan Shave Chica

August 9th - DO NOT TRY THIS UNDER ANY CIRCUMSTANCES

August 10th - Judging Your Terrible Unus Annus Ideas

August 11th - Hydro Dipping a Baby

August 12th - Popping Popcorn with a High-Powered Laser

August 13th - Puberty Simulator

August 14th - Grip Strength Test: Loser Becomes the Winner's Butler for a Day
(note- Ethan "won" but Mark never became his Butler)

August 15th - Transforming Mark into the 8th Wonder of the World

August 16th - Momiplier Teaches Self-Defense

August 17th - Playing Children's Games in Total Darkness

August 18th - We're Better Than Dogs

August 19th - The Koala Challenge: TikTok's Intimate Couple's Trend

August 20th - 1 Gallon of Jello Nearly Broke Us

August 21st - Too Many Pickles
(note- The Video before the start of Camp Unus Annus)

August 22nd - Pitching a Tent in the Woods But There's a Bear 15 Feet Away
(note- Start of Camp Unus Annus. Mark was Blind while Ethan was Deaf)

August 23rd - How to Rescue a Cat from a Tree

August 24th - A Bear Attacked Us in the Middle of the Night

August 25th - How to Safely Bury Your Friend

August 26th - Team Building for 2: Trust Fall, Tug-of-War, and More!

August 27th - How to Start a Fire (except don't...)
(note- The infamous video where Unus appears at the window before Mark kills Ethan)

August 28th - Mark's Outdoor Escape Room

August 29th - Hunting HeeHoo

August 30th - Was 2020 a Bad Year for Unus Annus?
(note- End of Camp Unus Annus)

August 31st - Mark Gives Ethan a HOT (stone) Massage

September 1st - We Smell Every Smell

September 2nd - How Many Slaps Does It Take to Cook a Chicken?

September 3rd - 2 Boys 2 Poops

September 4th - Mark Teaches Ethan How to March in a Marching Band

September 5th - We Finally Drank Our DIY Wine

September 6th - 2 Adults Take a 4th Grade Math Test

September 7th - Making Snow Cones With Literally Anything but Normal Flavors

September 8th - We Attempts Pottery Without Amy's Help

September 9th - Can Plants Feel Pain?

September 10th - How Far Can We Chuck a 16lbs Rock?

September 11th - We Pierced Each Other's Ears

September 12th - We Ate Dog Treats So You Don't Have To

September 13th - We Accidentally Made an SCP While Amy Was Away

September 14th - BEYBLADE NUTBALL
(note- The Finale of the Nutball Trilogy)

September 15th - Making the Ultimate Unus Annus Burger

September 16th - Making Soda With Literally Anything But Soda

September 17th - Pee Soda
(note- The Finale of the Pee Trilogy)

September 18th - Learning to Use The Force

September 19th - Brick Soccer

September 20th - We Attempt to Make Holy Water

September 21st - Amy Sent Us a Mystery Box

September 22nd - Mark Knows What Ethan Did...
(note- Ethan cheated on the Grip Test Video)

September 23rd - This Video Will Never Make Sense

September 24th - We Attempt to Make UNHOLY Water

September 25h - We Will Churn Thy Butter

September 26th - Ethan Teaches Mark Gymnastics

September 27th - The Great Ice Cream Cake Race

September 28th - Mark Teaches Ethan to Wrestle

September 29th - Ethan Watches as Mark Achieves the Impossible

September 30th - Consuming the World's Hottest Chip

October 1st - This Video Went Completely Out of Control

October 2nd - The 1000 High Five Challenge

October 3rd - Bobbing For Apples But the Water Keeps Getting Thiccer

October 4th - Mark Breaks His Nose On An Aerial Hoop
(note- Was the second time in one week)

October 5th - Mark and Ethan Milk a Goat

October 6th - Shooting Archery ON A HORSE

October 7th - DIY Minesweeper

October 8th - Literally Finding a needle in a Haystack

October 9th - Drawing on Each Other's Backs in Total Darkness

October 10th - This is For FUN and NOT a Fetish
(note- They were in black bags with a vacuum to such out the air)

October 11th - Mark Conquers His Fear of Night Swimming
(note- Birth of the Gongoozler)

October 12th - The Painful Wolrd of Aerial Silks

October 13th - We Bought Every Grinch Costume on Ebay

October 14th - Pumpkin Taste Tier List

October 15th - Learn to Jump Higher in 16 Minutes and 16 Seconds

October 16th - Bobbing for Literally Anything but Apples

October 17th - This Video is Completely Unedited
(note- This is the video where they shoved Wax up their nose and Marks got stuck)

October 18th - Momiplier Tells Us True Scary Stories from Korea

October 19th - Pumpkin Spice "Challenge"
(note- Similar to the Cinnamon Challenge excpet with Pumpkin Spice and don't do this please)

October 20th - Mark and Ethan Build a Scarecrow

October 21st - Preassure Waching Our Sins Away

October 22nd - We Force Mark to Swin in the Ocean (HIS GREATEST FEAR)
(note- First of the Two Boat videos)

October 23rd - Fighting Fish to the Deathin in the Deep Blue Sea
(note- Second of the Two Boat Videos

October 24th - Cryptid Olympics

October 25th - Phasmophobia in Real Life
(note- Ghost hunt time)

October 26th - Edward Pumpkin Hands
(note- First Video in big spooky house)

October 27th - Blood Bath

October 28th - The Unus Annus Annual Costume Contest
(note- Second Video in big spooky house)

October 29th - Ethan Turns Mark into a Werewolf

October 30th - Ethan Kidnapped Mark
(note- Third Video in big spooky house. Ethan made Mark an escape room)

October 31st - The Truth of Unus Annus
(note- Final Video in the big house. They open the Custom Coffin and change from their clothes into their suits. 13 Days Left)

November 1st - Accepting the Truth
(note- They Accept they are going to die. They remain in their suits from this point onward)

November 2nd - The Unus Annus Last Supper

November 3rd - Being Brutally Honest with Each Other
(note- Mark cries)

November 4th - Recreating Every Single Unus Annus Video
(note- 45 minutes and 11 seconds. Longest video)

November 5th - All Our Video Ideas That Never Happened

November 6th - Who's Cutting Onions In Here???

November 7th - The 1st Annual Unus Annus Roast

November 8th - God's Fitness Test

November 9th - Saying Goodbye to All Our Guests

November 10th - Everything's Legal If You're Dead
(note- Cooking with Sex Toys 2)

November 11th - 7 Minutes in Heaven | 7 Minutes in Hell
(note- Ethan got heaven, Mark got hell)

November 12th - The Unus Annus Annual Sleepover
(note- The final video.)

November 13th - Goodbye.
(note- The final livestream.)
submitted by shayworld to MementoUnusAnnus [link] [comments]

Fallout 3 is better than Fallout New Vegas

I know ill face some heat but here is my maybe not so hot/ hot take.
Fallout 3 is better than Fallout New Vegas for one big reason: Atmosphere
In Fallout 3, each place you visit seems to be struggling to survive. Even places like Rivet City and Megaton. the world seems stressed and in a desperate, Doomer like state, struggle to survive,
For instance, Caps, the currency of the new American wasteland is hard to come by. Having over a few thousand caps in Fallout 3 is considered a lot of money. I remember getting excited when I actively saved over 4k caps. The real currency of the wastes is what you can trade. Not junk ( which kudos to Fallout 4 for making junk a viable commodity outside of trading for money, taking up weight, or making a sub par weapon) Primarily bullets, no weight, valuable to trade and use in battle. Kind of like the Metro series.
When it comes to leaving the safety of civilization in Fallout 3, you are greeted with the horrors of the wastes. Will it be Raiders, Super Mutants, Death Claws, Mirelurks, Feral Ghouls, or other monstrosities that roam the land? And that's only if you don't Piss someone off by being good or evil.
When you step out side of the gates to a city, and you look at the map. you see nothing. the world looks dead. the only signs of life are the spiritic gunfire of forces struggling to find their next meal. even the super mutants are putting up defenses and fighting to make it day to day. nothing feels safe in fallout 3, the good guys of the capital wasteland are few. the brotherhood is basically the only safe dudes. besides the outcasts, and other such groups.
In Rivet City, you might feel safe, or even megaton, or Tenpenny Tower. But inside you feel a great since of distrust for people. people who act friendly seem untrustworthy. Why should they be so friendly? Its a dog eat dog world. There are places even in the Capital Wasteland that are worse than it. take the Dunwitch building for example, enough said if you have been there. Fallout 4 tried to recreate the place but it came across as bad fan fic than the existential dread that that damn building makes you feel.

This is all in contrast to Fallout New Vegas, Vegas gets a lot of things right. The lore and NPCs related to fallout 1 and 2 are perfect. the writing for Characters and lore background is great too. Its one of the few videogames where the "villian" I.E Ceaser, had a backstory that made since and had a logical tale that was in many ways relatable, although with a dark outcome. Its great playing through the game and seeing you actions have consequences, seeing the world change around you. but then that is the first thing. It doesn't really,
In Vegas, the land will try to tell you that it will "sallow you up" or that its a horrible Quagmire of violence. but... its not. The game's main quest forces you down a path around the whole map that leads you too Vegas itself. you cant realistically just go to Vegas right off the bat. head north and you run into Cazador hell fest with high level bandits and raiders to boot. head east and its radscorpians, deathclaws, and powdergangers ( your first easy enemies). if you follow the path south they set out for you, you will be able to navigate the Mojave with little trouble. most threats can be handled easily. if you deicide to go wild and head west you will find A FUCKING MOUTAIN RANGE THAT BLOCKS 1/3 OF THE MAP.
When it comes to factions, New Vegas does great at diversity but most of your threating evil factions are hardly a threat to you the player. for example, the Legion prides itself in burning down villages and towns and enslaving any assholes they find wondering the trade routes. Except you that is. As a level 1 nobody, you can just stroll on though legion camps and NCR outposts, the Great khans camp, without so much as a threat! all you will get is. "Profligate!!!" or god forbid "Patrolling the Mojave almost makes me wish for a nuclear winter". In fallout 3, you cant really enter a single town or city without someone threating to shoot you for showing up or having to bribe your way into a place. Fallout new Vegas? the biggest hurdle? " Submit to a credit check"
Which goes into another issue, money, there is so much god damn money in fallout new Vegas you wont know what to do with it. 2000 caps? bitch please, I had that before I got to Novac. Fallout new Vegas has so much money that they needed two more currencies to manage it all. three if you count poker chips.
Fallout new Vegas feels like its trying to be hardcore but failing, the Lore 10/10, NPC world building and backstories 10/10, in game dealing with these things 4/10. Its hard to take the legion seriously when one charges you with his edge lord Romophile attitude with a manchette in hand while you are holding a belt feed machine gun. threats of slavery are all to real until you realize that the romanos wont try it on you, just look at you and go "Profligate".
And what's with the Anti establishment stance on the NCR. Dudes are literally like we will give you trade, protection, and jobs if you let us in. and people are like "BUT TAXES MMEEHHHH" Bitch, in the capital wasteland, MFs are happy to find some clean water, let alone a whole ass army that wont enslave them or kill them outright. (sorry Muties)

TLDR: Fallout 3 presences a better grim struggle for survival that is felt in the lore and in the game play. Fallout New Vegas's map is linear, NPCs are not threating are are basically try hards. the people of the Mojave are ungrateful.
Edit/futher development: has a general counter argument I've seen posted a lot in the replies is that NV is more a out organizing and managing a War and deciding who lives and dies and all that stuff, and it's not about the day to day struggle to survive...if that's the case, then why not play Hearts of Iron 4 mod Old World Blues? In that game you literally control a country and can establish laws do all the stuff in depth that I keep seeing posted on here... also highly recommend getting the Enclave Reborn mod with it. Its great.
Edit 2: I've also noticed a lot of people defend NV by saying " its different than the others a d it's still good" fair point, I can't argue that really, the same can be said for each fallout game. "Except 3. 3 bad and it's not a real fallout game, play metro if you want darkness". Really? That's the counter? What passes NV doesnt pass 3? Hmmmmmmmm.....
submitted by HalloweenHoggendoss to Fallout [link] [comments]

How I discovered the KKC - in JAIL. Lol. Also do you think corners and spades are the same game?

Warning this is a long tale of many prisoners, starting with me, getting hooked on KKC while serving time. Also a tale of friendship and running a gambling empire behind bars as well as my theory that the games corners and spades are one in the same.
So I have a history with drugs and it got me on probation which ended me in jail several times bc I didnt quit. The legal system isn't great at getting ppl off drugs but it's super good at putting us nonviolent offenders in jail where private jails can make money from the taxpayers for keeping us locked up. I've completed my probation now and had my record expunged so it's all behind me now but here's the story of how I found the Kingkiller Chronicle.
So I was in jail and I had a super whiney older guy as a cellmate. He seriously wouldn't stop whining and crying about having to be in jail for 2 more weeks. I knew I would be there at least 6 months and I thought I was going to prison for a couple years after that since this was my 4th probation violation. Luckily the judge liked me and let me off super easy. Well my whiney cell mate had 3 books sent in. I didnt have anyone to send me books, write, visit or put money on my books. It sucked. I tried telling my cellmate jails not so bad, I'd been a bunch. It's mostly like a really boring camp with awful food. He was scared of the other inmates. I told him I'd protect him lol. Even tho I was new there were a couple of people i knew from other places and they'd introduced me to all the cool people and I'd made friends with the important ppl to make friends with. I did my very best to keep my short timer cellmate calm while listening to him talk about how he cant do 2 weeks while i had years hanging over me.
Then one day my cellmate does something extremely dumb. He went to the guard and said he couldnt take it anymore. That he was losing it. I'd warned him about this. Told him how they wouldn't take him somewhere nice and comfortable and hold his hand and make him some relaxing warm tea. The damage was done though and so they got him and took him to the mental health pod. The kind of place with such nice amenities as non stop 24 hour screaming, throwing and smearing feces as well as the unpredictable violently insane. Oh well. I warned him.
When he left he left his books though. Score. 2 of these books were junk but hmm what's this? The Name of The Wind. This looks cool. I'll give it a try. I was hooked. On free time when everyone's allowed out of their cells I asked some of the guys about it and no one had heard of it except a guy we will call H. H was a big guy and quite feared. I liked him and would sometimes talk to him about game of thrones, wheel of time, red rising and other nerdy stuff. The vast majority of ppl in our unit were terrified of H tho. He was big but it was more his attitude. I once saw him get into an argument with a member of the bloods. H challenged him to fight and walked over to a place where the guard and cameras couldnt see. The gang member was scared and said something about having to "talk to his people." H without missing a beat told him "bring your people!" He was ready to fight them all. There were like 4 or 5 bloods in that unit and H would've wrecked them. Aside from being bigger than any 2 of them combined you could just tell he was the last guy in there to mess with. He was like a modern day viking berserker. The bloods sent 1 of their ppl to go apologize to him. Was hilarious. Another reason everyone feared him was bc when he was in prison 3 men with knifes came into his cell to rob him of his commissary. He was stabbed multiple times but gouged one mans eye out and literally beat another to death by getting him down and punching his throat multiple times. He also didnt lose his commissary. H wouldn't talk about this until I'd known him for months. I originally heard the story from another guy who had been at that prison. When we were finally close enough for me to ask he told me the whole story, every detail, with a far off glassy look in his eyes and he showed me where they'd stabbed him up.
Anyway, he had read NOTW and WMF both and said they were incredible. Since we had discussed books a bunch I knew we had the same taste in them. I read NOTW on lockdowns and played a card game called spades on free time when we were allowed out of our cells. Spades is very serious business in jail and prison. Surprisingly H barely knew how to play and he was very bad. I however was as good as anyone in there. I was definitely a candidate for best player, if not best then top 3 for sure. I started teaching H to play well and training him to be my cards partner. Then something very sad happened. I finished the Name of the Wind.
The next free time I brought out TNOTW and gave it to H bc he wanted to reread it. I told him how empty my life had become since finishing it. He said "hold on" and went to his cell and came back with a brand new copy of Wise Mans Fear!! Even though he had read it he was such a bro he had his ppl send him a copy bc they'd send him as many books as he requested. I was elated. Those 2 books made my time so much better when I read them. I'd read straight from lockdown at 10 30pm until breakfast at 3 30 am then go to sleep after breakfast.
By this point H was a very good spades partner and wed taken to calling it "corners" like in the books. I think spades may have been the inspiration for corners bc they seemed very similar. After H finished Name of the Wind he asked if another fantasy book nerd could read it. I was happy to let them. From there the book traveled all around the unit with everyone loving it. Hardened criminals talking about Kvothe or how much they hate Denna. I once heard a member of the Mexican mafia explaining to his homeboys how badass Bast is and quoting what he told Chronicler. The "I'll make a game out of you" threat. It was crazy. If you asked around what the best book in the unit was the answer youd get was NOTW and WMF.
I finished WMF and it started making its travels around the dorm also. H had ordered slow regard for silent things but I didnt like it as much. Still glad I read it. H also started ordering this series called the Gray Man which i really liked but i had several of the gambling inmates come to me with an offer. They wanted me to be in charge of all the gambling for the unit. Basically I'd hand out poker chips and keep up with how much each person had lost or won. I'd make sure losers paid and winners got paid. Everyone recommends staying away from stuff like this bc if you get caught you go to the hole (the 3 before me were caught), ppl could lose a lot and then say they weren't going to pay so youd either have to fight them or look weak and once you look weak in there it's over for you and also you become the person with the most commissary items of anyone in the unit so you can pay the winners which makes you the very best person to rob, you are basically a 1 man casino after all. The benefit is every hand of poker played I earned 2 poker chips. 10 poker chips was worth a pack of ramen noodles/65 cents. These guys played poker for 8 hours a day 7 days a week. I made $25 to $40 worth of food every day 2 poker chips at a time.
I had no reason to hoard this stuff since i only had 5 weeks left before release when i got put in charge of poker. I also was slick with it. I was good friends with the 2 biggest meanest dudes in there and so if anyone acted like they wouldn't pay their debt I'd say "that's fine, I'll cover your debt out of my pocket and you'll just owe me but I'm going to send you to collections" then I'd point out H and the other huge guy "and if they have to go in your cell, beat your ass and take your shit they're taking everything. Not just what you lost at poker. Then they're probably going to keep doing it every week bc you cant stop them and you tried to fuck over their good friend (me)" everyone paid after that warning.
One day I even overheard the crips talking about "robbing the poker game" aka robbing me. This was laughable. By this time H and I were cellmates. There were only 3 crips in the unit and as H was fond of saying "none of them weigh more than 90lbs soaking wet that's why they joined gangs". I told them any time they want to run into me and Hs cell they were welcome. Just lmk I'll leave the door open. They later came and apologized and said they were just talking shit. Running the poker game was stressful but worth it. Myself, H and a few other ppl who looked out for me when I had nothing lived like kings with what I earned off the table. We feasted everyday and had unlimited coffee. I also helped out other ppl who didnt get any store bc they feed you dinner at 3 30pm and you dont eat again til 3 30 am so if you cant buy food you starve all evening and most of the night. They fed us very little and the food was only edible if you had to eat it to live.
I never got caught running gambling. A long time ago I learned the Masonic code that freemasons used to use bc I was a really weird kid (it's super easy) so I just kept my records in that. Not a single person refused to pay their debt to me (and risk collections lol) and I made sure winners were paid out at the start of each day. And I knew which items each player liked the most and made sure they got them. Previous ppl in my position kept all the best items and paid out BS. There was a fight once when one guy got paid with 2 bottles of water. I didnt accept bottled water and envelopes and dumb stuff like that lol. By the time I left 75% of the unit had read the kkc. None of us knew book 3 wasnt out yet so you often heard ppl saying they were going to get it as soon as they got out. Alas I said this myself. The rumor was that it was only out on hardback and we weren't allowed to get hardbacks.
Well that's my wacky story of how I got introduced to the KKC and it lead to me becoming great friends with the guy even the guards were scared of. Hes in prison now but I write him every couple of months. He was such an awesome dude bc he would say whatever he thought like "oh you're in that gang? I think they're all a bunch of pussies" and "oh you're friends with so and so? Yea I know him I beat his ass and took his dope. Knocked him out cold. Hope that's not your homeboy". I later found out he just didnt like most people bc he thought they were fake and scared to be themselves and always obsessed with appearing tough. He said my immediate willingness to nerd out about fantasy books showed I had no problem just being me and thats why he warmed up to me and not many others. I was the same book loving nerd in jail as out lol. He gets out in January. I intend to hang out with him. I still haven't broke it to him about book 3 lol.
Also let me clear up that with my history and all my trips behind bars I can definitely defend myself though I'm an average sized guy. I've never backed down from a fight in jail and always refused to show weakness but having H as my best friend definitely made life easier on me bc to fight me they would've had to have fought him also. He would tell ppl that he and I were brothers and it was us against the world. Kinda a joke since all gang members call other members their brothers. Also gang members have these intricate dumb secret handshakes so we made our own which was just doing a fist bump but as soon as our fists hit we would both put our thumbs up. It was dumb and really must've pissed off the gang members. Looking back I'm lucky he didnt get out before me or they wouldve beat the shit out of me hahaha unlike him I cant take on 3 or 4 ppl lol or 2.
It was really cool seeing groups of tattood up hardened criminals sitting around talking about how they'd break out of the jail if they could use sympathy and all kinds of crazy kkc convos hahaha.
If anyone knows how to play spades how close to the game of corners do you think it is?
Sorry if yall read this and considered it a horrible loss of time you'll never get back. Just wanted to share how I found these great books.
TLDR Went to jail and was given the Name of the Wind and loved it and it lead me to making friends that made my stay in jail much better and 75% of the guys I was locked up with read and loved KKC. Also how I ran an illegal casino in jail. Also I think corners and spades are the same games.
submitted by Powerctx to KingkillerChronicle [link] [comments]

Am I crazy or does Chicago have the best offer for James Harden and a reason to do it?

Two years ago we had the pleasure of watching one of the worst stretches of basketball for one of the NBA’s most lucrative and storied franchises come to an end. Ownership played the long game; their front office made a mixed bag of good and bad decisions on draft day, in free agency, and in the trade market. They watched the league market correct their respective front offices for trying to reach around or shortcut their way to playoff basketball leading to the decision to blow it up and focus on their youth. Their brass sold their fan base on watching a nucleus of young talent with distinct but interlocking skills grow together and learn how to play consistently winning basketball. The fans watched promising homegrown talent leave the team and then make all star game(s) for other teams but continue to be moved after those same all star appearances with fans faithful to those specific players carrying the hope that they found their home by now. Regardless, the question is now in front of Chicago’s front office as it was in front of the Lakers’ front office 2 years prior. A top 5 player isn’t on the market every day. We have a promising young core, but do we compromise it to put ourselves on this superstar’s timetable?
The 2 situations are not identical and I don’t want to act as though they are, but the question is the question. Chicago is quietly sitting at the poker table with a good amount of chips: young promising players at all 5 positions(Coby White, LaVine, Patrick Williams, Lauri, WCJ), and no one expects you to trade all 5 by any means. But what could/would a Chicago package for Harden look like?

Hypothetical offer:

Houston Gets: Zach LaVine, Lauri Markkanen, Cristiano Felicio, unprotected firsts in 2022 & 2024, the better of CHI or HOU’s 1st round draft picks for 2021, 2023, 2025, and a top-10 protected pick in 2027
Chicago gets: James Harden, Bruno Caboclo, the worst of either CHI or HOU’s first round draft picks in 2021, 2023, and 2025
1.) Zach LaVine, undoubtedly would have to be in the deal. The 2 best players in this deal play the same position, have mostly the same strengths and weaknesses (different ways of specifically expressing them, but at the end of the day mark a good amount of the same stats offensively), but are on either side of 30. Zach LaVine I’d say is one of the 10-15 best scorers in the NBA. He’s raised his scoring averages each of his first 6 years in the league, flies through the air in transition, and all the tape you watch of him makes you want to believe he’s an all-star caliber guy, but there’s one glaring reality holding him back from that echelon of the NBA. He’s entering his 7th season and he has yet to play .500 basketball or appear in the playoffs. The talent is unquestionable, the athleticism eye popping, but his negatives are unavoidable.
2.) Lauri Markkanen was once one of the NBA’s 10 most envied prospects. With length, range, touch, athleticism, and European heritage the Dirk comparisons were inevitable and unfair from the beginning but still tantalizing nonetheless. Athleticism and shooting are always at premiums in this league and Markkanen possesses both. With a spotty Games Played log and a lack of trust in his body on display at times in his third season his trade value is murky and for all anyone knows he could end up like Rubio, a young euro prospect dripping with potential never getting to fully realize it due to injury. However one of the best things for the rehabilitation of Rubio’s career and perception was ultimately making his way to a better team with better coaching, getting to display his consistency for a playoff team, and just getting to be a guy instead of the guy.
3.) Cristiano Felicio is only in the deal realistically to serve as filler to get CHI in range to take on Harden’s contract, but with the dearth of bigs on Houston’s roster it’s not unheard of for Felicio to get run as an 11th man if Boogie and/or Wood find themselves in foul trouble.
Why the Rockets do it: Houston has built a brand over the last decade and a half as one of the West’s most consistently quality franchises. One franchise has made the NBA playoffs every season since the 2012-13 season and that franchise is the Houston Rockets. While it can be argued it’s exclusively attributable to their defining superstar James Harden and his uncanny durability, once upon a time before Harden donned a Houston uniform the McGrady-less (and eventually Yao-less) rockets took the eventual champion Lakers to 7 games before exiting that series as they ran out of gas against Kobe, Pau, Odom, and co. And they did it with a lovable cast of misfit toys like Chuck Hayes, Carl Landry, Shane Battier, Aaron Brooks, Metta World Peace, and Kyle Lowry. The Rockets as much as they led the way for the league’s recent love affair with analytics also sport a track record that speaks to the appeal of being consistently competitive. They didn’t need to tank for McGrady, they didn’t need to tank for Harden, and transitioning into a team with a mix of veterans with chips on their shoulders (John Wall, DeMarcus Cousins), young guys hungry to win (LaVine, Lauri, Christian Wood), and 3nD role players could be a lot more manageable and lovable group for first time head coach Stephen Silas. This package is also the most comprehensive out there for Harden right now. An AD or Holiday level return doesn’t seem to be materializing in the market right now, and the 2 media front runners for Harden (Philly and Brooklyn) don’t have a package with both a high level player and ancillary assets to make up the difference between the hypothetical 50-60 cents and the dollar that is Harden.
Why Chicago does it: First things first, the team that gets the best player typically wins a trade, and a trade without Wendell Carter Jr. or Coby White is also a win for the front office. A franchise with the youngest MVP ever, the GOAT, and the team that developed current NBA sweetheart Jimmy Butler is in their worst performance as a franchise since Jay Williams’ career was cut short. Harden on his own is a top-7 offense and a 45 win team, but some of the complementary pieces not in the trade offer could add up to be some of the best tailored supporting cast of Harden’s career. Coby White shows more promise as a heat check and off ball guard than the lead ball handler of an nba offense. With a season average of less than 3 assists his rookie year juxtaposed against 43% 3 point shooter and presence as a big-bodied guard, White poses a very interesting offensive (and defensive as a switchable perimeter defender) fit next to Harden. Wendell Carter and the other wings that Chicago has should be able to fill in the gaps on defense.
Personal opinion:
It’s ballsy of Chicago because if Harden doesn’t like how Chicago handles him when they get him he’s currently only able to be kept under contract for another 2 years, but if Harden has patience it could be a very savvy move into an easier path to a title. The floor of a Harden Bulls team would be the 4-6 seed in the East, and Harden would have to give up the least as a player going to Chicago versus Philly or Brooklyn. The championship conversation label wouldn’t immediately be there like it would going to Philly or to Brooklyn, but there would be a lot of young pieces around Harden that could be used in a second move in the subsequent offseason to bring a second top 10 guy next to Harden. The ceiling of this Bulls core is very difficult to pinpoint, but it’s hard not to see shades of the Lakers’ core before they signed lebron where as a group it’s hard to see them consistently winning games without a proven leader and top-10 guy in the nba.
For Houston it seems as though the market is either just a star level player and maybe a pick (Philly) and a lot of ancillary players and multiple picks (Brooklyn). For a player better than AD it is a frustrating and unenviable position for a front office to not be able to extrapolate the same value out of Harden, and I give them kudos for playing the trade offer patiently. However it’s on everyone’s mind that Harden wants out of Houston so they are on the clock to move him before he walks especially considering he turned down the extension he is currently eligible for. It’s lemonade-from-lemons time for the new Houston front office.
I’d like to hear other opinions or other potential destinations if anyone else has any other ideas or dark horse destinations for Harden.
submitted by THEDumbasscus to nbadiscussion [link] [comments]

I combined my meta currency and progression systems and I'd like to get your feedback.

Hi y'all, I'd like to get some feedback on my game's meta-currency and progression system.

I want to know:

The goals of the system:

Context on the game

Here's how the system works:

ADVERSITY POINTS:
Starting Adversity Points:
Maximum Adversity Points:
Tracking Adversity Points:
Gaining Adversity Points:
Players can gain AP in two different ways:
1) By accepting a Guide intrusion:
2) By triggering a trait:
Spending Adversity Points:
PC's spend AP for one of the following benefits:
1) Upgrade the result of a roll:
2) Activate an ability:
3) Add a detail to the narrative:
ADVANCEMENT
The Advancement clock:
Ticking the advancement clock:
Taking an advance:When a player takes an advance they can choose one of the following benefits.
Thanks for reading, I'd love to hear your feedback :)
submitted by ElendFiasco to RPGcreation [link] [comments]

Comeback Opportunities will determine the game’s long-term survival: Here’s how we do it.

Comeback Opportunities will determine the game’s long-term survival: Here’s how we do it.
THE COMEBACK FACTOR: AN INTRODUCTION
There’s no question that one of the most exciting and exhilarating things that can occur in any game is pulling off an absolutely epic comeback. This is true no matter the game or the sport. Just the simple fact of knowing that a comeback is possible is enough to keep both players and spectators captivated and engaged throughout the entire duration of a game no matter what the deficit might be.
Comebacks are responsible for some of the most powerful emotions that someone can experience in a game, whether you're on the winning end or the losing end. And that's what people remember the most about games – not necessarily what happened, but how it made them feel.
Making sure that the comeback element is present is going to be IMPERATIVE for Frost Giant to not only implement, but absolutely NAIL if they plan on creating a game that stands the ultimate test of time.
What I aim to do is to explain the importance of the Comeback Factor, show the Comeback Factor’s relation to RTS and its history, and then propose game elements in terms of economy and unit balance that can ensure that comebacks play a pivotal role in Frost Giant’s mission to create the next great RTS!

SPORTS & THE COMEBACK FACTOR
To emphasize just how important the comeback element is, let’s just take a look at the top 25 sports in the world and their estimated global following:
  1. Soccer / Association Football (4 billion estimated followers)
  2. Cricket (2.5 billion)
  3. Basketball (2.2 billion)
  4. Ice Hockey, Field Hockey (2 billion)
  5. Tennis (1 billion)
  6. Volleyball (900 million)
  7. Table tennis (875 million)
  8. Baseball (500 million)
  9. American Football, Rugby (475 million) -----------------------
  10. Golf (450 million)
  11. Motorsports
  12. Boxing
  13. MMA
  14. Athletics
  15. Cycling
  16. Badminton
  17. Swimming
  18. Snooker / Billiards
  19. Gymnastics
  20. Shooting
  21. Handball
  22. Wrestling
  23. Skiing
  24. Horse Racing
  25. Bowling
Take a look at the top 9 sports on this list. You know what element they share? The Comeback Factor!
If you are a fan of any of the top 9 sports on this list, I am positive that you have multiple memories burned into your brain of absolutely incredible (or heartbreaking) comeback games, and you’re probably replaying some of those memories in your head right now as you read this. Comebacks create memories that stick with us forever, both for better and for worse (if you’re on the losing end), and these memories are what keep us wanting more and keep us coming back.
But it’s not even the comebacks themselves that create this phenomenon. It’s the fact that we know in the back of our minds that even if the team we’re cheering on gets soul-crushingly behind in a game or even gets ridiculously far ahead, a game is never over until it’s over. That’s because in all of the games at the top of this list, at any given moment the players have the power and the ability to completely turn things around, take control of the game, and have a direct impact on your opponent’s failure or success. In these games, even if your opponent gets a decisive lead – and even if he keeps up the exact same level of performance – you still have the opportunity to either step up your game and go above and beyond your opponent's level, you can drastically change up your approach to totally disrupt your opponent’s gameplay, or you can also take a series of high risks that might result in a complete change of momentum in the game.
This isn’t the case for nearly all the sports at the bottom.
In golf, if you get significantly behind halfway through a match and your opponent is scoring birdies on every hole, what are you going to do? Rack up consecutive hole-in-ones? Not gonna happen.
In bowling, if you get significantly behind in the first few frames and your opponent keeps bowling strikes, what are you gonna do? Bowl even bigger strikes? Keep dreaming.
In racing sports, if your opponent is a lap ahead and they’ve been consistently maintaining the same speed throughout the race, what are you going to do? Hope you roll a blue shell on your next power up? Ha!
The only way that a possible comeback can occur in nearly all of the sports at the bottom of this list is if your opponent just happens to make a disastrous blunder (like missing a pivotal shot in billiards) or suffers an unforeseeable misfortune (like pulling a muscle in swimming or clipping another bike in cycling).
Having to be 100% dependent on your opponent making mistakes or suffering a misfortune in order to win is simply NOT FUN. There’s nothing exciting or exhilarating about it at all!
The interesting thing about RTS games is that they share elements with sports on both the top and the bottom of this list. RTS games have both the direct offensive and defensive aspects of the top 9 sports (attacking your opponent, defending your base) and they also share the same indirect, passive aspects of most of the sports at the bottom of the list (building your army, growing your economy, developing your tech). The challenge to ensuring that comebacks are possible will be finding a happy balance between the two.
But before we get more into RTS, let’s briefly take a look at two other games that have stood the test of time due to their Comeback Factor: Chess and No-Limit Tournament Poker.

CHESS & POKER
RTS games often get compared to Chess and No-Limit Tournament Poker due to their emphasis on preparation, coming up with a game plan, executing different strategies, reading your opponent, adjusting to your opponent, and taking risks. But there are also many elements in Chess and No-Limit Tournament Poker that allow ample opportunity to pull off a comeback, and because of these comeback elements, Chess and No-Limit Tournament Poker are games that will more than likely live on forever.
In Chess, if you’re behind in material, it is very possible to still win if you can coordinate your pieces, give yourself a positional advantage, and execute different tactics to either checkmate your opponent, trap your opponent’s majominor pieces, or promote your pawns. Even if these options aren’t readily available, it’s still possible to cleverly weasel your way out of defeat and force a stalemate. Yes, at the very highest of levels of Super Grandmaster (top 30 players in the world) these comeback possibilities are extremely rare and very blundemiscalculation-dependent since Super GMs nearly always play perfect chess (which is a big reason I feel that chess will never gain mainstream spectator popularity despite having been such a popular game for centuries). But for players of all different levels ranging from just the casual player to even players at the Grandmaster level, the opportunity for a comeback is almost always present and happens in games all the time. In chess, you can also even intentionally give your opponent a material advantage in exchange for a positional or tactical advantage, and these tend to make for the most interesting games in chess! These kind of sacrifices happen regularly at all different levels of chess, including the Super GM level.
In No-Limit Tournament Poker, there is a common term that every poker player knows: “Chip and a chair.” For those who aren’t familiar with NLTP, “chip and a chair” basically means that as long as you have a single chip and a seat at the table, there is still a chance that you can actually comeback and win an entire tournament. This element alone is exactly why so many players are attracted to NLTP, because just like in the top sports mentioned above, a game is never over until it’s actually over. But even before you’re down to your last chip, if your chip stack is dwindling and you’re starting to lose hope, you can decide to risk your entire stack and go all-in and take a shot at a doubling up and giving yourself new life. Not only is this kind of risk taking a possibility, but it’s also REQUIRED if you actually wish to have any kind of long-term success. And on the other end of the spectrum, even if you are the dominant chip leader and have triple the amount of chips as the next biggest chip stack in the tournament, you can go from Hero to Zero and get knocked out of the tournament in just a matter of a few hands if you get unlucky or take a number of unnecessary risks. This dramatic level of constant uncertainty is undoubtedly the element that keeps people playing and also why people will always enjoy watching streams and broadcasts of No-Limit Tournament Poker.
But it’s also very important to keep in mind the difference between No-Limit and Limit Tournament Poker. While both games definitely require a lot of skill and understanding of the game, Limit Tournament Poker almost completely lacks the Comeback Factor. If you are ever down to your last chip in LTP, there is literally close to a 0.00% chance for any sort of eventual comeback. And on the other end of the spectrum, if you’re way ahead of the rest of the field in LTP it’s basically guaranteed that you are going to be there for a long, long time and will have an almost definite chance of placing high in the tournament – of course, that is unless you recklessly make a long series of blunders or get really unlucky back-to-back-to-back-to-back-to-back. There’s nothing exciting about any of that. This is why Limit Tournament Poker isn’t popular at all whatsoever. There actually was a brief period of time when LTP was relatively popular during the Poker Boom of 2003, but after the player population really got a good grasp of the game, that popularity fizzled out pretty quickly, because the game is redundant and simply isn’t exciting or interesting.
We want to create No-Limit Poker, not Limit.
(Note: I am not saying that all of these sports/games are perfect by any means and I believe that there are actually some game balance issues in nearly all of them, but that’s a subject for another time.)
So how can we use all this information and implement the Comeback Factor into the next great RTS?
Before we get into what we can do, it’s very important for us to first take a good look at the economic systems of three of the most successful RTS games of all-time: Brood War, StarCraft II, and yes… WarCraft III.

THE OVERLOOKED INNOVATION OF WARCRAFT III
Now, I have to give credit where credit is due. WarCraft III put forth an honest effort to TRY to get this comeback element right, and while I don't believe that they were successful in really accomplishing it, I do think that it would be a mistake to overlook the innovation that WarCraft III actually did manage to bring to the table.
While developing WarCraft III, Blizzard was well aware that a big reason for Brood War’s success was because even if your opponent got a significant lead, players could still stay in the game and perhaps eventually pull off some sort of a comeback. While the comeback element was definitely present in Brood War, it still wasn’t nearly at the degree of any of the sports/games discussed earlier. Blizzard aimed to change that in WarCraft III by implementing upkeep with the goal of encouraging engagement and aggression while also allowing players who get behind to have a higher flow of income than their opponent so that they can build themselves up and get back into the game more quickly.
For those who are uninitiated on upkeep or just need a reminder, upkeep is basically a tax bracket based on active food supply that essentially punishes you for building an army beyond certain points of supply. The three different levels of upkeep are:
- No Upkeep (0-50 Food: 100% income)
- Low Upkeep (51-80 Food: 70% income)
- High Upkeep (81-100 Food: 40% income)
Unfortunately, the implementation of upkeep made the game very unenjoyable for a large percentage of the RTS player base and you can still find WarCraft III players – both loyal fans and players trying to give War3 another shot – complaining about upkeep to this very day! The different levels of upkeep are so punishing that it discourages players from even building up an army much larger than their opponent’s, as their economies would suffer dramatically and it would give their opponent a significant and completely game-changing economic advantage. As a result, at the top levels of play, you basically never see players go above 80 supply and they are even hesitant to even go above 50 supply until they feel the time is right.
So how on Earth are you supposed to have a comeback when the game is systematically designed to prevent players from even getting ahead?
https://preview.redd.it/xdatdlb7x9x51.png?width=292&format=png&auto=webp&s=4d60b32bc0e7bda9560319a1ecbbe414ee35356f
With all that said, it would be extremely shortsighted for us to only look at the flaws of upkeep without acknowledging what it actually did accomplish. The number one thing that the idea of upkeep got right is that it was successful in encouraging aggression. When a player approaches the maximum threshold in an upkeep bracket (50/80 supply), it’s almost immediately necessary for them to attack their opponent in order to either gain an advantage or keep any advantage that they already have – which ultimately also puts that advantage at risk – and there’s really only a small window of time to be able to do that, because if you don’t, your opponent can quickly and easily equalize. When a player is forced to put his advantage at risk, in theory it should create a perfect opportunity for a possible comeback. However, since the possibility of gaining a significant advantage at all is basically non-existent in the first place due to upkeep, the theory doesn’t really perform well in actual practice in terms of an RTS game. This causes the game to place a much higher emphasis on gaining an advantage through hero development rather than unit, economy, and tech development which are basically the three main elements of all RTS games. And in WarCraft III, once a player’s heroes become significantly more powerful than their opponent’s, the possibility of a comeback is nearly completely lost as there is no opportunity to set back any progress that a hero has already made in leveling.
Now what Blizzard seemed to have possibly overlooked when developing WarCraft III was that Brood War already had a form of upkeep innately implemented into the game that they may not have even realized they already had!

UPKEEP, BROOD WAR, AND WORKER VALUES
Brood War has an economic system that is extremely unique and very different from any game that has ever been made and this system is a huge reason why comebacks are more possible in BW than other RTS games. To further explain this point, it’s important to first compare its economic system to WarCraft III and StarCraft II.
In WarCraft III, each worker holds the same amount of value and this value remains the same throughout the entire course of the game unless it’s affected by upkeep, in which case every worker’s value is affected all at once. In terms of income, each base only allows a maximum of 5 workers to mine gold at a time. If workers that are mining are killed, all the races have a pretty easy time immediately replacing them with very little impact on the economy. Of course, it’s slightly more difficult for Undead, but you can still replace Acolytes relatively quickly without much of an economic effect since you only need 5 for 100% mining efficiency.
In StarCraft II, the first two workers per mineral patch all hold exactly the same value. The amount of minerals that 16 workers can mine per minute is roughly double the amount of minerals that 8 workers can mine per minute on a base that has 8 mineral patches (ever so slightly less than double actually, but not significantly enough where “double” isn’t fair to say in terms of game balance). After 16 and up to 24 workers, each additional worker adds value approximately 40-45% of the income value as each of the first 16. After 24 workers (or 3 workers per mineral patch) there is practically no value at all in having any additional workers. This is why expanding in StarCraft II is so incredibly beneficial and has such a high reward. As a result, expanding is always done as early as possible in nearly every single top-level game, because the value that you get from your first 16 workers at every base is just so ridiculously high.
In Brood War, mining works very similarly to StarCraft II except for one MAJOR difference. The rate of minerals mined per minute IS NOT doubled when you have 16 workers mining as opposed to 8 on eight mineral patches. In fact, all the workers between worker 9 and worker 16 only have about 55-60% of the income value as the first 8 workers, then workers 17-24 only have roughly 35-40% of the income value as the first 8 workers. Like StarCraft II, additional workers after the 24th worker have practically no value. These elements of mining are a big reason why Zerg players in BW can equalize their rate of income with other races despite having a lower worker count because their workers tend to be distributed among more mineral patches at more bases.
So what does all this mean in relation to all 3 games?
In WarCraft III, it means that it’s basically impossible to have a major long-term impact on your opponent’s economy unless you take out an entire base.
In StarCraft II, it means that killing just a handful of workers can be a total economic disaster for a player. For example, if you and your opponent both have 16 workers mining and you kill half of your opponent’s workers, you now effectively have an income rate TWICE that of your opponent.
In Brood War, it means that the effect of killing your opponent’s workers isn’t nearly as punishing, because if you kill half of their 16 workers in Brood War, you have only given yourself a 55-60% economic income advantage, which gives your opponent much more of an opportunity to get back into the game!
“But what if I lose ALL of my workers in BW and SC2?”
This is just ridiculously more punishing in SC2 than in BW because now you have to make 16 workers to equalize your opponent’s economic advantage instead of just having to make 8 to at least somewhat get back into the game.
These reasons are also why Drone kills in Brood War are often considered way more valuable than Probe or SCV kills, however this is compensated by Zerg’s ability to be able to produce many workers at once. If Zerg didn’t have this compensation, then killing Drones in BW would be just as punishing as killing Probes or SCVs in StarCraft II.
Because of the economic comeback elements that Brood War somewhat possesses, it's far more difficult for both players and spectators to ever really have a clear idea exactly who is going to win until the game is all but over, and I believe this plays a huge role in why an ASL quarter-finals match can still attract nearly a quarter-million live viewers 22 years after Brood War's release.
So how can we take what we know about the economy of these games and implement them into the Comeback Factor moving forward?

THE ART OF THE COMEBACK: THE ECONOMY
I’m not going to sit here and act like I’m some sort of creative genius and spitball ideas of whether or not the economy should involve mining minerals, collecting coins, soaking energy from the sun, or picking turnips. I mean, I can if you want, but that’s not what this proposal is about. This is about how to create a fair and effective economic system that finds a good and fair balance between allowing players who are behind to get back into the game while also not too harshly punishing players when they are ahead.
While there was a pretty effective form of economic income control through worker values in Brood War and a somewhat effective form of income control through upkeep in WarCraft III, I believe that both forms of control are still far too dramatic and too immediate (albeit much less immediate in BW since only one worker loses value at a time whereas all the workers lose their value at once in War3).
But there is one thing that both games taught us: Income control is necessary.
I would like to propose a simple idea that can be implemented in a variety of different ways whether it’s through gathering gold, mining minerals, or (ideally) picking turnips from a garden.
What if ONLY the first worker got 100% value from gathering resources at a single location? What if the 2nd worker got 95% value, the 3rd got 90% value, the 4th got 85%, so on and so forth...? Of course, these are arbitrary gradients that mean absolutely nothing right now and we don’t even necessarily have to use workers as our means of getting income, but the idea behind it is that if your early workers have more value and your later workers have proportionally less value but still SOME value, then you aren’t as severely behind when you just have a few workers and you also aren’t drastically punished when you have a lot of workers.
If this were implemented into any RTS it would effectively do three things:
  1. It would encourage engagement and aggression just like upkeep did in WarCraft III.
  2. It would encourage expansion and growth just like in StarCraft II.
  3. It would allow even more of an economic opportunity for a comeback than Brood War.
Q: How would it encourage aggression like in WarCraft III?
-- Because once you reach various levels of economic growth, your opponent will be able to equalize with you much more quickly unless you stop him from doing so.
Q: How would it encourage expansion and growth like in StarCraft II?
-- Because once you reach a certain level of income at one base, it becomes more beneficial to establish another base in order to gain higher value from your workers.
Q: How would it allow even more of an economic opportunity for a comeback than Brood War?
-- Because your earlier workers will have an even higher value compared to your later workers than in Brood War.
In order to give you an even better idea of how earlier workers will have a much higher value and allow for a better chance of a comeback, here are a couple of graphs so you can see it for yourself.
But so that we can compare the worker values in my proposed model to the worker values of StarCraft II and Brood War, I reduced the value of each additional worker in 4% increments rather than the 5% in my example earlier, since we will be using 24 workers to reach maximum saturation. Like I said, the actual numbers are pretty arbitrary anyway. It's the idea that I'm trying to get across. This will allow us to visually compare what it looks like going from 0% to 100% mining saturation in SC2 and BW and it shows what my model would look like in comparison.
https://preview.redd.it/yw8o6jxcx9x51.png?width=2392&format=png&auto=webp&s=81da3bd8b9a2c3d063d9bfe785a03a5f3837b5a9
This graph makes it clear why earlier workers in Brood War are far more valuable than in StarCraft II in the big scheme of things, which is why coming back after taking an economic hit is so much easier in Brood War. But as you can also see, my economic model for Frost Giant takes it a step even further, which would make it even more economically easier to recover should you take a big hit, or any degree of a hit for that matter. But at the same time, it's also not so way over-the-top that it makes it completely unfair to the player who holds the economic advantage either.
I've also included this bar graph if you wanted to take a side-by-side look at the difference of values the workers would have at each level.
https://preview.redd.it/4mpzaptex9x51.png?width=2636&format=png&auto=webp&s=36570527f2781788c5be42cd0bb552606ba4cf89
And here are the raw numbers if anyone wants to take a look and check my math for me...
https://preview.redd.it/s8ingv5hx9x51.jpg?width=435&format=pjpg&auto=webp&s=8781e32c8dd1d410b36e13ba09a6dfa6bd49f9b2
If you want to know exactly how I got these numbers, you can find the explanation HERE, because it's annoyingly tedious and it really messes up the overall flow and pacing of this proposal.
From an economic standpoint, I don’t see any downside to this if it is implemented to the primary source of income. Plus I’m just going to assume that there will be at least one additional type of secondary resource that players have to gather that could have a more stagnant and consistent gathering rate, so that can also be a way to kind of balance the flow of income between the resources.
(Edit: I wanted to avoid throwing out specific ideas, but quite a few people have commented and messaged me that this would be difficult to realistically implement. I don't see why workers wouldn't be able to extract resources from a single source that loses extraction efficiency the more workers you have on it. There are probably even far more creative/simple ways to accomplish this.)
But while implementing an economic system like this would be very effective, the Comeback Factor cannot be solely dependent on the economy. It will be very necessary to also implement other game elements to allow comebacks to be possible.

THE ART OF THE COMEBACK: UNIT & BUILDING QUALITIES
Now that we can finally push economics completely aside, there are many unit/building qualities that will be necessary in order to ensure that comebacks are possible. The main ones that come to mind are:
  1. Unit and building fragility
  2. Unit fortification advantage
  3. Units that dramatically hard-counter other units
  4. Efficient static defense
  5. Accessible and completely momentum-changing units
  6. Units that can quickly exploit different specific weaknesses
WarCraft III, StarCraft II, and Brood War all have some of these qualities to varying degrees, but it will be very important to put an emphasis on these particular unit/building qualities and make sure that they have a strong, discernible presence in order to ensure that comebacks are more of a possibility. And again, I’m not going to act like I’m some sort of creative genius, so I’m not going to try to tell some of the best professional game developers in the world how they should design their units. If you can find a way to implement turnips, cool. If not, too bad. But I do feel that these six qualities are all absolutely necessary for comebacks, nonetheless. They are mostly all self-explanatory, but I did want to elaborate a little on the importance of the first three.
1.) Unit and Base Fragility is probably the most important quality on this list. Having an opportunity to find weaknesses and deal damage to your opponent quickly can be extremely critical when trying to make a comeback, and this will only be possible if units and buildings have an exploitable level of fragility. If units and buildings are too difficult to kill, then it becomes impossible to do any kind of serious, game-changing damage to your opponent if you’re trying to equalize. It won’t matter that you snuck a covert task force into your opponent’s undefended expansion if it takes 5 minutes to kill a building. It won’t matter that you caught reinforcements on their way to join the main army if you can’t kill them before they get there. It won’t matter that you just built a direct counter to your opponent’s army if you can’t do any damage before he builds a counter to your counter. The lack of unit and building fragility in WarCraft III is also a big reason why it’s so difficult to ever rally together a comeback. In War3, if you have a bigger army than your opponent, it’s just incredibly easy to pull back weakened units to ensure they don’t die because of how long it takes to kill them. And because it takes so long to kill buildings in War3, it’s also very difficult to just run a few strategical units into a base, do some meaningful damage, and get out before your opponent’s army gets there, especially with Town Portals being a factor.
2.) Unit Fortification Advantage is a pretty big quality that I think took a hit with StarCraft II due to the implementation of unlimited unit selection and units being able to move in swarms, which led to the inevitable evolution of death balls. This made it extremely easy to get all of the units in your attacking army to all fight at once. In Brood War, it’s a lot riskier and more punishing to send your army into a fortified group of units since it’s way more difficult to keep your army close and have them all attack together. Another reason why unit fortification is stronger in Brood War is because the units and spells that work best in stationary, defensive positions (such as siege tanks, reavers, dark swarm/lurker, psionic storm) are far more powerful than those in SC2. I am by no means saying that one game’s mechanics and unit makeup are superior to the other, but it is important to acknowledge game elements that offer either more or less opportunity for a comeback.
3.) Units that Dramatically Hard-Counter Other Units will be an absolute MUST if we want to give players a good opportunity for a comeback. And I’m not talking about $1,000 worth of unit “A” will always beat $1,200 worth of unit “B” kind of counters. I’m talking about counters like $500 worth of unit “A” will embarrassingly DESTROY $2,000 worth of unit “B” kind of counters! It might not be necessary to be THAT dramatic, but you get the idea. These kind of dramatic hard-counters are definitely something that will help make it possible for a player who is behind to effectively defend or pre-empt an oncoming attack if they know what’s coming. (Edit: I'm NOT saying that every single unit should have a super hard-counter, just that dramatic hard-counters should play a clear role in the game.)
I really don’t think that I need to touch on the last three qualities at all, as the importance of those are very easy to see and understand. So in terms of units and buildings that haven’t even been invented yet, I think that’s all I got for that.

THE COMEBACK FACTOR: FINAL THOUGHTS
I really hope that I was able to help you understand the vital importance of having comeback elements in a game. And if I did, I really hope that some of the ideas that I proposed help you guys develop a game that makes comebacks possible and results in an RTS that lives on for generations.
I want to thank everyone who took the time to read this, as I always try put a lot of thought into analyzing any game that I really enjoy playing whether it’s a sport, board game, card game, or a video game. I am very passionate about balance and fairness, particularly in games of course, and I especially have a deep affection for RTS games, so even having you just read this really means a lot.
Thanks again for reading. Take care!
https://preview.redd.it/przhw77nx9x51.png?width=77&format=png&auto=webp&s=0acca35bcbaa0c9fe176ed179f629039f45f184c
submitted by Ted_E_Bear to FrostGiant [link] [comments]

TIFU by not realizing how bad my eyesight was

A little backstory:
I grew up dirt poor. When I was in the 6th grade, my parents qualified for public healthcare, ala Medicaid. The policy we were on covered not only health, but vision and dental. So naturally, my mom took me for an eye exam. I get in there, do the exam, and I asked the doctor if I needed glasses. He goes, "YUP! You need 'em!"
...So I got glasses. The problem was, when I wore them, I didn't see any difference with or without them. Since they weren't doing anything, I quit wearing them. That experience set the impression in my mind that eye doctors just told everybody they needed glasses in order to sell glasses and make money.
I kept that impression for about 18 years. I thought I could see just fine and never once went in for an eye exam.
Fast forward to recent times. I had a group of guys I hung around with a lot. We had a weekly D&D night. We would go out to bars and hang. We had monthly poker nights. All of this was organized by Dave.
One poker night, Dave messages the gang and says that he's inviting Joe. Joe is this "really cool" professor he's taking a class from. He says he's a bit older than all of us, but he's cool, and he can sit in, as one of our regular guys couldn't make this month's poker night.
Only, it turns out that Joe is kind of an asshole. All of the guys who know each other are playfully trash talking each other throughout the night. But Joe? He doesn't know anybody, and his trash talking is going FAR beyond playful: he's going for the jugular, making fun of people's physical appearance, and just being downright nasty any time he either wins a hand, or when somebody folds. Several of the guys are starting to get a bit heated at how harsh the dude's being. Dave even interjects a couple of times to remind Joe that this is a friendly game, so he doesn't need to go in so hard with the trash talk.
I'm not an incredible poker player, but I'm not a BAD one, either. I think out of the 6 poker nights we wound up having, with 2 games per night, I won 2 games in total. For each game, our buy-in was $50. It might seem steep, but what would usually happen is that whoever won the pot would buy the first few rounds of drinks whenever we'd hit the bar next.
Joe, though? He was actually a pretty darn good poker player, which meant everybody at the table was on the receiving end of his abuse the entire night.
Joe and I were the last two players in the last game of the night. Nobody was really making any progress-- I'd win a hand, he'd win one. We went back and forth for what felt like an hour. All the while, Joe is ragging on me, getting really personal, even saying he was going to do things to my girlfriend when he eventually beats me. Dave finally tells him to cut out all of the trash talk-- he crossed a line bringing my girlfriend into it. If he keeps up, he was going to be asked to leave.
The next hand, I'm big blind and I've got 6-7. He and I are sitting across the dining room table from each other. I'm at the point where I just want to get this over with. I probably would have folded that hand in a larger group, but at this point, I'm just like... screw it, let's play it through.
First comes the flop:
K - 3 - 8
...Well that's not super great. But screw it, let's see where this goes. Then the turn:
K - 3 - 8 - 9
Heyyyyyyy, that's looking like a potential for a Straight with my 6 - 7. He raises, so I call. Then the river:
K - 3 - 8 - 9 - 10
NO FREAKING WAY. I've got a Straight. I've got this guy. I get a bit overeager because I'm ready to end this. I have slightly fewer chips than he does, but I slide them over and confidently say, "All In".
Joe looks at me in disbelief and he says, "you ain't got shit, man! I know you're bluffing. I'm calling on you, you dumb bastard! Let's see what you've got!"
I flip my cards, 6 - 7, and I proudly declared, "Boom. Straight. 6 - 7 - 8 - 9 - 10".
Joe gets this confused look on his face and says, "are you fucking blind, man? You don't have a straight! There's not a straight there to be had. I got trips, you got jack shit! HA! I never thought I could win on a 2 - 9!"
I'm like... come again? There's 7 - 8 - 9 on the table! You don't have trips! You have a pair!
Oh.
OH.
I stand up and look at the cards on the table:
K - 3 - 9 - 9 - 10
That wasn't an 8. I wasn't even 3 feet away from the cards. My eyesight was so bad that I couldn't tell the freaking difference between an 8 and a 9. I couldn't even clearly see the number of the diamonds on the card! Suddenly I'm questioning everything about my adult life: is my eyesight that bad now? How am I driving, getting around, even reading the screen of my computer that I use to develop software on if it's that bad?
Cue Joe's shit-talking. Suddenly he's hyperventilating with laughter. He's across the table calling me things like "Mr. Magoo", and saying, "you blind bastard", and even that he feels bad about taking money from a blind guy.
I'm upset, not just about losing, but losing because it was something I shouldn't have lost over. I had no idea my eyesight was that bad, and now that it's been shown to me, I have this asshole that I lost $50 ragging on me HARD. I'd had enough-- I told Dave that if he didn't get this guy out of the house, I was going to get him out. Joe stood up and said, "What are you going to do, Magoo?" at me, egging me into a fight. Thankfully, Dave grabbed Joe by the shoulder and told him his night was over, and he had to go. Once Joe left, Dave apologized to everybody and said he wouldn't be invited back.
Epilogue: I went to the optometrist the very next day for an eye exam. It turns out I did indeed have a pretty bad astigmatism and was very nearsighted. I've been wearing glasses regularly now for 10 years. When I take them off, I don't even understand how I went without them for so long.
TL;DR: I lost $50 in a "friendly" poker game to a complete asshole, all because I thought optometry was a scam. Go get your eyes checked, folks.
submitted by alc6379 to tifu [link] [comments]

Every single Unus Annus Video

Unus Annus, Cooking with Sex Toys, Purging Our Sins with a Neti Pot, Hot Dog'd to Death, Making Our Own Sensory Deprivation Tank, The Good Kind of Cupping, The Bad Kind of Cupping, The Worst Kind of Cupping, Ethan Will Be Kicked in the Balls, Doing Each Other's Makeup in the Dark, Baby Hands Operation, Mark and Ethan Summon a Ghost, 2 Truths and 1 Lie -- Waxing Edition, Poopsie Sparkly Critters (a slime surprise...), Play-Doh Thanksgiving, Helium Therapy, Drawing Memes from Memory, 1 Man 100 Accents, An A.I. Predicts How We're Going to Die, Mark Turns Ethan into a Mummy to Prepare Him for the Great Beyond, The Chubby Gummy Challenge, We Buy a Professional Hypnosis Video and React To It, Mark and Ethan Attempt an Escape Room, Ethan Destroys Mark's Van with a Bat, There's Still Hope..., Ethan Gives Mark a Viking Funeral, The Great Meat Mistake, Acupuncture Is NOT Painful, Floating in a Real Sensory Deprivation Tank, Mark Reviews The Impossible Burger But There's a Looming Sense of Impending Doom, We Made Nude Paintings of Eachother, You Made Beautiful Music for The Barrel... But Only One Could Win, We Had To Drink Each Other's Pee, Ethan Explores Mark's Haunted Basement, Giving Away Our 1,000,000 Subscriber Gold Play Button, Ethan's Relaxing and Totally Normal Nail Salon, Taped and Afraid, What Was The Most Painful Thing We've Ever Endured?, Donating Toys to Charity w/ JackSepticEye, Harnessing Our Dogs' Unlimited Energy, Santa's Mukbang (Drinking 1 Gallon of Eggnog), Forcibly Turning Mark Into Santa Claus Against His Will, Preserving Ourselves In Wax, Beating Inanimate Objects to Death, Emotional Pain vs Physical Pain... Which is Worse?, Duct Tape Crucifixion (Amy, Please Don't Watch This Video), You Blink You Lose, 2 Grown Men Attempt the Presidential Fitness Test, We Took The Polar Plunge, Hiding Our Sins from Amy's Holy Peepers, We Eat Bugs, DIY Bungee Jump (please don't try this), We Have The BEST Thumbnails on YouTube and No One Can Tell Us Otherwise, Who Can Make Themselves Taller?, The Sensory Overload Tank, Recreating Ourselves as a Cursed Mannequin, We Took an IQ Test, Ethan Finally Becomes a MAN, Mark and Ethan Go Casket Shopping, We Take a Lie Detector Test to Uncover Our Darkest Sins, Learning to Breathe Underwater, Fixing Mark's Hole with Ramen but Every Time We Add Glue We Get 5% Closer to God, Mark Steals Ethan's Face, You Breathe You Die, 2 Absolute Beginners Experience the Dancing Glory that is Salsa, DIY Geriatric Simulator, This Is How We'll Die..., We Cryogenically Freeze Ourselves, This is What Being Tased Feels Like, What Happens When A Youtube Channel Dies?, Bad Bad Beans, We Hired a Real Hypnotherapist to Analyze Our Darkest Dreams, We Turned Our Bodies Into Art, Mark and Ethan Learn About The Human Body, Mark Punishes Ethan, Strange (and legal) Things You Can Do With Your Body After Death, DIY Cheese, Hacking The Very Fabric of the Universe, Looking at Long Lost Memes, Discovering the Secret to Eternal Life, Turning Mark Into an E-Boy, Ethan Redefines Male Beauty, Professional Fire Cupping (Going Even Further Beyond), An Extremely Sour, Not-at-all Sour Meal, Literally Eating Fire, Unregulated Axe Throwing, Literally Laying On Literal Broken Glass, Making an Indoor Tornado to Flex on Mother Nature, Nutball: The Most Dangerous Game, Becoming a Master of Mime, Discussing the Idea of Murdering Each Other but It's Just a Joke and Definitely Not Serious Haha, Are We Already Dead?, Our Perfect (and last) Valentine's Day, Drunk College Party Simulator, 10 Strange Amazon Products Ethan Bought Mark Because He Doesn't Know How to Spend Money Responsibly, Chickens Teach Us About Life and Death, 3 Big Boys Attempt the King's Royal Fitness Test, Being Attacked by a Fully Trained Bodyguard Dog, Learning the Ancient Art of Chinese Archery, The Ultimate Trolley Problem, Goat Yoga, Edible Slime was a Mistake., Granting Access Into Heaven's Sweet Gates, Long Hair, Do We Dare?, We Wrote a Hit Pop Song in 30 Minutes, Mark and Ethan Go on a "Drum Date", Blowing Our Souls Into Some Hot Glass, Top 10 Worst Things Your Friend Could Possibly Spend Their Money On, Nutball Extreme: Taser Edition, REAL Ghost Hunting at an Abandoned Zoo, We Bought a Camera That Can Look Inside Us, Becoming the World's Greatest DJs, Who Can Teach Their Dog a Trick the Fastest?, Middle School Science Experiment Teaches Us About Life and Death, DIY Chiropractor, Mark and Ethan Get Into a Fight, The Barrel, We Got Pepper Sprayed, We Give Each Other Tattoos Blindfolded, What Does Astrology Say About Our Friendship?, Mark and Ethan Get a Full Body Scan to See What Secrets Lay Hidden Within (and learn their body fat), Mark Needs To Rub Ethan and Only His Mom Can Help Him, 2 Idiots Get Crushed by 18-Foot Giant Snakes, Beer Sauna: Turning a Portable Sauna into a Portable Hell, Mark and Ethan Hunt The World's Most Wanted Criminals, Unus Annus Carves the Roast Beast, 5 Weird Apps That Predicted Our Death, We Tried a Labor Pain Simulator, Recreating the Miracle of Childbirth, Mark and Ethan Are Now Fathers, We Force James Charles to Run a Military Obstacle Course, Desperately Trying To Not Touch Our Faces, Reddit 50/50: Two Player Edition, Going on an Internet Scavenger Hunt, Having an Adventure In VR Chat Because We Can't Go Outside, Amazon Shopping for the Apocalypse, Whom Would Eat Whomst First in a Zombie Apocalypse?, Ultimate YouTuber Boxing Showdown, The Deep End of Omegle: Risky Boogaloo, Where in the World is Unus Annus?, Mark Builds a Pillow Fort for the Very First Time, Mark's 1 Weird Talent Leaves Ethan Absolutely Speechless, Wikifeet: A Tale of 2 Tootsies, We Made Every YouTuber Battle in the Hunger Games, We Google Each Other to Find Our Darkest Forgotten Sins, We Played Mad Libs And Ran It Through Google Translate, Mark and Ethan Desperately Try and Name a Single State in the USA, Speed Reading 1000+ WPM to Gain a Complete Understanding of All Human Knowledge, What is the Least Viewed Video on YouTube?, We Found Websites That The World Forgot About, The Scariest True Stories on the Internet, How to NOT be the Perfect Boyfriend, Mark and Ethan Find The Lost City of El Dorado, Mark and Ethan Bet Everything on a Wikipedia Race, The Creepiest Videos on Youtube, Help Us Break a YouTube World Record, 2 Men 200 Accents, The Illuminati... Do They Really Exist?, Finding The Lost City of Atlantis, Reading YOUR Scariest True Stories, Mark and Ethan Take a Personality Test, Will AI Soon Take Over Humanity As We Know It?, Running Internet Drama through Google Translate, The Secret Unus Annus No-Touchy-Touchy Hand Shake, Two Male Men Judge Female Women on Their Beauty, Bored? Press This Button., Don't Go in the Ocean... Ever., We Explore the Most MYSTERIOUS Mysteries of our Wildy Mysterious Mystery Moon of Mysteries, We Looked at Unus Annus Memes, Is Mark a Masochist?, What the Hell is a Pink Trombone?, Professional Fetish Scientists Rank the Best/Worst Fetishes of 2020, Mark and Ethan Desperately Attempt to Feel Something, An A.I. Generates Our Worst Nightmare, Are Reptilian Humanoids Living Among us?, Like It or Not... This is What The New Human Looks Like, Eating Only Onions for 24 Hours: How Many Onions Does it Take to Kill a Man?, Unus Annus ASMR, We Attempted to Create THICC Water, Making Our Own Gravestones to Prepare For Our Inevitable Demise, How Tall Can A Human Get?: An Impartial Review by 2 Average Height Men, Mark Teaches Ethan Korean, Bigfoot is Real and It Ate My Friend, The End of Unus Annus is Almost Here..., We Explore the Unus Annus Subreddit for Your Delicious Memes, How Big Can a Nuke Get?, How Much Caffeine Does It Take to Kill a Man?, Drinking Real THICC Water... 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Ethan Has the Proof., Recreating Mark's Childhood, We Put an Apple Watch in a Rock Tumbler, Dummy THICC for Dummies - A Tale of 2 Butts - Pushing Our Butts Even Further Beyond, Reverse Engineering a Kite to Steal the Idea of Electricity From Benjamin Franklin, The Candy Bra Challenge, Mark and Ethan Look at a Puppy for 10 Minutes, Unus Annus Try Pole Dancing, This Is Hiding On Your Body RIGHT NOW., Tasting Weird Food Combos: Pickles and Chocolate? Ice Cream and Soy Sauce?, The Unus Annus Space Program, The Egg Smashing Game, Can You Bake a Cookie from Cookie Dough Ice Cream?, Bleachus Annus, Dunking Oreos In Literally Anything But Milk, Preparing a 5-Star Meal for Our Youtube Famous Dogs, DIY Teeth, How to Escape from a Hostage Situation, Does This Magnetic Skincare Routine Really Work?, Diy Bed of Nails : Oh God, Please Don't Ever Try This, The Human Mop, Can Sound Therapy Heal All Wounds?, This Is The Most Dangerous Children's Toy Ever Made, Would Chica Save Us From Drowning?, We Do It Better Than Icarus Ever Could, The Beginning of The End, The Annual Unus Annus Dunk Contest, Ultimate Horseshoes, A Serious Conversation Under the Stars, Recharging Our Phones Using Only Brute Strength, 5 Products to Grow Your Patchy Beard, Mark Teaches Ethan How to Play the Trumpet, Playing Cards: The World's Deadliest Weapon, We Lubed Our Floor for a Sliding Competition, Breaking Glass With Our Screams, This Is Goodbye, Mark and Ethan Share a Drink, The Wubble, Mark and Ethan Shave Chica, DO NOT TRY THIS UNDER ANY CIRCUMSTANCES, Judging Your Terrible Unus Annus Ideas, Hydro Dipping A Baby, Popping Popcorn with a High-Powered Laser, Puberty Simulator, Grip Strength Test: Loser Becomes the Winner's Butler for a Day, Momiplier Teaches Self-Defense, Transforming Mark into the 8th Wonder of the World, Playing Children's Games in Total Darkness, We're Better Than Dogs, The Koala Challenge: TikTok's Intimate Couple's Trend, 1 Gallon of Jello Nearly Broke Us, Too Many Pickles, Pitching a Tent in the Woods But There's a Bear 15 Feet Away, How to Rescue a Cat from a Tree, A Bear Attacked Us in the Middle of the Night, How to Safely Bury Your Friend, Team Building for 2: Trust Fall, Tug-of-War, and More!, How to Start a Fire (except don't...), Mark's Outdoor Escape Room, Hunting HeeHoo, Was 2020 a Bad Year for Unus Annus?, Mark Gives Ethan a HOT (stone) Massage, We Smell Every Smell, How Many Slaps Does It Take to Cook a Chicken?, 2 Boys 2 Poops, Mark Teaches Ethan How to March in a Marching Band, We Finally Drank Our DIY Wine, 2 Adults Take a 4th Grade Math Test, Making Snow Cones With Literally Anything But Normal Flavors, We Attempt Pottery Without Amy's Help, Can Plants Feel Pain?, How Far Can We Chuck a 16lbs Rock?, We Pierced Each Other's Ears, We Ate Dog Treats So You Don't Have To, We Accidentally Made an SCP While Amy Was Away, BEYBLADE NUTBALL, Making the Ultimate Unus Annus Burger, Making Soda With Literally Anything But Soda, Pee Soda, Learning to Use The Force, Brick Soccer, We Attempt to Make Holy Water, Amy Sent Us a Mystery Box, Mark Knows What Ethan Did..., This Video Will Never Make Sense, We Attempt to Make UNHOLY Water, We Will Churn Thy Butter, Ethan Teaches Mark Gymnastics, The Great Ice Cream Cake Race, Mark Teaches Ethan to Wrestle, Ethan Watches as Mark Achieves the Impossible, Consuming the World's Hottest Chip, This Video Went Completely Out of Control, The 1000 High Five Challenge, Bobbing For Apples But the Water Keeps Getting Thiccer, Mark Breaks His Nose On An Aerial Hoop, Mark and Ethan Milk a Goat, Shooting Archery ON A HORSE, DIY Minesweeper, Literally Finding a Needle in a Haystack, Drawing on Each Other's Backs in Total Darkness, This is For FUN and NOT a Fetish, Mark Conquers His Fear of Night Swimming, The Painful World of Aerial Silks, We Bought Every Grinch Costume on Ebay, Pumpkin Taste Tier List, Learn to Jump Higher in 16 Minutes and 16 Seconds, Bobbing For Literally Anything But Apples, This Video is Completely Unedited, Momiplier Tells Us True Scary Stories from Korea, Pumpkin Spice "Challenge", Mark and Ethan Build a Scarecrow, Pressure Washing Our Sins Away, We Force Mark to Swim in the Ocean: His Greatest Fear, Fighting Fish to the Death in the Deep Blue Sea, Cryptid Olympics, Phasmophobia in Real Life, Edward Pumpkin Hands, Blood Bath, The Unus Annus Annual Costume Contest, Ethan Turns Mark into a Werewolf, Ethan Kidnapped Mark, The Truth of Unus Annus, Accepting the Truth, The Unus Annus Last Supper, Being Brutally Honest with Each Other, Recreating Every Single Unus Annus Video, All Our Video Ideas That Never Happened, Who's Cutting Onions In Here???, The 1st Annual Unus Annus Roast, God's Fitness Test, Saying Goodbye to All Our Guests, Everything's Legal If You're Dead, 7 Minutes in Heaven 7 Minutes in Hell, The Unus Annus Annual Sleepover, Goodbye.
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poker chips does each player get video

If you're making up your own poker game at home, then YOU decide how many chips each person gets. Here's a suggestion: Make the white chips worth 100. Make the red chips worth 500. Make the blue... 7+ related questions answered; Green poker chips have a value of $25, except in California where the $25 chip is purple. A black chip has the equivalent value of $100, expect in California where white chips are worth this amount. Universally, purple poker chips are worth $500. Chips with an orange hue have a value of $1,000, and grey ones $5,000. How Many Poker Chips per Person? For most home game tournaments, a solid option is to have each player start with 3,000 chips using the following distribution: 8 Red $25 Chips; 8 White $100 Chips; 2 Green $500 Chips; 1 Black $1,000 Chips ; This will have each player starting with 60 big blinds. Players in higher stakes, such as a $25/$50 games, will, of course, receive high denominations with quite a few $25 chips - and some hundreds mixed in as well and possibly even higher. Certainly, casinos will have even higher poker chip values for those playing at the very highest of stakes. On top of everything, how many poker chips should each player get? When determining the amount of chips required, we usually use the following rule: up to 6 players: 300 poker chips. up to 10 players: 500 poker chips. Tournament 20 to 30 participants: 1000 poker chips. Really, how do you split chips? Each player's chip count at the Main Event of the World Series of Poker is determined by the amount of chips that he or she has earned during the proceeding days of the tournament. Over 26 million chips separate the top and bottom players in the 2014 Main Event. How to Get Poker Chips. Toothpicks might work, but if you want to play poker in style, you'll need a set of poker chips. They come in a range of styles and qualities, and the prices vary to match. Consider how often you will be using them.... Poker chips are standard units for playing poker professionally, worldwide. Here’s a quick guide to poker chip values. This will apprise of how much value each colour of poker chip holds. So, let’s figure out the starting chips for each player: 15 - $1 chips = $15 17 - $5 chips = $85 4 - $25 chips = $100 Total – 36 chips = $200 Tiki Kings cash game starting stack. This brings the total number of chips starting out on the table to 360 poker chips (36 X 10 players).As mentioned, players will often rebuy (sometimes many times) and players may be allowed to buy-in for more than 100 BB’s. Tournament style is when every player gets the exact same amount of chips and you play until 1 person remains. Usually the blinds would go up every 10-30 minutes. The way tournaments work is that every player Buys In for the same amount, lets say $10. And they all get the exact amount of tournament chips.

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poker chips does each player get

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