25 Best Multiplayer PS4 Games to Play Online with Friends

what ps4 games can be played online

what ps4 games can be played online - win

What is the best PS4 game to play online with 3 friends? Can be any type of game, we just want to all play together.

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Cyberpunk 2077 - Review Thread

Game Information

Game Title: Cyberpunk 2077
Platforms:
Trailers:
Developer: CD PROJEKT RED
Publisher: CD PROJEKT RED
Review Aggregator:
OpenCritic - 87 average - 89% recommended - 62 reviews

Note from OpenCritic:

Please note: This game has significant disparities in performance, player experience, and review scores between the PC, next-gen consoles, Xbox One, and PS4 versions.
The OpenCritic team and several critics suspect that the developer, CD PROJEKT RED, intentionally sought to hide the true state of the game on Xbox One and PS4, with requirements such as only allowing pre-rendered game footage in reviews and not issuing review copies for PS4 and Xbox One versions.
This notice will be taken down in February 2021.

Recent News and Notable Information

SkillUp reports:
I have finished Cyberpunk but I will not have a review up today as I could not comply with CDPR"s embargo requirement that prohibited us from using our own recorded gameplay in the review. Instead, we were told to use b-roll, which is basically trailer footage.
Reviews should not be vehicles for rolling out more marketing material, so I'll put my review up when I'm able to show you the reality of the game with my own footage.
I'm also disappointed that no console review code was provided to any outlet...
Console games are often reviewed without their day one or even day zero patches, so Cyberpunk would not have been special in this regard. Its really lame that no reviewer can tell you how this game runs on console on the review embargo.
I absolutely love this game and I think CDPR did extraordinary work, but its clearly unfinished at this point and no review relying on trailer footage alone can properly convey that.
Fabian Mario Döhla (CDPR PR) regarding reviews being on the Day 1 patch or not (getting conflicting info regarding this so take it with a grain of salt):
They are not - a bunch of issues reviewers encountered (and reported) have been fixed already, some more are part of the update.
Toms Hardware Performance Review:
The minimum GPU listed is a GTX 780, with GTX 1060 6GB recommended for 1080p high, RTX 2060 for 1440p ultra, and an RTX 2080 Super for 4K ultra. Then there's the ray tracing additions, with the RTX 2060 listed as the minimum for 1080p and RT medium, 3070 for 1440p and RT ultra, and 3080 for 4K RT ultra. Based on what we're seeing, it looks like those recommendations are for 30-40 fps.

Critic Reviews

ACG - Jeremy Penter - Unscored

Video Review - Quote not available

Areajugones - Víctor Rodríguez - Spanish - 9.5 / 10
Cyberpunk 2077 is the ultimate power fantasy. A video game that takes the best of modern RPG, first-person shooter, stealth, and the open world and masterfully blends it into a single product. If Skyrim and GTA V marked a before and after for their genres at the beginning of the 2010s, Cyberpunk 2077 is called to do the same from this 2020.
Daily Mirror - James Ide - 5 / 5 stars
The game may not be perfect but given CD project Red's reputation for fixing and updating games Cyberpunk has a bright neon-lit future. It can proudly sit among its influences of Ghost in the Shell, Blade Runner and Neuromancer (as well as games like Deus Ex, System Shock) with its augmented head held high.
It's been a long wait, but the end result is a massive sprawling RPG with an incredible story, heart-pounding action, solid mechanics and customisation, offering you unparalleled player choice in a deep, atmospheric world that I can't wait to plug myself back into.
Destructoid - Chris Carter - 7.5 / 10
Cyberpunk 2077 is a victim of bloat, but you can choose to ignore a lot of it and take in the sights. That's where Night City is at its best, and I sincerely suggest that you take your time going through it, as rushing will only lead to disappointment. Even just strolling through though though, you'll probably be left wanting more.
Digital Spy - Owen Gough - 5 / 5 stars
We could wax lyrical about how good this game is for another ten years, and we still think the conversation would be relevant - so yes, we think Cyberpunk 2077 is the game of the decade. This is an event, and a big moment in gaming, because the brilliant Cyberpunk 2077 is laying down the stepping stones for greater feats in the future.
Easy Allies - Daniel Bloodworth, Ben Moore - Unscored

Video Review - Quote not available

Enternity.gr - Nikos Papakonstantinou - Greek - 9.5 / 10
CD Projekt RED is willing to take an even bigger risk and dare something very different, combining elements that they have proven to know well and elements which they have no previous experience in.
Eurogamer - Chris Tapsell - Recommended
Exceptional characters, heartfelt storytelling and enjoyable action threaten to be engulfed by endless bugs and hasty, uneven design.
Everyeye.it - Alessandro Bruni - Italian - 9 / 10
And it is precisely for this reason that, despite all the technical problems of the production, we cannot in any way fail to assign a vote of excellence to the work of CDPR: the defects will disappear over time, but already now Cyberpunk 2077 is a title which undoubtedly deserves a place of honor in all players' library.
GAMES.CH - Benjamin Braun - German - 88 / 100
Measured against the extreme expectations, Cyberpunk 2077 can't fulfill any of them. But all in all, despite the countless small weaknesses and inconsequences, with interesting characters, great story and dialogues or the freedom concerning gameplay, CD Projekt delivers a unique and great RPG that every fan of the genre needs to play.
GRYOnline.pl - Michał Mańka - Polish - 9 / 10
Cyberpunk 2077 proves that the developers have improved their skills since fantastic The Witcher 3. It is an excellent action RPG that would benefit from a longer delay to polish the various issues. However, no amount of bugs can diminish the immense pleasure of exploring this world.
Gadgets 360 - Akhil Arora - 3 / 10
The era of the PlayStation 5 and the Xbox Series X has arrived, but Cyberpunk 2077 is currently running on those next-gen platforms via backwards compatibility. A true next-gen update isn't due until sometime in 2021. That means CD Projekt Red developed a game for three platforms, and it's running on an acceptable level on just one (PC), provided you have the hardware. That is just plain ridiculous.
Game Informer - Andrew Reiner - 9 / 10
An open world you can get lost in and continue finding new things to do
GameHaunt - Mark Louis Salazar - 4 / 5 stars
Cyberpunk 2077 is of massive ambition, and the characters in it are brilliantly written and performed.
GameMAG - Александр Копанев - Russian - 9 / 10
It's definitely feels like with Cyberpunk 2077 CD Projekt RED tried to tell a really meaningful story, while using as a backdrop truly a unique setting. And all the while the developers made sure that the game still feels approachable by all kind of people, and that it presents itself with insane graphical fidelity painting an image of an eerily realistic world of tommorow. We doubt there's too many people who don't believe in CD Projekt RED, but in case you're one of them, be warned - Cyberpunk 2077 is something that will change the way you look at the gaming industry as a whole.
GameOnAUS - Royce Wilson - Essential
This is an outstanding and highly enjoyable game, but take your time with it, do all the side missions (think of them as extensions of the main quest, in fact) and don’t rush the main storyline. You should absolutely take the earliest available opportunity to explore Night City and everything it has to offer. From the visuals to the music to the vibe, it’s a superb experience and one I am looking forward to spending a lot more time with.
GamePro - Dennis Michel - German - 83 / 100
Cyberpunk fascinates with its story and characters, but presents itself in a partially desolate state on consoles.
GameSpew - Richard Seagrave - 10 / 10
Cyberpunk 2077 isn’t perfect, but it is ambitious. It marries a gripping story with a huge open world absolutely dripping with atmosphere; one in which, after fifty hours of gameplay, I still feel like I’ve only scratched its surface. Even now I’m itching to jump back in and complete yet more side jobs, not only because they’re enjoyable, but also just in case they offer V more options when it comes to ending their story.
GameSpot - Kallie Plagge - 7 / 10
Cyberpunk 2077 has standout side quests and strong main characters, though its buggy, superficial world and lack of purpose bring it down.
GameWatcher - Marcello Perricone - 9 / 10
A remarkably well-executed open world game whose greatest heights exceed its deepest failings.
Gameblog - Gianni Molinaro - French - 7 / 10
Cyberpunk 2077 is a new masterpiece from CD Projekt RED, a huge, dense, vibrant, colorfoul and dark Sci-Fi RPG that any fan of the genre should step in. First because it will provide the sensation that the story really depends on you choices and that you have everything you need for your playstyle. Then because streets, stores, buildings, inhabitants of Night City won't get out of your head easily. You'll be happy to interact with Keanu Reeves, but the real star is this city and all it provides in terms of atmosphere, game mechanics and stories.
[OpenCritic note: Gianni Molinaro separately reviewed the next-gen (10) and current-gen (4) versions. The scores have been averaged.]
Gamerheadquarters - Jason Stettner - 10 / 10
Cyberpunk 2077 is the cyberpunk game of my dreams, it provides one of the most highly detailed environments I’ve ever seen, with an incredibly expansive and immersive narrative.
Gamers Heroes - Blaine Smith - 60 / 100
Cyberpunk 2077 is a great game, but it could have been an incredible game that defined a generation. Instead, it falls victim to its own ambition and the industry's constant desire to push, push, push it out. In its current state, it's not for the faint of heart, and even hardcore Cyberpunk fans may struggle to stay interested amidst all the crashes and issues. If you have yet to pick it up, wait a few months and you could very well be treated to the experience we were all hoping for at launch.
Gamersky - 不倒翁蜀黍 - Chinese - 9.1 / 10
Although there still exist a lot of technical glitches, Cyberpunk 2077 stands out in terms of cyberpunk concept, story-telling, characters, level-design, combat, and so forth. It's a pleasure to spend hundreds of hours in the Night City, and I believe it would be one of the greatest open-world RPGs in the next decade.
GamesBeat - Jeff Grubb - 3 / 5 stars
It’s fine to make a game like that — for many, that’s the promise of Cyberpunk 2077. It just wasn’t the promise to me.
GamesRadar+ - Sam Loveridge - 5 / 5 stars
What Cyberpunk 2077 lacks in core campaign length, it makes up for with depth and soul, offering a world of intrigue and violence unlike any other.
Geek Culture - Marion Frayna - 9.1 / 10
The dark future certainly looks promising, thanks to the collective imagination of the team at CD Projekt Red, which seems to know no bounds. Cyberpunk 2077 certainly took a while to come to our hands, but be glad it’s finally here, for it is here to stay for a long time to come. And it certainly did not disappoint.
Giant Bomb - Unscored
Early Impressions Discussion: They should have delayed this game even more
One word: undercooked
God is a Geek - Mick Fraser - 10 / 10
Despite a few flaws, Cyberpunk 2077 is one of the most consistently astounding pieces of media I've ever had the pleasure of consuming.
Hobby Consolas - David Martinez - Spanish - 98 / 100
Cyberpunk 2077 is one of the greatest RPGs of the generation. We love Night City, its characters and great writing for every mission. It is also one of the best looking games out there (if your PC is powerful enough).
IGN - Tom Marks - 9 / 10
Cyberpunk 2077 throws you into a beautiful, dense cityscape and offers a staggering amount of flexibility in how you choose to take it from there.
IGN Italy - Davide Mancini - Italian - 9.3 / 10
Cyberpunk 2077 is like an addictive, huge, impressive braindance, where the feelings are real, while sometimes you see the puppet strings. It's an ambitious RPG, where narration, decisions and dialogue are far more important than combat, wrapped around a lot of fun, but usual and not always perfect, action mechanics. Engaging and marvellous to play, Night City on high-end PCs is stunning to see and super stylish. Cyberpunk 2077 is worth the wait, because the adventure of V and Johnny Silverhand is greater than the sum of its parts.
INDIANTVCZ - Filip Kraucher - Czech - 10 / 10
Cyberpunk 2077 offers a great sci-fi experience in which you can get lost for hours. It is not a revolutionary title in its genre, but it brings fresh changes. Whether it's new tasks, well-written dialogues, and characters, good stylized graphics, or very pleasant controls. Decision-making constructions leave you free where you need them. Conversely, they bind you in places where it is important. Everything fits together thanks to that. And if you were afraid that Cyberpunk 2077 would be a debacle. Throw this worry behind your head. Enjoy Night City to the fullest!
Kotaku - Riley MacLeod - Unscored
I haven’t fallen in love with playing Cyberpunk 2077, but I haven’t loathed it either. Some moments have been exciting or moving, while others have just felt like stuff to do.
M3 - Raphael Cano Felix - Swedish - 5 / 5 stars
A more emotive and engaging title is hard to find.
Merlin'in Kazanı - Ersin Kılıç - Turkish - 85 / 100
Cyberpunk 2077 offers an experience that players who love the genre should definitely try despite the bugs and big problems it contains.
Metro GameCentral - GameCentral - 8 / 10
A stunning achievement in open world gameplay but one whose tonal inconsistencies and weak narrative undermines what could have been an all-time classic.
PC Gamer - James Davenport - 78 / 100
Some nice characters and stories nested in an astounding open world, undercut by jarring bugs at every turn.
PCGamesN - Richard Scott-Jones - 9 / 10
Groundbreaking, but not quite as much as you're hoping it is. Cyberpunk 2077 doesn't surpass its brilliant influences, but in Night City, Johnny Silverhand, and its chilling vision of hyper-capitalism, it claims territory of its own.
PCMag - 3.5 / 5 stars
I fell in love with Night City, warts and all. If its many bugs can get ironed out, Cyberpunk 2077 is a potential Game of the Year candidate. Here’s hoping that CD Projekt Red can quickly push out fixes.
PPE.pl - Wojciech Gruszczyk - Polish - 9.5 / 10
Cyberpunk 2077 is huge, steeped in sex, satisfying shooting, and the expansion of individual elements delights. It's one of those productions you want to get ing into to get to know its charms and enjoy every moment in Night City.
Polygon - Carolyn Petit - Unscored
Cyberpunk 2077 is dad rock, not new wave
PowerUp! - Leo Stevenson - 10 / 10
Frankly, Cyberpunk 2077 is the best video game I've ever played
Press Start - Brodie Gibbons - 9 / 10
Cyberpunk 2077 is staggering, overwhelming, and even surprising at times in its spectacle. Although my first dozen hours with the game has been marred by easy-to-fix problems, Nighty City, along with all it offers and all that call it home, makes for an intoxicating escape. Here's hoping the next one hundred hours are as utterly compelling.
Push Square - Robert Ramsey - Unscored
We're still playing Cyberpunk 2077 in order to bring you a finished review, but it's impossible to recommend picking this game up at launch on PS4 or PS4 Pro. On PS5 via backwards compatibility, there's still fun to be had - a glimpse of the game's excellent potential - but even then, it's crippled by bugs and crashing issues. There's something truly special at the core of Cyberpunk 2077, but in its current state, it's simply not good enough. So far, a colossal disappointment.
RPG Site - 9 / 10
When Cyberpunk's grim setting and mix of gameplay systems land, it is a powerfully impressive experience - sprawling, dense, clever, witty, and most importantly damn good fun. Other times, it has all the charm of a moody, edgy teenager.
SECTOR.sk - Peter Dragula - Slovak - 10 / 10
Absolutely stunning action game with a lot of content, deep RPG progres and dialogue. Another master-piece from CD Projekt Red!
Saudi Gamer - عصام الشهوان - Arabic - 8 / 10
An ambitious, maybe over ambitious, thrilling ride that falters when it comes to execution. The developer's strength shines through the world building and production, resulting in a unique mix that is let down by a myriad list of technical and AI problems.
Screen Rant - 4 / 5 stars
Ultimately, it feels like Cyberpunk 2077 is a fitting bookend for the previous generation of games and a strong starting point for current-gen. Now it's time to start innovating again.
Skill Up - Ralph Panebianco - Unscored

Video Review - Quote not available

Spaziogames - Italian - 9.5 / 10
Cyberpunk 2077 traces a new path for the open-world RPGs, telling a thought-provoking story about the dangerous drifts of humankind.
Stevivor - Jay Ball - 9.5 / 10
The most important thing that everyone needs to know about Cyberpunk 2077 is that while it’s imperfect, it is without a doubt a superb game.
The Digital Fix - Andrew Shaw - 10 / 10
CD Projekt Red has set a new standard for what can be achieved in this sandbox. Cyberpunk 2077 is taking open-world gaming to the next generation.
The Games Machine - Danilo Dellafrana - Italian - 9.5 / 10
Cyberpunk 2077 is a wild journey within an incredibly fascinating setting; some technical uncertainties destined to disappear and a partial repetitiveness limit its glory, but overall it is an adventure worthy of William Gibson himself. Cyberpunk 2077 allowed me to finally feel immersed in that pen & paper RPG I discovered in 1988, pouring rain clouding my view in a kaleidoscope of neon signs, just as I had imagined while leafing through those pages. Some may not consider it a perfect game, but I do.
TheGamer - Kirk McKeand - 5 / 5 stars
I’m V and the game is Silverhand - I can’t get Cyberpunk 2077 out of my head. I’ve had it a week and played 70 hours, which is probably about as healthy as scooping out my face and replacing it with electronics, but it didn’t feel like work. Like a digital personality loaded onto a biochip, it felt like stepping into another life for a while. It’s a life I can’t wait to relive.
TrueAchievements - Heidi Nicholas - 4.5 / 5 stars
It might not reinvent the genre in every aspect, but for a fantastic story, an insanely detailed word, and brilliant dialogue, you’ve got to try it.
TrustedReviews - Jade King - 4 / 5 stars
CD Projekt Red has created a triumphant RPG experience with Cyberpunk 2077, yet it often falters under the weight of its own ambition thanks to inconsistent writing and narrative
Twisted Voxel - Ali Haider - 7 / 10
Too ambitious for its own good, Cyberpunk 2077 attempts to do too much and falters in its execution as a result. Despite its issues, it’s better than the sum of its parts and might be worth checking out for fans of action RPGs.
VG247 - James Billcliffe - 5 / 5 stars
In the midst of such intense anticipation and scrutiny, it’s easy to get carried away with what Cyberpunk 2077 could have been. The final experience might be more familiar than many predicted, with plenty of elements that aren’t perfect, but it’s dripping with detail and engaging stories. With so much to see and do, Cyberpunk 2077 is the kind of RPG where you blink and hours go by, which is just what we need to finish off 2020.
Windows Central - Jez Corden - 5 / 5 stars
Cyberpunk 2077 is an open-world masterpiece that features some of the most immersive and liberating storytelling this industry has to offer. With full freedom to choose V's personality, looks, and gameplay style, Cyberpunk 2077 gives the player an unrelenting amount of control in a world that delivers dozens upon dozens of hours of high-quality content. Cyberpunk 2077 is a mammoth achievement and solidifies CD Projekt RED's place at the top of the pile.
Worth Playing - Chris "Atom" DeAngelus - 6.5 / 10
It may not sound like it, but I enjoyed many aspects of Cyberpunk 2077. It doesn't hit the highs of The Witcher 3, but it still has a lot going for it. However, it was released in such an unfinished state that it's hard to give it a positive review. It's an 8.0 game hiding in a 4.0 game wrapper. I might change my tune in a few months, when patches have rolled out, but even when playing the best version available on the PlayStation systems, there's no getting around it: Cyberpunk 2077 might have been mocked for its delays, but it needed more of them. You'll still have fun if you pick it up now, but unless you're dying for it, it's best to wait until it's been patched and improved.
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An in-depth look at 18* unannounced PlayStation 5 exclusives | Including a new FROM SOFTWARE collab

Arrowhead Game Studios (Magicka, Gauntlet, Helldivers)
Testament
In 2016, Arrowhead started to work on their first ever AAA game - a project that would require not only the attention of the entire team, but also to grow the studio way beyond the 35 employees that worked on Arrowhead around that time. That's why in 2017 they moved into a bigger office where they could accommodate all of their staff - both old and new.
Then in 2018, Arrowhead's co-founder stated in an interview that they were making a third-person game this time around and, due to the change in perspective, moving the focus from local co-op to making it purely online co-op. Friendly fire is confirmed to be making a return.
In early 2019, some Arrowhead developers were spotted at GDC wearing jackets with a "Testament Dev Team" written in the back. While recapping 2019, it was stated on the Arrowhead website that they had made a "butt-ton of progress" on the game and that by the end of the year the studio had already grown to roughly 60 people.
Bend Studio (Siphon Filter, Days Gone)
Days Gone
Days Gone ends on a cliffhanger, but so did The Order 1886 and, well, we all know how that ended up - so let's delve a bit deeper into why Days Gone 2 will be a thing.
In 2019, a couple of weeks before the game's launch, a Sony PR guy said that Days Gone was seen as a "franchise" in Sony's eyes, stating that "the goal is always to make a game that people love and want more of". One month later, the game came out and delivered some surprisingly solid numbers not only at launch but also throughout the year, thanks to the good word-of-mouth it had amongst the community.
According to snort_cannon, the success of the game came as a surprise even to Sony, who was expecting Days Gone to be the disappointment and Death Stranding being the one doing crazy numbers.
Later that year, Bend Studio managing director Chris Reese kind of teased that a sequel was in the works when asked about it during an interview: "This is a world that we want to keep breathing more life into, and explore many, many different avenues. So who knows, we'll see!"
Bluepoint Games (Metal Gear Solid, Uncharted, Shadow of the Colossus, Demon's Souls)
Bloodborne Remastered
In May 2020, NeoGAF user Celine.D.Sykes - who previously discussed this project in February 2019 on the ResetEra forums - talked about the Bloodborne remaster in greater detail: "During my time on ResetEra, I only knew that From Software wanted Bloodborne to release on PC. Unfortunately, a PC port would need a lot of work […] and reworking Bloodborne's engine would take a great amount of work. The game logic is tied to framerate, among many other baffling decisions. The last time From Software tried to change the inner logic of an engine; it resulted in the infamous PC port of the first Dark Souls."
"Making a long story short, Sony said they were interested in a potential Bloodborne remaster for PS5, with a lot more work done, like some QoL added and some cut-content being introduced. Both From Software and Sony agreed to not just up the resolution and the framerate, but to make something great. FromSoftware has been authorized to release the game on PC, but only some months after the remaster hits PS5."
"Last time I heard about it, Bloodborne remaster would be part of PS5 line-up, but I don't quite believe it since I think the spotlight will be stolen by another similar title [Demon's Souls] that should be announced in June. I think they might save the Bloodborne remaster for some months after PS5 release, but I could be wrong about that particular point."
According to another report by a different source, the game is being developed by both QLOC - the studio behind 2018's Dark Souls: Remastered - and Bluepoint Games. Now that Demon's Souls is out and considering how far along Bloodborne Remastered has been reported to be, I wouldn't be surprised if it is currently planned to be revealed at The Game Awards.
Unannounced
On November 20th 2020, in response to a user who claimed that the rumored Bluepoint acquisition by Sony would be very boring as far as hype goes, KatharsisT said: "If you knew what Bluepoint is on at the moment, you wouldn't say that (Yeah, it's a hype post [and] you'll have to wait to know what it is)". Shortly after that, a mod stepped in to say that "KatharsisT has shown sufficient evidence to support this claim."
A couple of posts later, MarsipanRumpan - the guy behind the Bluepoint acquisition rumor - also backed the statements made by KatharsisT "I’m totally on your side. Talked with my source, I think we have the same info regarding their next remake. People who aren’t hyped for Bluepoint don’t know what their next project is as you said. Because that shit is [mindblowing]."
Regarding the rumors of a Metal Gear Solid remake, all I'm gonna say is: don't listen to what Moore's Law is Dead and other youtubers are saying, it is all bullshit; but at the same time don't lose faith, as chances of Bluepoint's next remake being MGS are high, considering how it seems they're working on a bigger and more prestigious title than Demon's Souls and also the good relationship Sony currently has with Konami.
From Software (Dark Souls, Bloodborne, Deráciné)
Unannounced
A couple of weeks ago, MarsipanRumpan - the guy who recently reported about Bluepoint's acquisition on ResetEra - said that he has heard that Sony is in talks with From Software regarding the making of a new PS5 exclusive directed by Hidetaka Miyazaki. This would be the third game From has currently in their pipeline, with Elden Ring and a new Armored Core being the other two.
MarsipanRumpan also clarified that it will be a while before we see this new game in motion anyway.
Guerrilla Games (Killzone, Horizon)
Unannounced
In February 2018, Simon Larouche - former multiplayer designer on Killzone 2, R6 Patriots and Splinter Cell: Blacklist, as well as game director on R6 Siege - joins Guerrilla as game director, starting to work on an unannounced project completely unrelated to the Horizon sequel (now known as Forbidden West), which was also in development at the time. Then in July, Hermen Hulst announced plans for Guerrilla to move into a new, bigger office where they could expand their staff count from 250 to 400 people, allowing them to make games faster and release a new title every two to three years.
In October 2018, Chris Lee - former multiplayer designer on several SOCOM titles at Slant Six Games and on Ubisoft's R6 Siege - joins Guerrilla as principal game designer on Larouche's project. Apart from the fact that Lee's hiring makes it pretty clear that Guerrilla's second team is working on a shooter game of some sorts, it's worth pointing out that Lee lists "cooperative and competitive multiplayer, open world systemic gameplay and online social experiences" as his current interests on his LinkedIn profile - with the open world bit being especially interesting as it was also mentioned in certain job listings for the project in 2019.
In August 2020, Guerrilla finally moved to their new office, which means the studio is now ready to begin large-scale recruiting on its second project once they see it fit - although I don't expect to hear about this project until after the release of Forbidden West in the second half of 2021.
Insomniac Games (Resistance, Ratchet & Clank, Marvel's Spider-Man)
Marvel's Spider-Man 2
The recently released Marvel's Spider-Man Miles Morales entered development in May 2018 under the direction of Brian Horton, while Bryan Intihar was finishing up his work on the original Marvel's Spider-Man, which came out in September of that year. So right after wrapping up the first game and with Miles Morales in the hands of a separate team, Intihar started preparing the next main entry in the series as teased in January 2019 when he posted on Twitter "Few things are more nerve-wracking than sharing your first story draft to others."
Japan Studio (Gravity Rush, The Last Guardian, Astro)
RaySpace
Sometime in spring 2014, a couple of weeks before E3, Reddit user Ruin4r leaked a number of titles in development exclusively for PS4, including a new God of War, The Last Guardian, a The Last Of Us sequel, Dead Don't Ride (later confirmed to be Days Gone's codename) and an "unnamed space game" - which by the way wasn't Santa Monica Studio's cancelled new IP for PS4, as that project was axed earlier that year.
A year later, Shuhei Yoshida stated in an interview at E3 2015 that "Japan Studio is now producing a really great project that I'm really excited about" - which also wasn't Gravity Rush 2, as that title was referenced as a different project later in the interview.
In April 2016, Ruin4r said that all the games previously teased by him were still in development and clarified that many of them - God of War, TLOU2, Days Gone and the "unnamed space game" - were in early stages when he first talked about them.
Then on June 6th 2016, during a livestream in celebration of Famitsu's 30th Anniversary, SIE's Yasuhiro Kitao teased a a new title to Famitsu's editor-in-chief Katsuhio Hayashi by letting him read some text from his tablet, as Kitao didn't have any images to show. Hayashi was blown away by whatever thing he read and stated that "this will definitely be worth waiting for."
In December 2017, SIE trademarked "RaySpace" in Canada - which most probably was the final title for the "unnamed space game" mentioned by Ruin4r. That same month, Japan Studio's award-winning creative director Tsutomu Kouno stated in an interview "I have not been able to announce a new title in a long time, but in 2018, I would like to announce what I am preparing". Japan Studio producer Teruyuki Toriyama - who has been teasing this project since 2015, describing it in multiple occasions as an "ambitious title" - also promised an announcement in 2018.
Sometime in 2018, an interview to a Japan Studio employee was posted on the SIE website; in it there was an image that contained shots of two upcoming games in the background: the Demon's Souls remake (top right corner) and some sort of sci-fi first-person game.
But 2018 went by without any sort of reveal regarding this project and in December, Toriyama once again teased an announcement for the coming year "In 2019, we are preparing for the debut of unannounced title(s) currently in production". It is worth noting that Japan Studio didn't reveal any new games in 2019.
I doubt that RaySpace was cancelled, as you don't pull the plug on a project that has been in the works for four or five years and was so close to being revealed. So what I believe is that they decided to move it to PlayStation 5 - just like they did with other projects such as Sackboy: A Big Adventure or Horizon: Forbidden West - and maybe even bring it back to the drawing table a little - which would explain why we haven't seen it this year during the PS5 reveal events.
Silent Hill
In 2018, Konami reached out to various developers to pitch ideas for two Silent Hill games: one a soft-reboot of the franchise; the other an episodic Telltale/Until Dawn-style game to go alongside the reboot. In fact, one of the studios contacted by Konami was Supermassive Games, creators of Until Dawn, although they ultimately didn't get the job.
Japan Studio's creative director Keiichiro Toyama, who had been wanting to work on a new horror game for quite some time, was developing a new entry in the Siren franchise at the time. Sony, who weren't fully keen on the idea of investing on a niche series such as Siren, decided to pull the plug on the project as they started negotiating a deal with Konami for getting Japan Studio to work on the Silent Hill soft-reboot - a prestige project for the PS5 lineup based on a globally renowned IP, something that would allow Toyama to have a bigger budget and more resources at his disposal.
Eventually the deal would get finalized, putting Sony Interactive Entertainment in charge of developing, funding and publishing the title in exchange for keeping the exclusive and most of the revenue, with Konami being indirectly involved by outsourcing the IP against an 8% of the revenue. And that way, the game entered development in early 2019, salvaging as much from the technological work done for the Siren game as possible.
At some point in 2019, an interview to a Japan Studio employee posted on the SIE website showed a developer working on a handgun model - something that, if we consider the other projects Japan Studio has in the pipeline, would only align with Silent Hill.
On January 21st 2020, Rely on Horror reported that they've heard from a source of their own that a new Silent Hill game was in development. A day later, movie industry insider Emre Kaya posted on Twitter that he has learned that Sony is working on a new horror game for PS5.
On March 12th 2020, Rely on Horror stated that Silent Hill composer Akira Yamaoka and creature designer Masahiro Ito are returning alongside the series creator Keiichiro Toyama to helm a soft-reboot of the franchise developed by Japan Studio, just called Silent Hill. Both of their sources mentioned Sony as the driving force behind bringing the series back. That same day, Emre Kaya said on Twitter that this was the Sony horror game that he talked about back in January.
In April 2020, ResetEra user KatharsisT backed Rely on Horror's information regarding the Silent Hill soft-reboot and confirmed a third-person perspective and that the game was playable already. She also said that it is planned to be announced before PS5's launch, with a release in spring 2021 - although these reveal and release windows were from before COVID started to fuck up their schedule. Shortly after, a mod stepped into the discussion to state that they've verified her information on the subject.
In May 2020, Reddit user snort_cannon, who had already discussed the game months ago, said that "the game was planned on being shown off this summer. Unless something bad happens, it should happen. The plan at first was just to do a CG trailer to announce that the game exists, but I personally think at this point [they] might delay the reveal and add some gameplay footage as well". When asked about his sources, he answered "Same source that told me about the Sony deal, albeit last update came in early February and COVID didn’t rampage as hard as it’s going now."
On August 3rd 2020, ResetEra user Navtra, who leaked a list of games that went on to be present on both PS5 events days in advance to June's The Future of Gaming, commented on the Silent Hill rumors "I can only confirm one thing: it was never on the table for June's event. FFXVI and Marvel's Avengers Spider-Man character announcement were among other things that were supposed to be there and were moved last minute. Silent Hill never was". If we look at both KatharsisT and snort_cannon's comments in regards to the reveal window for the game after having learned this, it becomes clear that the reveal was initially planned for the second PS5 event, that being September's PS5 Showcase - an event that the game missed because of delays in production related to the COVID pandemic.
On October 31st 2020, KatharsisT stated that something had just made her expect a reveal at The Game Awards. A couple of days later, Rely on Horror reported that recent rumors of a Silent Hill announcement at The Game Awards line up with some information they received a while back but choose not to report on.
On November 21st 2020, KatharsisT once again teased a Silent Hill reveal at The Game Awards "You'll celebrate it before the end of the year if everything goes as planned" while also stating that she thinks the game is still planned for 2021.
London Studio (The Getaway, PlayStation VR Worlds, Blood & Truth)
Horizon VR
On October 2019, VR consultant Callum Hurley posted on Twitter that he had learned about an "exciting new PlayStation VR game coming out of London Studio" through someone who had just playtested the title. He also vaguely implied it was a Horizon VR game and, when news outlets started to report on his tweets, he apologized to the development team as he didn't expect such coverage.
Same as the unannounced VR titles from Supermassive Games, I do expect this Horizon VR game to be a cross-gen release sometime next year.
MediaVision (Wild Arms, Digimon Story: Cyber Sleuth, Valkyria Chronicles 4)
Wild Arms
In July 2018, we've learned thanks to a job listing that MediaVision was working on a new PlayStation 4 RPG. It is worth noting that a year earlier Sony stated that, even though their investments have been mainly focused on titles aimed to a global audience do to the soaring in development costs, the success of recent titles such as Persona 5 or Nier Automata amongst overseas audiences has made them consider a return to first-party JRPG development.
Then in June 2019, DasVergeben posted on Reddit "Something I have heard for a while now is that a new Wild Arms game is in development but it has been over a year long journey getting that verified. I still struggle to get definite enough confirmation but I think it might have been because I heard about it too early". In a separate post, Vergeben added "I don't know much other than that it apparently is in development by Media Vision for PS4. I haven't been told anything specific yet at least. I do wonder if Sony might try and shift over to push it as a PS5 launch game or something if they don't reveal it this year [...] but that's simply speculation on my behalf."
At this point I expect the game to be a cross-gen release, as it wouldn't make sense to leave the PS4 users behind with a title that surely won't be a technological showcase unlike native PS5 games such as Ratchet & Clank: Rift Apart.
Naughty Dog (Uncharted, The Last Of Us)
The Last Of Us: Factions
On September 26th 2019, Naughty Dog posted a statement on Twitter in which they basically announced that the multiplayer mode they had planned for The Last Of Us: Part II had grown beyond an additional mode that could be included alongside the game's enormous singleplayer campaign, so they decided to turn it into a standalone game in order to not compromise on the ambitions of the studio's multiplayer team.
Then in April 2020, a short gameplay clip from a March 2018 build of the multiplayer leaked online as part of a bigger leak that revealed tons of story spoilers and cutscenes from The Last Of Us: Part II. Assuming that this TLOU multiplayer game is planned for a release on both PS4 and PS5 sometime next year, we would be in front of a title with over four years of overall dev time - meaning that the project might be greater in scope than what most of us are expecting it to be.
Unannounced
On October 10th 2018, movie industry insider Daniel Ritchman reported that Naughty Dog was in the process of casting an actor to play the lead role on an upcoming game. According to the casting description, the studio was looking for a "Black/African American male, 40s to 60s, short to medium length hair, with a body type similar to those in the images below, strong but not chiseled". But since this doesn't tell us much about the game, apart from hinting at it being a new IP, let's go a little back in time in search of more potential details.
During the The Last Of Us: Part II panel at PSX 2017, Neil Druckmann stated that Naughty Dog will "forever continue to make singleplayer, linear, narrative-based games". He also mentioned during an interview from February 2018 that the studio was totally open to make a first-person game in the future - and, since they seem to be making a new IP, this new project might be the perfect time for them to try a different camera angle in their games.
New San Diego Studio
Unannounced
In April 2018, David Hall - former Double Helix/Amazon Game Studios - joins an unnamed SIE studio in San Diego as game director on an unannounced title. Since then, rumors about a new Sony first-party studio have been circulating due to a job listing - also from April - in which it was stated that "PlayStation is building a new game development team in partnership with the Visual Arts Service Group" to work on a "high visibility project" described as a third-person action/adventure game "developed in collaboration with a major Sony studio."
A month later, Quentin Cobb - former singleplayemultiplayer designer at Naughty Dog on the Uncharted series and The Last Of Us - also joins this new studio in San Diego and in December a new job listing mentions that the team was looking for a lead character artist to work on "the next chapter of cinematic storytelling."
In January 2019, James Martinchek - former cutscene/gameplay animator on The Last Of Us, Uncharted 4 and Red Dead Redemption 2 - joins the studio as a lead gameplay animator. Also in January, Cobb was asked on Twitter why he couldn't even reveal what studio he was working for, to what he replied that "it is difficult to explain why" - further reinforcing the theory that Sony has assembled a secret studio in the San Diego area.
Then in November 2019, Sony announced their plans to set up a support studio in Malaysia and, just a couple of weeks ago, a job listing from SIE Malaysia unveils that they're currently working on "one of PlayStation's [most] well-known and well-loved franchises" for which they are looking for "talented, highly-motivated and creative animators to breathe life into the next chapter of cinematic storytelling."
In November 2020, both Quentin Cobb and John Bautista left the studio and the internet started to speculate that Sony had shut down the studio and cancelled the project, something that Bautista denied by stating that "the studio is still there and the project is still ongoing."
Santa Monica Studio (God of War)
Unannounced
On April 12th 2018, Cory Barlog spoke during an interview about his desire to work on a new IP "I really would love to create something of my own next. Something that really, really is truly 100% coming from my original vision. That would be awesome, but we have to see if I can convince Sony on that one". Over half a year later, in November, film director Duncan Jones - who had just met with Cory looking for his opinion regarding a certain script - said on Twitter that "If you think that God of War is [Cory’s] magnum opus, just you wait!"
Since then, little we've learned about the development of this project, other than the recent news that Alanah Pearce has joined Santa Monica Studio as a junior writer on, apparently, Cory's game. And I say that mainly because, while members of the team behind the next God of War were able to publicly announce their involvement in the making of said title on social media, Alanah is not allowed to reveal what she is working on over at SMS - that being due to the fact that, unlike the upcoming GOW game, Cory Barlog's new project hasn't been revealed yet.
Sucker Punch Productions (inFAMOUS, Ghost of Tsushima)
¿Ghost 2?
Look, I haven't played Ghost of Tsushima yet, so I don't know how it ends or if it sets up a sequel or not - but a few weeks ago a job listing from Sucker Punch mentioned that the studio "is looking for a narrative writer for our upcoming projects" and that the ideal candidate would "have previous success as a game writer, outstanding dialogue skills and an excellent understanding of how to tell impactful, character-driven stories within a AAA open-world game" and also "knowledge of feudal Japanese history". That last bit kind of screams some sort of GOT sequel to me.
Supermassive Games (Until Dawn, Hidden Agenda, The Inpatient)
Unannounced Titles
In November 2018, Supermassive Games managing director Pete Samuels confirmed that the studio was "working on several unannounced PlayStation exclusives" and stated that their relationship with Sony "is still excellent", even though they choose another publisher for The Dark Pictures Anthology as they wanted to reach the widest possible audience.
What that might mean is that they wanna go the multiplatform route with their biggest titles - that being The Dark Pictures Anthology, their response to the requests of an Until Dawn sequel - while keeping the most experimental and smaller stuff exclusive to Google or Sony - meaning that these unannounced titles would probably be cross-gen PSVR games, as Jim Ryan stated that they will not be releasing VR titles exclusively for PS5 until the new headset comes out in a couple of years.
Wild Sheep Studio
WiLD
During Sony's GamesCom conference in 2014, Michel Ancel took the stage to introduce WiLD, a new PS4 exclusive developed by his recently formed indie studio. It was described as a title with an open-world "potentially as big as Europe", day and night cycles, dynamic weather and seasons, as well as a seamless online system, in which you could play not only as a human but also as any living creature. Ancel also stated that for the past year, the studio had been working very hard on the proprietary technology and tools they would be using in order to create this very specific type of game that was WiLD.
A year later, this time at Sony's Paris Games Week conference, Ancel showed a super early gameplay demo of WiLD. This was the last time we saw WiLD in action, as the information drops regarding this title started to slow down over the years - with most updates consisting of Sony denying cancellation rumors, trademark renewals or off-screen pictures of the game posted on Michel Ancel's Instagram.
The most notable piece of news from this period however, was an interview with WiLD producer Mitsuo Hirakawa from November 2017. During said interview, he stated "We are not going to rush [Michel Ancel] to make something that he doesn't want to compromise on." and then he followed "Even experienced developers make mistakes. We have to make mistakes to find the right choices for the design of the game and we want to provide [Wild Sheep Studio] with all the support necessary, so that's why things sometimes do take a lot longer than we expect but we feel that WiLD deserves the extra time and quality before it comes to public."
A creative that doesn't want to compromise on his vision? Mistakes that lead into things taking longer than expected? Call me crazy, but I think those statements are pointing directly to some heavy project mismanagement on Ancel's part, as we've seen reports of similar things happening during the development of Beyond: Good & Evil 2.
According to snort_cannon "[BG&E2] has been a mess behind the scenes for a pretty long time. To give you a rough idea of how bad it's going, the game was supposedly gonna come out next year [in 2021], but it's not even 50% done. I wouldn't be shocked, if we get an investigation article on its development troubles, soon". Which did in fact happened, as, a couple of months ago, national newspaper Libération published an article on BG&E2's troubled development "Ganesha City, which [he] asked us to do with a completely stupid level of detail, we only just finished it three years later, and we've had to redo it four or five times. Knowing that we have to do several planets, you can imagine the absurdity of this kind of reasoning." "When [Ancel] was spoking to the press, we were taking notes because [...] it could concern points on which we would have been stuck on for months, waiting for directions."
Moving onto something else, in July 2018, both Michel Ancel and Wild Sheep's CEO and art director Celine Tellier visited Guerrilla Games. This is interesting, because considering that WiLD went through some serious development hell difficulties, it is not farfetched to think that one of the solutions proposed by Sony to one of the several the problems the game was facing at the time was to drop the in-house engine that Wild Sheep was using up to that point and move the game over to DECIMA - the Guerrilla Games engine that has powered PS4 titles such as Killzone: Shadow Fall and Horizon: Zero Dawn but also Until Dawn and Death Stranding. Such a change could come in handy, especially when we take into account that, just like Horizon and Death Stranding, WiLD is an open-world title that takes place in natural environments.
On September 18th 2020, Michel Ancel announced his departure from the games industry and regarding Beyond: Good & Evil 2 and WiLD he stated that "since many months now the teams are autonomous and the projects are going super well. Beautiful things to be seen soon". Hopefully we get to see something next year.
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GTA Online Mega Guide and Weekly Simple Question Thread

Looking for friends to play with? Join the GTAOnline Discord server!
READ BEFORE YOU MAKE A POST ON /GTAONLINE**:**

Screen Capturing
Platform Method
PC https://bit.ly/PcScreenshare
PS4 https://bit.ly/PS4ScreenCapture
XB1 https://bit.ly/XboxCapture


Solo Public Sessions
Platform Method
Any unplug router method
PC port blocking method - task manager method
PS4 MTU method
XB1 MTU method - NAT method

Making Money

Weekly Money-Making Methods - Updated Weekly!

Any level of experience and money:
I am a new player with low experience and money:
I am a returning player with decent game experience and money:
I'm a millionaire already, just give me a grind:
I'm a solo player, how can I maximize my profits?

Leveling RP

Further Money Making Info
What's New? Recent Major Content Updates
June 2017 - Gunrunning FAQ by L131
August 2017 - Intro to Smuggler's Run by Psychko
December 2017 - Doomsday Heist FAQ
July 2018 - After Hours/Nightclubs FAQ | After Hours Guide by Dan6erbond
July 2019 - Diamond Casino FAQ
Vehicles and Properties
Tips and Tricks
Just For Fun
Useful Tools
If you know a post that should be included in this guide, message the moderators.
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HITMAN 3 PRE-LAUNCH GUIDE (PROGRESSION CARRYOVER)

https://www.ioi.dk/hitman-3-pre-launch-guide/
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Welcome to the HITMAN 3 Pre-launch guide. This blog post will be our place to share in-depth details about HITMAN 3, including how to carryover your progression, our new Access Pass system, what to expect on launch day and more.
We are excited to see all of our players embark on Agent 47’s next journey and experience the dramatic conclusion to the World of Assassination trilogy.
Before you start reading, this is how the game begins.

Release Details

HITMAN 3 will be available on 20 January 2021 for PlayStation 5, PlayStation 4, Xbox Series X, Xbox Series S, Xbox One, Stadia, Nintendo Switch and PC.
We’re happy to confirm that the Nintendo Switch version of HITMAN 3 will also launch on 20 January. The Switch version of HITMAN 3 is playable via cloud streaming technology. A stable and permanent internet connection is required to play.
Release Time HITMAN 3 will release simultaneously on all platforms at 13:00 UTC on 20 January 2021. To see the exact release time in your timezone, follow this link. This release time will ensure that the IOI teams in Copenhagen and Malmö are best-placed to ensure a smooth launch. At that time, digital copies will be available to play and the games servers will be online.
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Pre-load It will be possible to pre-load HITMAN 3 on PlayStation and Xbox platforms. Make sure that you’ve configured your console to do that and the downloads will begin when they have been prepared and certified. On PC, there won’t be a pre-load option for HITMAN 3 and downloads will begin at the above release time.
(For PS4 and PS5 owners in Asia, please note that HITMAN 3 will not be available for pre-order or pre-load. This is due to recent changes in the age ratings systems in those regions. HITMAN 3 will be available for purchase at the above time.)
Day One Patch HITMAN 3 will require a day one patch for all disc users. The day one patch will be automatically applied to digital players. This patch will include access to the VR mode for PlayStation users and will include the remaining locations that are not included on the disc.
Game Size HITMAN 3 will take up approximately 60-70 GB of storage space on all platforms, with the obvious exceptions of Stadia and Switch. The data that you download will also include all the content required to access HITMAN 1 and HITMAN 2 – but you are still required to own/purchase access to those games. To underline that; purchasing HITMAN 3 does not grant access to the previous two games by default.
Using this method allows us to reduce the file size for all players to 60-70 GB and has the benefit of making the process of redeeming or purchase access to HITMAN 1 and HITMAN 2 as simple as possible. (We talk about that more later). Also, we want to clarify that reducing the file size doesn’t mean that we’ve made any compromises on the visual/audio quality of the game. If you’re curious about the technical aspects that made this possible, we recently talked to PC Gamer about it.

HITMAN 3 - Editions

There are two editions of HITMAN 3; The Standard Edition and the Deluxe Edition.
– The Standard Edition includes the HITMAN 3 base game. Nice and simple. – The Deluxe Edition includes the HITMAN 3 base game and the Deluxe Pack. Again, nice and simple.
The only difference between the two editions is the Deluxe Pack, which includes 6 Deluxe Escalations, in-game suits, items and weapons, a digital soundtrack for each game in the World of Assassination trilogy, an introduction to each HITMAN 3 campaign mission by the Game Director and a digital artbook that highlights the characters, targets and missions included in the trilogy. A free IOI Account is required to download the digital soundtracks and World of HITMAN Art Book.
Here’s a visual look at everything that’s packed into the HITMAN 3 Deluxe Edition:
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Next-gen Upgrade Console players who pre-order or purchase a physical or digital copy of HITMAN 3 (either Standard or Deluxe) on the current generation of consoles (PS4/Xbox One), will receive a free upgrade to the next-gen version of the game for no additional cost. Note that you won’t be able to receive the next-gen upgrade if you purchase HITMAN 3 on disc and you own a disc-free next gen console.
When making a digital purchase, you will automatically be entitled to download the next-gen version when you access the game on that console.
When making a physical disc purchase, you’ll need to insert the current gen disc into your next gen console and you’ll be able to download the next-gen version for no additional cost. Simply keep the disc in your machine whenever you want to play and you’ll be good to go.
Pre-order Bonus The HITMAN 3 pre-order bonus celebrates all three games in the World of Assassination trilogy. Introducing the Trinity Pack. You’ll get it just by pre-ordering the game, no matter what platform or edition.
The Trinity Pack includes a total of 9 items, with 3 distinct sets that represent a different game from the trilogy. Each set includes a suit, briefcase and weapon. From the White of HITMAN 1, the Red of HITMAN 2 or the Black of HITMAN 3, you’ll have all 9 items in your inventory to mix and match as you like. The classic Hitman insignia is etched onto the items in gold to add an elegant flourish.
Note: The Trinity Pack will not be included with either the Standard Edition or Deluxe Edition after January 20.
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At selected retailers, pre-ordering a physical edition of HITMAN 3 will also include an exclusive physical passport. This unique item is filled with details and references from Agent 47’s career and commemorates 20 years of Hitman. See the list of retailers in our previous pre-order blog post.

Progression Carryover

All current HITMAN 2 players will be able to carryover their hard-earned progression into HITMAN 3.
After completing the carryover process, HITMAN 2 players will be able to start HITMAN 3 with their existing player profile, XP rank, location mastery levels, location mastery unlocks, challenge progress, challenge unlocks and Elusive Target suits/unlocks. All of those things are what we call ‘progression’. It’s not possible to pick and choose elements to carryover. It’s all or nothing.
The carryover process requires an IOI Account and can only be done through a web browser, it’s not possible to do it in-game. We will have the website ready to go before launch, but it is not live yet. Once it is ready, we will share the news via ioi.dk and update this post.
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Here’s more about how it will work:
– Progression can only be carried over from HITMAN 2, including progression you have from the Legacy Pack (HITMAN 1 locations within HITMAN 2).
– Progression can only be carried over from within the same platform. There are only three options:
HITMAN 2 (PlayStation) → HITMAN 3 (PlayStation) HITMAN 2 (Xbox) → HITMAN 3 (Xbox) HITMAN 2 (PC/Steam) → HITMAN 3 (PC/Epic)
Note: “PlayStation” = PS4, PS4 Pro and PS5. “Xbox” = Xbox One, Xbox One S, Xbox One X, Xbox Series S and Xbox Series X.
Essentially, it doesn’t matter what specific console you have earned progression on. It only matters that progression can only move forward and within the same console ‘family’.
– Progression carryover is a one-time process, meaning once you have performed a carryover for a particular platform, you will not be able to do so again at a later time.
– If you have played HITMAN 2 on multiple platforms, you CAN perform a carryover for EACH of those profiles, but only within the same platform, as listed above. For example, if you play H2 on Xbox and PlayStation, you can carryover your H2 Xbox progression into H3 Xbox and independently carryover your H2 PlayStation progress into H3 PlayStation.
– When you complete the carryover process, your existing HITMAN 2 progress will remain as it is (i.e it will not be removed/deleted). However, your progression in H2 and H3 will NOT be synchronised.
– If you have already started playing HITMAN 3 and THEN choose to perform the progression carryover process, you will lose all progression earned within HITMAN 3 up to that point. We recommend you carryover progress before starting HITMAN 3.
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What exactly will be carried over?
When you start the process, you will need to select an account that you have linked to your IOI Account. You will then be able to review the HITMAN 2 progress earned on that account and confirm that you want to perform the carryover process into HITMAN 3.
The following progression will be included in the carryover process: player profile, XP rank, location mastery levels, location mastery unlocks, challenge progress, challenge unlocks and Elusive Target suits/unlocks. Savegame files are not carried over.
Note that there are a small amount of items/unlocks that are not carried over through this process, such as the rewards unlocked through the HITMAN 1 GOTY Escalations, becuase they are linked to a purchase. Those items will be available in HITMAN 3 when you redeem access to the associated content. In addition, the ICA Electrocution Phone has been retired and will not be available in HITMAN 3.
HITMAN 3 on Stadia On Stadia, all progression that players have earned in Hitman: World of Assassination (from both H1 and H2) will automatically ‘carryover’ to HITMAN 3. For additional clarity, Stadia and PC are two different platforms and progress cannot be shared or carried over between them.
HITMAN 3 on Nintendo Switch Progression carryover is not possible on Nintendo Switch because HITMAN 2 is not available on that platform as a standalone game.

Access Pass FAQ

HITMAN 3 allows players to access locations from the previous games in the trilogy (H1 and H2) and play them all under one roof. Essentially, we have setup H1 and H2 as DLC for HITMAN 3. You can buy or redeem/download an Access Pass and get access to its content within H3. For example, if you buy the HITMAN 2 Standard Access Pass DLC for HITMAN 3, you’ll get access to the locations and missions included in the HITMAN 2 Standard Edition within HITMAN 3.
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In addition to the option of purchasing an Access Pass, it is also possible to redeem/download an Access Pass for no additional cost, if you have already purchased that content from the same store that you have pre-ordered or purchased HITMAN 3.
To make this happen, we detect what you already have installed for HITMAN 2 and can make the corresponding Access Pass available for no additional cost on the same store. Note: If you only own HITMAN 1, you will need to import that content into HITMAN 2 first, via the instructions in our Legacy Pack FAQ.
This process will work between console generations. For example, if you own HITMAN 2 on PS4, you’ll be able to download the HITMAN 2 Access Pass DLC in HITMAN 3 for both PS4 and PS5. The same applies for the Xbox family of consoles as well.
We know that’s a lot of information, but once you’ve seen all of the Access Pass options, and there are five in total, it will make more sense.
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HITMAN 1 GOTY Access Pass Includes: Locations and missions currently available in the HITMAN 1 GOTY Edition: ICA Facility, Paris, Sapienza, Marrakesh, Bangkok, Colorado, Hokkaido, 3x GOTY Escalations and rewards and 4x Patient Zero campaign missions
How to get it – Consoles: If you have previously downloaded the HITMAN 1 Legacy Pack, HITMAN 1 GOTY Legacy Pack or HITMAN 1 GOTY Upgrade for HITMAN 2, you will be able to download it for no additional cost. (Yes, that’s a free upgrade to the GOTY Edition if you only own the Standard Edition of H1!). The price for this Access Pass will be listed as ‘free’ when you look for it in the store. – Disc: If you own a version of H1 on disc, you must follow the process in the Legacy Pack FAQ to access that content in HITMAN 2 – and then redeem this Access Pass.
– PC (Epic): If you pre-purchase or purchase HITMAN 3 on EGS within the first 10 days of launch, you will be granted the HITMAN 1 GOTY Access Pass for no additional charge. In addition, if you own or redeemed a free copy of HITMAN – The Complete First Season on EGS when it was available for free, you will be able to download this Access Pass at any time after purchasing HITMAN 3.
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HITMAN 2 Standard Access Pass Includes: Locations and missions currently available in the HITMAN 2 Standard Edition: Hawke’s Bay, Miami, Santa Fortuna, Mumbai, Whittleton Creek, Isle of Sgail, plus 1x Sniper Assassin map: Himmelstein
How to get it – Consoles: If you own a digital copy of HITMAN 2 Standard Edition or HITMAN 2 SilveGold, you will be able to download this Access Pass for no additional cost. The price for this Access Pass will be listed as ‘free’ when you look for it in the store.
– Disc: [See below]
– PC (Epic): As HITMAN 2 is not available on EGS, we have set up an 80% discount for this Access Pass for the first 14 days after HITMAN 3’s launch.
HITMAN 2 Standard Access Pass [DISC] Includes: Locations and missions currently available in the HITMAN 2 Standard Edition: Hawke’s Bay, Miami, Santa Fortuna, Mumbai, Whittleton Creek, Isle of Sgail, plus 1x Sniper Assassin map: Himmelstein
How to get it – Consoles: If you own a physical disc copy of HITMAN 2 Standard Edition, you will be able to download this Access Pass for no additional cost through the HITMAN 2 in-game store. (You will see the full listing price if you look for the Access Pass in the PS/Xbox store as a disc owner.) On Xbox, you also need to own a digital copy of either HITMAN 3 or the HITMAN 2 Free Starter Pack before navigating to the in-game store.
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HITMAN 2 Gold Access Pass Includes: Locations and missions currently available in the HITMAN 2 Gold Edition: Hawke’s Bay, Miami, Santa Fortuna, Mumbai, Whittleton Creek, Isle of Sgail, New York, Haven Island, plus 3x Sniper Assassin maps: Himmelstein, Hantu Port, Siberia and 4x Special Assignments.
How to get it – Consoles: If you own a digital copy of HITMAN 2 Gold Edition, you will be able to download this Access Pass for no additional cost. The price for this Access Pass will be listed as ‘free’ when you look for it in the store. – Disc: If you bought HITMAN 2 Gold Edition on Disc, it will have included a download code for the HITMAN 2 Expansion Pass; you need to use that to get access to the content from the Gold Edition. See below. – PC (Epic): As HITMAN 2 is not available on EGS, we have set up an 80% discount for this Access Pass for the first 14 days after HITMAN 3’s launch. It will also grant access to the HITMAN 2 Expansion Access Pass.
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HITMAN 2 Expansion Access Pass Includes: Locations and missions currently available in the HITMAN 2 Expansion Pass: New York, Haven Island, plus 3x Sniper Assassin maps: Himmelstein, Hantu Port, Siberia and 4x Special Assignments.
How to get it – Consoles: If you own a digital copy of HITMAN 2 Gold Edition, you will be able to download this Access Pass for no additional cost. The price for the Access Pass will be listed as ‘free’ when you look for it in the store. – Disc: If you own a physical copy of HITMAN 2 Gold Edition, you will be able to download this Access Pass for no additional cost because a download code for the HITMAN 2 Expansion Pass was included in the box. If you have redeemed that code, the price for this Access Pass will be listed as ‘free’ when you look for it in the store.
HITMAN 3 Access Pass on PC We’ve done everything possible to make this process smooth and player-friendly. However, due to various circumstances out of our control, we want to acknowledge that the process is different to our initial plans for PC players. We also want to share some of the initiatives we’ve set-up to make sure that PC players the chance to keep enjoying the benefits of the World of Assassination.
Our hope is that these initiatives help to ensure all HITMAN 3 PC players can able to enjoy the new game with full access to HITMAN 1 and their progression carried over as a minimum.
HITMAN 3 Access Pass on Stadia Due to the convenient set-up of HITMAN 1-3 on Stadia, the Access Pass system is not required. Players will continue to have access to the locations they already own through Hitman: World of Assassination, or can purchase the games that they don’t own through the Stadia Store.
HITMAN 3 Access Pass on Switch HITMAN 3 is the first game in the trilogy to be available on Switch. As such, each relevant Access Pass is available for purchase through the HITMAN 3 in-game store.

HITMAN VR

At launch, HITMAN 3 will support PS VR and all locations in the World of Assassination trilogy can be experienced in a new first-person perspective. Yes, that means you can traverse the outside of the tallest building in the (Hitman) world in PS VR! If you own the previous games from the trilogy on PS4, you can also access locations from them within HITMAN 3. That’s more than 20 Hitman locations from the World of Assassination trilogy to enjoy in PS VR.
📷
You can either play HITMAN 3 in PS VR natively on your PS4 or via backward compatibility on PS5. To make sure all PS VR owners can experience the game in VR, we’re including a free digital copy of the PS4 version of HITMAN 3 with all PS5 copies, whether you choose to buy it via disc or digital.
If you are playing on PS5, your progress between the PS4 (VR) and PS5 (non-VR) versions is shared between the two versions. You’ll be able to play the non-VR version of HITMAN 3 on PS5 with the next-gen improvements that we support (including Dual Sense support!) and then switch to the PS4 version for VR and all of your items and unlocks will be right there waiting for you. You will need to have both versions of the game installed on your PS5 to make that happen.
📷
Whether you play on PS4 or PS5, a DUALSHOCK®4 wireless controller is required to play HITMAN 3 in VR. Playing HITMAN 3 in VR on PS5 also requires a PlayStation Camera adaptor. For full details on the requirements for playing PS VR on your PS5, including how to order a free PlayStation Camera adaptor, see the official PlayStation PS VR site.

More to come

📷
We have got our sights firmly set on January 20 and our entire team is doing everything in our power to make the launch of HITMAN 3 as successful as possible. It’s an incredibly exciting time for us to be so close to releasing our next game, as well as deliver the dramatic conclusion to the World of Assassination trilogy.
Please keep the conversation going on Twitter, Discord, Reddit and in HitmanForum and be excellent to each other.
The World of Assassination awaits…
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GTA Online Mega Guide and Weekly Simple Question Thread

Looking for friends to play with? Join the GTAOnline Discord server!
READ BEFORE YOU MAKE A POST ON /GTAONLINE**:**

Screen Capturing
Platform Method
PC https://bit.ly/PcScreenshare
PS4 https://bit.ly/PS4ScreenCapture
XB1 https://bit.ly/XboxCapture


Solo Public Sessions
Platform Method
Any unplug router method
PC port blocking method - task manager method
PS4 MTU method
XB1 MTU method - NAT method

Making Money

Weekly Money-Making Methods - Updated Weekly!

Any level of experience and money:
I am a new player with low experience and money:
I am a returning player with decent game experience and money:
I'm a millionaire already, just give me a grind:
I'm a solo player, how can I maximize my profits?

Leveling RP

Further Money Making Info
What's New? Recent Major Content Updates
June 2017 - Gunrunning FAQ by L131
August 2017 - Intro to Smuggler's Run by Psychko
December 2017 - Doomsday Heist FAQ
July 2018 - After Hours/Nightclubs FAQ | After Hours Guide by Dan6erbond
July 2019 - Diamond Casino FAQ
Vehicles and Properties
Tips and Tricks
Just For Fun
Useful Tools
If you know a post that should be included in this guide, message the moderators.
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Scott Pilgrim vs The World: The Game Complete Edition - Review Thread

Game Information

Game Title: Scott Pilgrim vs The World: The Game Complete Edition
Platforms:
Trailer:
Developers: Ubisoft Chengdu, Ubisoft Pune Production, Engine Software, Ubisoft Montreal
Publisher: Ubisoft
Review Aggregator:
OpenCritic - 79 average - 71% recommended - 31 reviews

Critic Reviews

Attack of the Fanboy - Dean James - 4 / 5 stars
There may be no new content besides the previous DLC being included, but Scott Pilgrim vs. the World: The Game - Complete Edition takes what was already a really fun beat 'em up and makes it all the more accessible to a whole new generation of gamers.
But Why Tho? - Nikko Soto - 8.5 / 10
I really enjoyed playing Scott Pilgrim vs. The World: The Game – Complete Edition. A lot of my excitement for the game came from nostalgia, but playing it ultimately increased the appreciation I had for the original game. With most of the mechanics still the same, it wasn’t too difficult to pick up the game and get used to the controls. Scott Pilgrim vs. The World: The Game offers non-stop action with a story that new and old fans will have fun playing.
Cultured Vultures - Ashley Bates - 8.5 / 10
A truly fantastic beat 'em up that's been brought back from the dead, Scott Pilgrim Vs. The World: The Game - Complete Edition is utterly sublime.
Daily Mirror - James Ide - 4 / 5 stars
It leans hard into its comic book and video game influences but also has some clever tricks up its sleeve, which is why it's aged so well and still feels fresh to play.
The game can be frustrating and chaotic at times, and difficulty can be all over the place but grab some friends and you'll fall in lesbians all over again with this brilliant, resurrected classic all over again.
Daily Star - Tom Hutchison - 3 / 5 stars
However for those looking to revisit this game, people with fond memories of a cult classic, they’ll find it a joy still to play and well worth a look.
It plays brilliantly, has a really tough challenge to the gameplay and still inhabits all that charm and uniqueness you remember.
Digital Chumps - Ben Sheene - 9 / 10
Scott Pilgrim vs. The World: The Game Complete Edition is a faithful port of a 10-year-old game that remains mostly unchanged, mainly because it didn't need to. Thankfully, online and drop-in play give it new life and soften the edge.
Digital Trends - Giovanni Colantonio - 3 / 5 stars
Scott Pilgrim vs. the World: The Game — Complete Edition is a much-needed re-release that faithfully preserves the long lost original. The outdated beat-’em-up combat and light features may not live up to fans’ almost mythological memory, but just being able to find that out is a victory in its own right.
DualShockers - Cameron Hawkins - 8 / 10
Scott Pilgrim vs. The World: The Game Complete Edition still rocks years later with little change to what made it great in the first place.
GameSkinny - George Yang - 6 / 10 stars
Scott Pilgrim vs. The World: The Game returns, and while it has flashes of fun, it sometimes struggles to feel up to date, even as a remaster.
GamesRadar+ - Ben Tyrer - 3 / 5 stars
Both an incredibly faithful take of the Scott Pilgrim story, as well as a frustratingly inconsistent beat-em-up that is elevated by the art style and soundtrack. While it's great that fans news and old have a chance to rediscover its quirks, it's by no means a forgotten masterpiece.
GamingTrend - David Flynn - 90 / 100
Scott Pilgrim vs. the World: the Game is one of the best modern beat-em ups, despite a lack of much competition in the genre. It's gorgeous visuals and amazing soundtrack complement its surprising depth in combat perfectly. Scott Pilgrim is back, and hopefully here to stay.
Generación Xbox - Gabriel Fuentes - Spanish - 9.3 / 10
Ubisoft proves here that the best can be improved. The new modes, the ability to play online and keep the game as it was in the original version and only adapt it to the new generation is an absolute success. And in case someone wonders if the game is enjoyable even without knowing the character, or the comic, or the movies, from now on I tell you that yes, it is a great beat'em up in every rule and that you can enjoy without prior knowledge, although of course, knowing more about the story I think it is much more appreciated. In addition, the film is excellent wherever you look at it, so you would be doing yourself a favor by watching it, but right now.
God is a Geek - Chris White - 7 / 10
Scott Pilgrim vs the World: The Game - Complete Edition may not be on a par with Streets of Rage 4 and co, but playing with friend makes it a much better experience.
Hardcore Gamer - Chris Shive - 3.5 / 5
Scott Pilgrim vs The World: The Game – Complete Edition is an enjoyable throwback to beat 'em up games and having access to the game with all the DLC after its several year hiatus is a welcome return.
Hobby Consolas - David Martinez - Spanish - 80 / 100
10 years after its original release, Scott Pilgrim vs The World is still a great "retro" brawler, full of pop culture references, and incredibly fun in multiplayer (local or online, coop or versus) up to 4 players.
IGN Italy - Gabriele Carollo - Italian - 7.4 / 10
Scott Pilgrim vs. The World: The Game - Complete Edition is certainly an original scrolling fighting game, thanks to the reference imagery. However, games like Battletoads and Streets of Rage 4 have proved that the genre has evolved a lot in the past ten years, while the gameplay built by Ubisoft does not always shine or work at its best.
Nintendo Life - Mitch Vogel - 8 / 10
Those of you looking for the next Castle Crashers or Streets of Rage need look no further, as Scott Pilgrim vs. The World: The Game – Complete Edition is a great beat 'em up for your Switch. Bombastic presentation and crunchy combat gameplay make this one enjoyable from start to finish. Though it can feel like it runs a bit short and the difficulty spikes can be rather intense, we'd give this one a strong recommendation to anybody looking for a fun, short game to play in co-op. Let's just hope it sticks around for longer than four years this time.
NintendoWorldReport - Willem Hilhorst - 8.5 / 10
Scott Pilgrim vs. The World: The Game - Complete Edition is still an incredibly polished and fun beat ‘em up that has truly stood the test of time. While it’s slightly annoying that playing with the other characters requires you to replay entire levels and that the online features and a full playable fighter are currently locked behind Ubisoft’s ridiculous server sign-in, in the end this is still a great title deserving of its re-release.
PlayStation Universe - Neil Bolt - 8.5 / 10
The landscape of the beat 'em up genre may have altered in the ten years since Scott Pilgrim vs. The World: The Game first released, but it's return is wholly welcome. A wonderful compliment to the graphic novel series, and a stylish throwback to the delightfully gaudy brawlers that boomed and bloomed loudly in 90s arcades. Add friends for maximum impact.
Press Start - James Berich - 8 / 10
Scott Pilgrim vs. The World: The Game - Complete Edition brings together everything that was lost all those years ago to dreaded licensing issues to remind us of why we missed it so much. It's a fun and quirky beat-em-up, though the lack of online in all the modes offered feels like a bit of a missed opportunity.
Pure Xbox - Daniel Hollis - 8 / 10
While its early difficulty may deter some people, Scott Pilgrim Vs. The World: The Game's complexity and how it opens up makes for a highly enjoyable experience. It's felt like an eternity since we've seen this title on our Xbox systems, and having a Complete Edition with touched up visuals and all previously released content is an absolute treat. Whether you're a fan of the series or a newcomer to the genre, there's something here to enjoy, and it's a reminder of why so many fell in love with the original game all those years ago.
Shacknews - TJ Denzer - 8 / 10
I’ll say it plainly. I love Scott Pilgrim vs. The World: The Game. I loved it 10 years ago and I’ve only come to appreciate it more since. I identify with Stephen Stills as talented, but also very sleepy, so I delight in being able to play as him in a game again. Yet for all of my love, it definitely has a tedious grind that might annoy people that aren’t into River City Ransom-style beat’em-ups. That said, with or without the movie or comics it’s based off of, I’d still consider it one of the best-in-class of side-scrolling co-op brawlers
SomosXbox - Sebastián Domínguez - Spanish - 9 / 10
Scott Pilgrim Vs The World - Complete Edition is a side scrolling beat-em-up, similar to Streets of Rage. It has a unique soundtrack and very well done artistic and graphic work. This is a really enjoyable game to play. Although it has some bugs, in general it is a very polished game. It includes several new features compared to its 2010 version, including an online mode that still needs to be refined. Otherwise it is a game that must be played.
Spaziogames - Francesco Corica - Italian - 7.8 / 10
If you're a fan of the character or of beat 'em ups and pop culture in general that didn't have a chance to try this title, this is your second chance that must not be wasted.
TheSixthAxis - Reuben Mount - 9 / 10
Scott Pilgrim vs. The World: The Game - Complete Edition remains an excellent game. With the whole game and DLC bundled together, this is the definitive package for fans of the franchise and of beat 'em ups in general. There's a lot to be in lesbians with here, from the stellar soundtrack to excellent moment to moment gameplay. It's clearly an utterly unique labour of love from a talented group of people (who happen to work at Ubisoft).
TrustedReviews - Jade King - 4 / 5 stars
Fans of classic brawlers really can't go wrong with Scott Pilgrim vs The World: The Game – Complete Edition. It's gorgeous, satisfying to play, and has a positively banging soundtrack from pop/rock band Anamanaguchi that stands the test of time wonderfully.
Wccftech - Kai Powell - 7.3 / 10
Scott Pilgrim Versus the World Complete Edition certainly aims to be a faithful collection of this decade-old RPG brawler but with a near-zero list of improvements, it's tough to call Scott Pilgrim's adventure anything more than a pre-wrapped gift to the fans.
WellPlayed - Aza Hudson - 7 / 10
While it’s nice to have back what’s become something of a legend in its absence, you know what they say about meeting your heroes
Windows Central - Zackery Cuevas - 4 / 5 stars
Scott Pilgrim vs. The World: The Game – Complete Edition is still fun to play. It's a solid 2D beat em up with lots of charm and a sweet soundtrack, but there are better games in the genre since its 2010 debut.
Worth Playing - Cody Medellin - 9 / 10
It may be a little over 10 years old, but Scott Pilgrim vs. The World: The Game - Complete Edition remains a top-tier title for beat-'em-up fans. The changes and improvements made over the original River City Ransom formula make it a tight game that feels rich in its genre, while the presence of online play resolves the main criticism in the original title. Those who have played the game before will enjoy that it's portable on the Switch, but those coming in fresh will find this to be a gem on a system that's already flush with excellent beat-'em-ups, both past and present.
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GTA Online Mega Guide and Weekly Simple Question Thread

Looking for friends to play with? Join the GTAOnline Discord server!
READ BEFORE YOU MAKE A POST ON /GTAONLINE**:**

Screen Capturing
Platform Method
PC https://bit.ly/PcScreenshare
PS4 https://bit.ly/PS4ScreenCapture
XB1 https://bit.ly/XboxCapture


Solo Public Sessions
Platform Method
Any unplug router method
PC port blocking method - task manager method
PS4 MTU method
XB1 MTU method - NAT method

Making Money

Weekly Money-Making Methods - Updated Weekly!

Any level of experience and money:
I am a new player with low experience and money:
I am a returning player with decent game experience and money:
I'm a millionaire already, just give me a grind:
I'm a solo player, how can I maximize my profits?

Leveling RP

Further Money Making Info
What's New? Recent Major Content Updates
June 2017 - Gunrunning FAQ by L131
August 2017 - Intro to Smuggler's Run by Psychko
December 2017 - Doomsday Heist FAQ
July 2018 - After Hours/Nightclubs FAQ | After Hours Guide by Dan6erbond
July 2019 - Diamond Casino FAQ
Vehicles and Properties
Tips and Tricks
Just For Fun
Useful Tools
If you know a post that should be included in this guide, message the moderators.
submitted by BryonyBot to gtaonline [link] [comments]

GTA Online Mega Guide and Weekly Simple Question Thread

Looking for friends to play with? Join the GTAOnline Discord server!
READ BEFORE YOU MAKE A POST ON /GTAONLINE**:**

Screen Capturing
Platform Method
PC https://bit.ly/PcScreenshare
PS4 https://bit.ly/PS4ScreenCapture
XB1 https://bit.ly/XboxCapture


Solo Public Sessions
Platform Method
Any unplug router method
PC port blocking method - task manager method
PS4 MTU method
XB1 MTU method - NAT method

Making Money

Weekly Money-Making Methods - Updated Weekly!

Any level of experience and money:
I am a new player with low experience and money:
I am a returning player with decent game experience and money:
I'm a millionaire already, just give me a grind:
I'm a solo player, how can I maximize my profits?

Leveling RP

Further Money Making Info
What's New? Recent Major Content Updates
June 2017 - Gunrunning FAQ by L131
August 2017 - Intro to Smuggler's Run by Psychko
December 2017 - Doomsday Heist FAQ
July 2018 - After Hours/Nightclubs FAQ | After Hours Guide by Dan6erbond
July 2019 - Diamond Casino FAQ
Vehicles and Properties
Tips and Tricks
Just For Fun
Useful Tools
If you know a post that should be included in this guide, message the moderators.
submitted by BryonyBot to gtaonline [link] [comments]

I bought a PS4 at the start of 2020 and played video games a bit too much this crazy year! Here are my rankings and brief reviews of the 32 excellent games I finished this year, as well as my thoughts on patient gaming.

Introduction:

It's basically trite at this point to say this year has been challenging, but one positive out of everything is that I've been fortunate enough to have the time and funds to play a huge number of games that I've heard so much about, yet never was able to before now. I grew up on almost exclusively Nintendo games and then branched out to indie games in college I could play on my laptop, so I was more than excited when I bought the base PS4 that came bundled with God of War, Last of Us, and Horizon Zero Dawn for $200 (and I snagged Bloodborne for $15 while I was at it).
What ensued was a year of frenzied gaming-- never in any year of my life have I played games as much as I did this year. I enjoyed it, but there were also some surprising drawbacks to placing such an emphasis on gaming as a primary hobby, and I'll discuss those towards the conclusion. But man, there were some absolutely fantastic games that I played this year and I want to share my thoughts on them! Not every game I played this year was PS4, but most were.
Since literally every game I played this year was a good game, I have stratified my rankings into three overarching tiers: Best, Great, and Good. I was lucky enough to not even need a Meh tier this year. Lots of games within the same tier could probably have their orders switched, but I did my best. And all but two of these games I was patient™ on, which is a fun side note.
Disclaimer*:* These rankings reflect my personal opinions on the experience I had after finishing the game, rather than my thoughts on its overall quality as a product for everyone. There are a few rankings that are sure to ruffle some feathers-- I know that God of War, RDR2, Journey, Undertale, and Nier: Automata for example are great games, but they didn't resonate with me nearly as much as some others. So know that I appreciate them and those who hold these games so dear.
Without further ado, let's get going!

The BEST:

1. Bloodborne (PS4): Quite simply, I'm still chasing the feeling I had after playing this game for the first time. So much so you could say, that I played it 7 times this year. Never has a game enraptured me with its shocking world, brutal combat, and the best DLC I've ever played. I want to talk about Bloodborne (and all the souls games, really) constantly, learn everything about them, and play them forever.
  1. Last of Us Part II (PS4): One of two games I broke being patient™ on, I waited a couple months before diving in just to stop working to avoid spoilers. I enjoyed the first game but this absolutely blew me out of the water. On a gameplay level I couldn't believe how fluid and visceral the combat was, how immense the encounters were with countless approaches to every situation, and how fun it was to play. The narrative was challenging and forced me to grapple with the same emotions as the protagonist initially, then brilliantly the player and character on divergent emotional tracks as you become more shocked and uncomfortable with what happens. I encourage anyone who hasn't yet to play with an open mind and avoid trying to reduce the story to a single theme or message. It may not be your cup of tea, but it was mine.
3. Outer Wilds (PS4): This game feels like it was made just for me. I love space and rocket physics, I love discovery, and I love it when a game makes me feel clever. The level of wonder and curiosity I felt while playing can only be compared to what I experienced with Breath of the Wild. This game is difficult to talk about without spoilers, but if discovery and outer space get you excited, there is nothing like Outer Wilds.
  1. Dark Souls III (PS4): Yeah, I like souls games. While certainly less groundbreaking than DS1 and perhaps less atmospheric than Bloodborne, DS3 is a grand experience with, in my opinion, the best bosses in all the souls games. It's also the best souls game for experimenting with different playstyles without needing to watch 6 hours of VaatiVidya to figure out how to be a pyromancer.
  2. Control (PS4): Objectively speaking, this game might not have the same merits as the others in the "Best" category. But it sucked me in with it's completely unique visual style. It felt like a strange acid trip and I was always excited to see what was next. The powers and combat were fun even if not terribly original (and even though the gunplay wasn't too strong) but I was completely enthralled by the nonchalance of the cast amid mind blowing supernatural activity. Far from a perfect game, but give it a chance if the style seems intriguing to you!

The Great:

  1. The Last of Us Remastered (PS4): One of my most anticipated games when I picked up a PS4, having watched my friends play some of it. Though it didn't blow me away as much in 2020 as it might have in 2013, I thought it had decent gameplay, a great story, and a stunning world. The cities and post-apocalyptic environments were a pleasure to soak in, packed with detail, and well paced. Definitely a deserved classic.
  2. Horizon Zero Dawn (PS4): In a lot of ways, this game isn't good as an open world game. It doesn't do a great job of compelling you to explore and engage with all the cool stuff it has. The sidequests are kind of bad, many characters forgettable and oddly animated. But this game is this high on the list because it's just so much fun taking down machine dinosaurs. They nailed gameplay in a technically beautiful world, and actually surprised me with the quality of the main story line. Not groundbreaking, but solid and a joy to play.
  3. Death Stranding (PS4): For being one of the best games I have ever played, Death Stranding kinda sucks. I absolutely adored the premise and the world Kojima crafted, and delivering packages was really enjoyable. I loved figuring out traversal and just soaking in the graphics. I'm not one that normally cares about technical graphical showcases, but this game has made me reconsider how important graphics can be to an experience. Unfortunately, the dreadful gun mechanics, broken driving, constant NPC interjections, and the game's refusal to just end already kinda bogged it down. There's a lot here though that won me over and is an experience unlike anything I've ever played.
  4. Animal Crossing: New Horizons (Nintendo Switch): The other game on this list I was not patient™ for, since I bought it for my wife... and then got sucked in. Truth is, as a non-creative type, I just loved this game as an outlet for my creativity and expression. I loved having projects like my zen garden, my Domino's Pizza restaurant, and then getting to share them with my friends. I've heard it said something along the lines of "It wasn't the best game of 2020, but it was the game for 2020".
  5. The Witcher 3: Wild Hunt (PS4): Once I adjusted my expectations of what this game was and was not, it was great. While it doesn't reward open exploration as much as BoTW and Skyrim did, it simply has the best quests of any open world game I've played. Very rich environments and stories, and I even thought the gameplay was more than serviceable. It did kind of drag on by the end though. Also, disclaimer, I haven't played the DLC (sorry).
  6. Return of the Obra Dinn (Nintendo Switch): I had hoped it would blow me away in a way similar to Outer Wilds, and while it didn't quite reach the same heights for me it was great nonetheless. I loved the nautical setting, the critical thinking and deduction required, and the way it was balanced perfectly between leaving you totally on your own and confirming bits at a time. My only real complaint is that I felt the true ending didn't really reveal anything about the story I didn't already know, I guess I expected some grand reveal.
  7. Doom Eternal (PS4): White-knuckle, heart pounding, insane. The game forces you to engage with every mechanic it throws at you and is brutally challenging, but all in the best way. Though the gameplay was better than DOOM 2016, I actually preferred the latter since Eternal's levels felt more like a silly mario level than a tense demon-infested place. I get what they were going for and they executed well, I just prefer the more serious tone.
  8. Hades (Nintendo Switch): Biggest surprise of the year for me, I didn't actually expect to like it. Hades is perfectly polished and a big step forward for integrating its excellent narrative with its roguelike structure. It's very easy to play without investing too much, making it great for unwinding. It deserves all the praise it's getting.
  9. Uncharted 2: Among Thieves (Remastered) (PS4): All the mainline Uncharted games are on this list but I enjoyed 2 the most. The set pieces were the most memorable, and I enjoyed almost every second. These games aren't as high on the list because, no matter how you dress it up, it's a pretty simple affair ultimately in terms of gameplay but it nails the style of game that it is.
  10. Sekiro: Shadows Die Twice (PS4): An amazing game in its own right, but was ultimately disappointing for me as a From Software fan. I found that what I appreciated most about Souls games was the tension of not knowing if you could make it to the next checkpoint, the terror of encountering something surprising and having to deal with it. Sekiro litters checkpoints left and right, which is of course great for its more boss-focused design, but left me far less immersed in the environments personally. I also wished I had more options for playing aggressively rather than just memorizing the parry patterns. In any case, these gripes are my personal preferences coming through and any hardcore gamer owes it to themselves to conquer this behemoth of a challenge.
  11. Tony Hawk's Pro Skater 1+2 (PS4): Pure, unadulterated fun. I was absolutely addicted to the core gameplay and the levels, especially in the first game, were so cool to explore. For me the core loop started to get stale by the time I finished all the challenges on the levels, but for those that wanted more there is almost an endless amount of bonus challenges to tackle.
  12. Uncharted 4: A Thief's End (PS4): There's definitely a strong argument that this is the ultimate uncharted game to play-- best gunplay and options in encounters, by far the best puzzles, and the delivery of the story is leagues above the rest of the series. I simply think that Uncharted 2 had the highest highs, so 4 is a tad lower. That, and the beautiful story set up was not brought together in a satisfying way; it in no way felt like Drake had earned Elena's forgiveness, but they kind just glossed over it. Still, a must play and Naughty Dog games at their best.
  13. Subnautica (PS4): I wanted to love it more than I did. I was hooked on exploring and discovering the mysteries of the alien underwater, but I think I do better with games with less of a survival focus. I got really far into the game, but didn't actually finish since eventually the slow drip of clues started to get a bit too slow for my tastes, and the survival and basebuilding began to get tedious. Minor PS4 technical issues aside though, This is a dang good survival game, and immense in a terrifying and wonderful way.
  14. Monster Train (PC): Slay the Spire is one of my all-time favorites, so I was pretty excited to be gifted this. It's a blast as a deckbuilder, and I think it was smartly designed in how it throws significant and strong rewards at you at every phase of a run, whereas StS often forces you to make the best of an iffy situation. Had a great time, but I lost interest after 15 or so hours since most runs tend to feel fairly similar. Still would absolutely recommend for StS and deckbuilding fans.
  15. Spelunky (PC): Not the hardest game I've ever played, but definitely the most unforgiving. The controls took a while to get used to but once I was engaged, the game is a tight, slick, and enthralling adventure and test of skills. Full of secrets (I've only scratched the surface) and deeply satisfying to conquer. But boy, is it unforgiving.
  16. Uncharted 3: Drake's Deception (Remastered) (PS4): Another strong entry in the Uncharted series, just a tad weaker than 2 I think. I will credit it though with having the most memorable environments and locales in any Uncharted though!

The Good:

  1. Read Dead Redemption II (PS4): *Full disclosure, I'm still playing through act 5 at the time of this post.* This one is really tough for me to fully form an opinion on. On the one hand, I think this is the most stunning and immersive open world I've ever seen. Deeply authentic towns, regions, unparalleled attention to detail, and great characters and a decent story. But the way the missions force you to do things explicitly one way with terrible hand-holding just isn't fun to me, and makes Uncharted games feel like open-world sandboxes by comparison. There's a lot of quality here and I've enjoyed many elements, but have been disillusioned by others. NakeyJakey explains what I felt far better than I can (https://www.youtube.com/watch?v=MvJPKOLDSos&t=392s). Still a good time though.
  2. God of War (PS4): Like RDR2, an incredible technical achievement, for me hands down the best looking PS4 game, best voice acting, and for most people this should be towards the top of your must-play list. At its best, the characters are great, the combat is crunchy and satisfying, and the world beautiful. I just felt that for far too often the game was far from its best-- too many combat encounters didn't feel like I was a God of War but rather smacking a giant meat sack of health, so many secrets and puzzles that I just stopped caring about because finding treasure chests isn't fun when the rpg/loot elements feel so tacked on and pointless, endlessly recycled bosses... for me it was just pretty good, nothing like the game of the generation in my eyes. That said, most people don't seem too bothered by the things I found mediocre, so the sheer spectacle (looking at you world serpent!) and great moments make this well worth the price of admission!
  3. Undertale (PC): I did not play this game the way it was meant to be played, let's say that up front. It was a gift, and I played about a half an hour every month for a year and just finally finished it. I loved the music, it was charming, and I see why people love this game so much. I think it just didn't hit those highs for me and I was left with a fairly silly little 8-bit game. Which was good. I'm glad I experienced what it had to offer but didn't leave a huge mark on me.
  4. Superhot (Google Stadia): I had wanted to play this game forever but couldn't justify spending $20 on it, so I was pleased when I got a free Google Stadia kit and got to play it free! Really neat blend of stylized retro computer flavor and a fabulous central time-stop mechanic. A great 2 hour experience but tough to recommend as more than a novelty.
  5. NieR: Automata (PS4): I have made it through 1.5 playthroughs so I know I haven't gotten the full experience, but I wasn't enjoying it enough to continue. I think every game developer though should learn from the brilliance of this game-- constantly keeping the player on its toes by not confining itself by a genre and by focusing on what's fun and cool, rather than convention. Excellent music. I get the hype, and the healthy dose of existential musings was interesting... it just didn't ultimately click for me. I can't unequivocally recommend this game to everyone, but if the premise and style stand out to you, this could be your next all-time favorite game.
  6. Star Wars Battlefront II (PS4): Picked this up for free with PS Plus, and while there's not a lot here that's that special it was honestly super nice comfort food gaming. I just enjoyed shooting stuff in really cool Star Wars settings, a franchise I love. For what it was, I had a blast, minus the fact that I personally feel Jedi/heroes really kinda ruin the game for me. Unfortunately, it also is nothing more than a basic mass multiplayer battlefield game, so don't expect anything crazy.
  7. Uncharted: Drake's Fortune (Remastered) (PS4): Definitely weaker than its successors, but still a really fun romp with trope-y but effective narrative and characters, and totally serviceable gunplay. This would be much higher on the list, and I honestly had a great time with it, but man the final third of the game was really painful to play. The switch to zombies was bad, and just wasn't fun to play through.
  8. Until Dawn (PS4): I did not think I would like this game at all, I don't care for cheesy horror and definitely am not interested in interactive movies. But if you have a significant other or group of friends to play this with, it can be a great time! I played with my wife and we were honestly pretty engaged with the characters and the story was well told and had plenty of nice jump scares. There's not much game here, but for what it is it was a neat experience.
  9. Shadow of the Colossus (Remake) (PS4): There were some incredible highlights to this game like the flying colossus and the sand worm, and the scale of the encounters with the epic music has earned this game a place as a masterpiece and classic to so many gamers. The remake looks stunning and it was exciting to see what type of colossus was up next. Unfortunately, every great moment I had was accompanied by an equally frustrating moment with mediocre controls and a couple of colossus that were so bad (looking at you, little bull/lion Celosia) that made me have to put down the game for a few days. A great game let down by some dated and poor elements.
  10. Dark Souls II: Scholar of the First Sin (PS4): Souls games are my favorites, so it pains me to put this game so low. The best areas in the game (Heide's tower, Drangleic Castle, etc) are up there with the best in the series and most of the excellent combat found in the other games is more or less present here. But I think 2/3 of the game is bogged down by drab areas that feel more like a mario level designed to kill the player more than an area that could really exist. The Iron keep was the worst offender, the area was absolutely nonsensical and like so many other areas, enemies were placed in a way designed to frustrate the player with difficulty rather than engage them with challenge. Bosses were also mostly forgettable, but I did love the Looking Glass knight and the Pursuer!
  11. Journey (PS4): Look, I'm as surprised as you that this game is on the bottom of the list. I honestly expected to love it. An artistic, beautiful marriage of environmental storytelling and unforgettable online interaction? A smooth and cathartic movement system? It has all these things, and no doubt deserves the acclaim and love it has from so many gamers. It just didn't resonate with me. Especially the ending, I felt for sure that there would be some great climax that contrasted with the struggle of the icy segment, but instead it fell a bit flat. Maybe I'll give it another try someday.

Conclusion, Gaming Patiently, and a Warning:

There you have it! I'd love to hear what surprised you in my rankings, where I'm horribly wrong, and what games you recommend I play next! Personally, I'm considering Persona 5 (though I'm not super into JRPGs), Dishonored 2 (am curious about immersive sims), and Jedi Fallen Order.
Gaming patiently is a strategy I absolutely endorse. Not only has it allowed me to form my own opinions of games independent of hype, but has allowed me to play a huge quantity of incredible games for honestly pennies. The average cost per game of everything I played this year was under $20. Now, more than ever, is an amazing time to get a PS4 and be a patient gamer, due to both the relative inexpensiveness and the sheer volume of outstanding games. I still will probably buy the big nintendo titles at launch and occasionally buy into hype, but most of the time it just isn't worth it anymore.
Finally, a friendly warning as a personal story for those of us who deeply love games and devote a lot of time to them. Like many kids, I was pretty limited by my parents growing up on what and how much I was allowed to play. I loved gaming but it was somewhat of a forbidden fruit. In college, I loved gaming and definitely played more, but still was very busy with social activities, studies, and other hobbies. Now, as a working adult with a comfortable job, I suddenly have more time and money than I have ever had in my life, and thus this giant list of games I played was created. For the first few months it was enthralling; all I wanted to do was play. Over the course of the year, however, it has become clear to me that requiring so much of my happiness and fun coming from having a game to be excited about can have some drawbacks. In the middle of a pandemic, if I'm sitting on the couch waiting for video games to make me happy and they just aren't giving me the same enjoyment that Bloodborne did when I played it for the first time, I'm just gonna be stuck there on the couch, slowly getting a bit depressed when my main source of fun isn't cutting it. So what's the point? Well, enjoy your games! Don't let anyone stop you from loving what you love. But if you start to burn out, please take care of yourself and engage in other hobbies, get outside, and keep things balanced. For me, doing so has made gaming all the sweeter.
Thanks for reading and indulging this long post!
submitted by DJ_FryTime to patientgamers [link] [comments]

what ps4 games can be played online video

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